Difference between revisions of "Mighty Gunvolt Burst"
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|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | DLC }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 35: | Line 35: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Mighty Gunvolt Burst''''' is a | + | |introduction = '''''Mighty Gunvolt Burst''''' is a {{Glossary:Pixel art}} {{Glossary:Action}} {{Glossary:Platform}} game developed by [[Company:Inti Creates|Inti Creates]]. It is the sequel of the ''[[Mighty Gunvolt]]''. |
− | |release history = The game was | + | |release history = The original game was first released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the 3DS, PlayStation 4 (under the name ''Gal*Gunvolt Burst'') and PC through [[Store:Steam|Steam]]. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and it is based off the latest revision from the Switch version, however, it has issues with AMD graphics cards similarly to ''Mighty Gunvolt'' as the lighting effects from the console versions appears to be missing like in the 3DS port.<ref>{{Refurl|url=https://steamcommunity.com/app/774651/discussions/0/1639792569834422522/|title=Features missing from the Switch version - Steam Community Discussions|date=2019-08-01}}</ref> Other users have encountered issues with the game's Fullscreen mode renders the game in 4:3 instead of 16:9, especially when played on displays with resolutions higher than 1080p, causing sides of the game's screen to be cut off, while some have encountered system freezes caused by registry errors created by the game.<ref>{{Refurl|url=https://steamcommunity.com/app/774651/discussions/0/1639792569834072452/|title=Full screen cuts off the left and right side of the screen - Steam Community Discussions|date=2019-08-04}}</ref><ref name="AmethystViper">{{Refcheck|user=Amethystviper|date=2024-02-15|comment=I had this problem years ago when the game was writing these broken registry entries on my machine whenever I click the red X or used Alt+F4.}}</ref> Using [[Special K]] as a workaround for these issues is recommended. |
− | |current state = No patches were released for the PC version its since release. | + | |current state = No patches were ever released for the PC version its since release. |
}} | }} | ||
Line 82: | Line 82: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|MightyGunvoltBurstGraphicsSettings.jpg|In-game graphics settings.}} | {{Image|MightyGunvoltBurstGraphicsSettings.jpg|In-game graphics settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 107: | Line 107: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to | + | |widescreen resolution notes= Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to 1080p in Fullscreen mode using [[Glossary:Scaling#Scaling behavior|nearest neighbor]] scaling. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = '''Fullscreen''' mode does not work correctly on displays with resolutions higher than 1080p when enabled.<ref>{{Refcheck|user=AmethystViper|date=2021-10-25|comment=Fullscreen worked fine on a 1080p display, but after having switched to a 4K display, the game's fullscreen mode does not work correctly anymore.}}</ref> |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
Line 124: | Line 124: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 132: | Line 135: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{--}} Game always show Xbox 360 prompts, regardless of | + | {{--}} Game always show Xbox 360 prompts, regardless of the input device is being used. |
{{Image|MightyGunvoltBurstKeyboardBinding.jpg|Keyboard mapping menu.}} | {{Image|MightyGunvoltBurstKeyboardBinding.jpg|Keyboard mapping menu.}} | ||
{{Image|MightyGunvoltBurstControllerBinding.jpg|Gamepad mapping menu.}} | {{Image|MightyGunvoltBurstControllerBinding.jpg|Gamepad mapping menu.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Some keys such as {{key|Shift}} or {{key|Insert}} cannot be used.<ref>{{Refcheck|user=AmethystViper|date=2019-11-18|comment=Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.}}</ref> | |key remap notes = Some keys such as {{key|Shift}} or {{key|Insert}} cannot be used.<ref>{{Refcheck|user=AmethystViper|date=2019-11-18|comment=Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.}}</ref> | ||
|acceleration option = n/a | |acceleration option = n/a | ||
− | |acceleration option notes = | + | |acceleration option notes = The game does not use mouse movement. |
|mouse sensitivity = n/a | |mouse sensitivity = n/a | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
Line 154: | Line 159: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = XInput and DirectInput. Hooks into the first controller available and does not take any input from the rest. | + | |controller support notes = XInput and DirectInput controllers are supported. Hooks into the first controller available and does not take any input from the rest. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
Line 160: | Line 165: | ||
|controller remap notes = '''Button Calibration''' allows remapping of controller button placement. In-game actions can be remapped from '''Button Configuration''' under the Options menu. Movement is tied to D-pad and left analog placements. | |controller remap notes = '''Button Calibration''' allows remapping of controller button placement. In-game actions can be remapped from '''Button Configuration''' under the Options menu. Movement is tied to D-pad and left analog placements. | ||
|controller sensitivity = n/a | |controller sensitivity = n/a | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes = |
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes = |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = | + | |xbox prompts notes = Xbox 360 prompts are always used. |
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4 |
− | | | + | |playstation controllers notes = <ref name="dualshock 4">{{Refcheck|user=AmethystViper|date=2019-12-21|comment=So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.}}</ref> |
− | | | + | |playstation prompts = false |
+ | |playstation prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
− | |tracked motion controllers= false | + | |dualsense haptics support = false |
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = USB, Bluetooth | ||
+ | |playstation connection modes notes = <ref name="dualshock 4" /> | ||
+ | |tracked motion controllers = false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
− | |controller hotplug notes = | + | |controller hotplug notes = |
|haptic feedback = false | |haptic feedback = false | ||
− | |haptic feedback notes = | + | |haptic feedback notes = |
+ | |digital movement supported = true | ||
+ | |digital movement supported notes= | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 203: | Line 215: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|MightyGunvoltBurstAudio.jpg|Audio option menu.}} | {{Image|MightyGunvoltBurstAudio.jpg|Audio option menu.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = Master volume only. | |separate volume notes = Master volume only. | ||
Line 217: | Line 229: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 295: | Line 309: | ||
}} | }} | ||
− | ==Issues | + | ==Issues resolved== |
+ | ===Game freezes the operating system upon launch=== | ||
+ | {{--}} The game may write video resolution settings that are not supported by video cards into the system's registry that can cause the operating system to completely freeze upon launch. This problem has not been officially fixed. | ||
+ | {{Fixbox|description=Delete {{code|{{p|hkcu}}\Software\Inti\MGVB}} from the Windows Registry entries|ref=<ref name="AmethystViper" />|fix= | ||
+ | }} | ||
+ | |||
===Fullscreen mode does not upscale the game properly=== | ===Fullscreen mode does not upscale the game properly=== | ||
− | {{--}} Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly. | + | {{--}} Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly. |
+ | {{Fixbox|description=Use [[Special K#Windowed|Special K]] to force borderless fullscreen windowed|ref=|fix= | ||
+ | }} | ||
+ | ==Issues unresolved== | ||
===Lighting effects does not work on AMD graphics cards=== | ===Lighting effects does not work on AMD graphics cards=== | ||
{{--}} AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this. | {{--}} AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this. | ||
Line 329: | Line 351: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 367: | Line 392: | ||
|minGPU = Nvidia GeForce | |minGPU = Nvidia GeForce | ||
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
− | |minDX = 9.0 | + | |minDX = 9.0c |
+ | |minSM = 3.0 | ||
|recOS = | |recOS = |
Latest revision as of 17:31, 15 February 2024
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | July 31, 2019 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Anime, Pixel art |
Themes | North America, Sci-fi, Supernatural |
Series | GUNVOLT |
Mighty Gunvolt Burst is a pixel art action platform game developed by Inti Creates. It is the sequel of the Mighty Gunvolt.
The original game was first released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the 3DS, PlayStation 4 (under the name Gal*Gunvolt Burst) and PC through Steam. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and it is based off the latest revision from the Switch version, however, it has issues with AMD graphics cards similarly to Mighty Gunvolt as the lighting effects from the console versions appears to be missing like in the 3DS port.[1] Other users have encountered issues with the game's Fullscreen mode renders the game in 4:3 instead of 16:9, especially when played on displays with resolutions higher than 1080p, causing sides of the game's screen to be cut off, while some have encountered system freezes caused by registry errors created by the game.[2][3] Using Special K as a workaround for these issues is recommended.
No patches were ever released for the PC version its since release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
DLC | Additional characters. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Character Set: Heroines | Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. Available here. | |
Character Set: Rivals | Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. Available here. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Inti\MGVB <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2] |
- Video-related settings are stored in
HKEY_CURRENT_USER\Software\Inti\MGVB
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\exe\GameData*.bin[Note 1] <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2] |
- Game settings and general player progress are tied to
SystemData.bin
. Character save slots are stored inGameData*.bin
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to 1080p in Fullscreen mode using nearest neighbor scaling. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Fullscreen mode does not work correctly on displays with resolutions higher than 1080p when enabled.[4] | ||
Field of view (FOV) | |||
Windowed | The Fullscreen setting however may cause the game to render in 4:3, cutting off the sides of the screen (see here). | ||
Borderless fullscreen windowed | [citation needed] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Game always show Xbox 360 prompts, regardless of the input device is being used.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as ⇧ Shift or Insert cannot be used.[5] | |
Mouse acceleration | The game does not use mouse movement. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput controllers are supported. Hooks into the first controller available and does not take any input from the rest. | |
Full controller support | ||
Controller remapping | Button Calibration allows remapping of controller button placement. In-game actions can be remapped from Button Configuration under the Options menu. Movement is tied to D-pad and left analog placements. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 prompts are always used. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 [6] |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) [6] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master volume only. | |
Surround sound | ||
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Portuguese | ||||
Russian | ||||
Spanish |
Issues resolved
Game freezes the operating system upon launch
- The game may write video resolution settings that are not supported by video cards into the system's registry that can cause the operating system to completely freeze upon launch. This problem has not been officially fixed.
Delete HKEY_CURRENT_USER\Software\Inti\MGVB from the Windows Registry entries[3]
|
---|
Fullscreen mode does not upscale the game properly
- Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly.
Use Special K to force borderless fullscreen windowed |
---|
Issues unresolved
Lighting effects does not work on AMD graphics cards
- AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Nvidia GeForce 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/774651/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (774651) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Features missing from the Switch version - Steam Community Discussions - last accessed on 2019-08-01
- ↑ Full screen cuts off the left and right side of the screen - Steam Community Discussions - last accessed on 2019-08-04
- ↑ 3.0 3.1 Verified by User:Amethystviper on 2024-02-15
- I had this problem years ago when the game was writing these broken registry entries on my machine whenever I click the red X or used Alt+F4.
- ↑ Verified by User:AmethystViper on 2021-10-25
- Fullscreen worked fine on a 1080p display, but after having switched to a 4K display, the game's fullscreen mode does not work correctly anymore.
- ↑ Verified by User:AmethystViper on 2019-11-18
- Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.
- ↑ 6.0 6.1 Verified by User:AmethystViper on 2019-12-21
- So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.