Difference between revisions of "Halo 2: Anniversary"
From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix= | {{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix= | ||
# Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo_MCC_3D_Vision_fix.7z] ('''NOT''' Halo_MCC_geo11_fix.7z). | # Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo_MCC_3D_Vision_fix.7z] ('''NOT''' Halo_MCC_geo11_fix.7z). | ||
− | # Extract the contents to {{ | + | # Extract the contents to {{folder|{{p|game}}\MCC\Binaries\Win64\ž}}. |
# Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways. | # Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways. | ||
− | ## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it | + | ## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it does not require touching any game files. |
− | ## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{ | + | ## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{folder|{{p|game}}\easyanticheat}}. Remember to make a backup of the originals to re-enable playing multiplayer modes that require EAC. |
'''Hotkeys''' | '''Hotkeys''' | ||
− | * {{key|5}}: depth of field toggle. Not disabled by default. When disabled, aside from Halo 2 classic, things can still look lower res than what | + | * {{key|5}}: depth of field toggle. Not disabled by default. When disabled, aside from Halo 2 classic, things can still look lower res than what was not blurred. |
− | * {{key|9}}: screen space reflections reflected geometry multiplier for Halo 2 remastered (x1, x2, x4, x8, x12). x1 by default. Higher presets look better but come at a cost of some more GPU usage, not much. Keep in mind that | + | * {{key|9}}: screen space reflections reflected geometry multiplier for Halo 2 remastered (x1, x2, x4, x8, x12). x1 by default. Higher presets look better but come at a cost of some more GPU usage, not much. Keep in mind that visual stretching may occur at the cutoff point where the reflection does not have more space to reflect from the screen. |
− | * {{key|K}}: HUD toggle. This | + | * {{key|K}}: HUD toggle. This does not disable pause menus and some Forge menus. |
* {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them. | * {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them. | ||
}} | }} |
Revision as of 20:09, 16 March 2024
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine[1] | |
Unreal Engine 4 | |
Release dates | |
Windows | May 12, 2020 |
Reception | |
Metacritic | 71 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Africa, Sci-fi, Space |
Series | Halo: The Master Chief Collection |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
Halo 2: Anniversary is a remaster of the 2004 sci-fi first-person shooter Halo 2, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064270/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[4]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo1 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064270/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[5]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[6] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[6] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes in Anniversary are 21:9 anamorphic. | ||
Multi-monitor | Centered HUD is an option. | ||
Ultra-widescreen | Hor+ gameplay. Spanned HUD is an option. All cutscenes are windowboxed FMVs. Use the community tool as a workaround or Vidsquish to re-encode the FMVs.[7] |
||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for 1st and 3rd person (Hor+). View model offsets can be adjusted separately. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Low, Normal, or High. | ||
Anti-aliasing (AA) | Post-processing AA toggle only. Classic visuals have no AA. | ||
High-fidelity upscaling | FSR 1.0 Added in July 2023 update. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped or limited to 60, 120, 180 or 240 FPS. See High frame rate to unlock the frame rate in menus. Cutscenes for both Classic and Anniversary are pre-rendered at 30 FPS. |
||
High dynamic range display (HDR) | Supports HDR using the Windows 11 Auto HDR feature. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing
Toggle post-process effects[8] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[9] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 5.1 | |
Subtitles | Cutscenes only. No speaker names displayed. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. | |||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.[10][11]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Co-op, Versus Co-op limited to 2 players[12] |
||
Online play | 16 | Co-op, Versus Co-op limited to 2 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[13] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[13] |
Cutscenes | Bink Video | Only for anniversary graphics. |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 28.8 GB + 7.35 GB | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[6]
- Halo 2: Anniversary MP is stored in a separate game engine folder named "groundhog".
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064270/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 6.0 6.1 6.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Reddit - last accessed on 26 May 2023
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 13.0 13.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09