Difference between revisions of "Metal Gear Solid: Integral"
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+ | {{disambig|the original Integral release|the Master Collection re-release|[[Metal Gear Solid - Master Collection Version]]}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Metal Gear Solid Integral cover.png | |cover = Metal Gear Solid Integral cover.png | ||
Line 35: | Line 36: | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:first-person}} and {{Glossary:third-person}} and {{Glossary:top-down view}} {{Glossary:action}} {{Glossary:stealth}} game developed by [[Company:Konami Computer Entertainment Japan|Konami Computer Entertainment Japan]] and published by [[Company:Konami|Konami]]. It is part of the ''[[Series:Metal Gear|Metal Gear]]'' series. | ||
− | ''' | + | |release history = The original game, '''''Metal Gear Solid''''', was released on PlayStation in 1998, and chronologically takes place after the events of ''{{W|Metal Gear 2: Solid Snake|Metal Gear 2: Solid Snake}}'' and before ''[[Metal Gear Solid 2: Substance|Metal Gear Solid 2: Sons of Liberty]]''. The expanded re-release, ''Integral'', was released in 1999 on the same platform, and added new features such as a Very Easy diffculty setting, first-person game mode, among others. It was later ported to PC by [[Company:Digital Dialect|Digital Dialect]] and released on September 24, 2000, but a few PlayStation-specific features were removed. The PC version's music and sound effect quality is below that of the PlayStation version, and certain sound clips play back at the wrong pitch. Some framebuffer effects such as motion blur and depth of field are not displayed correctly.<ref>{{Refurl|url=https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Integral#PC|title=Metal Gear Solid: Integral - Metal Gear Wiki on Fandom|date-June 23, 2023}}</ref> |
− | + | ||
− | + | |current state = Unlike the PlayStation version, the PC port separates the main game ({{file|mgsi.exe}}) and the VR Missions ({{file|mgsvr.exe}}) into two executables. Some localizations previously available on PlayStation are not available on the PC version.<ref name="LocalizationDifferences">[https://www.pcgamingwiki.com/wiki/Topic:Vunrjpl7wom2uual Talk:Metal Gear Solid: Integral about Languages]</ref>. | |
− | + | ||
+ | |||
+ | }} | ||
'''General information''' | '''General information''' | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | + | {{Availability/row| Retail | | disc check | {{DRM|SafeDisc}} | | Windows }} |
− | {{Availability/row| GOG.com | metal_gear_solid | DRM-free | + | {{Availability/row| GOG.com | metal_gear_solid | DRM-free | English version only | | Windows }} |
}} | }} | ||
− | {{ii}} Demo of the original | + | {{ii}} Demo of the original Retail release can be found [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ here]. |
+ | {{ii}} When prompted to check the back of the CD case, check the CD case of the retail version or the GOG store page, or call Colonel a couple of times.<ref>{{Refcheck|user=Averygoodperson|date=2023-07-23}}</ref> | ||
===Version differences=== | ===Version differences=== | ||
− | {{++}} The GOG.com version fixes compatibility issues of the original | + | {{++}} The GOG.com version fixes compatibility issues of the original Retail release running under modern Windows operating systems.<ref>{{Refurl|url=https://www.gog.com/forum/metal_gear_series/fixes_for_metal_gear_solid_implemented_by_gogcom_and_fanmade_mods_recommendations|title=Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations|date=May 2023}}</ref> |
− | ==Essential | + | ==Essential improvements== |
− | === | + | ===[https://mgs.w00ty.com/mgs1/launcher/ MGSILauncher]=== |
− | {{ii}} | + | {{ii}} Compatible with the GOG.com release. Also compatible with the English retail release, if SafeDisc has been removed. |
− | {{ | + | {{++}} Save file manager. |
+ | {{++}} Automatic core affinity switching (can reduce likelihood of crashes). | ||
+ | {{++}} Settings file backup and automatic restore. | ||
+ | {{++}} Patch installer that includes: | ||
+ | * PSX-style music restoration with fixed looping. | ||
+ | * Gamepad selector when multiple pads are plugged in. | ||
+ | * Support for 360° analog stick controls and diagonal d-pad directions. | ||
+ | {{ii}} Directions must be mapped to the d-pad for these control fixes to work. | ||
− | ===Disable | + | ===Restore the original pixelated font=== |
+ | {{ii}} By default, the PC version uses ''Arial'' for subtitles and its resolution is tied to the one the game is running at.<br> The PlayStation release uses ''Helvetica'' rendered at the same resolution as the rest of the artwork. | ||
+ | {{Fixbox|description=Use the <code>-notruetype</code> [[Glossary:Command line arguments|command line argument]]}} | ||
+ | |||
+ | ===Disable bilinear filtering=== | ||
{{ii}} Removes the filtering from all textures making the game look the way it does on PlayStation. | {{ii}} Removes the filtering from all textures making the game look the way it does on PlayStation. | ||
− | {{Fixbox|description=Use the <code>-nofilter</code> [[Glossary:Command line arguments|command line | + | {{Fixbox|description=Use the <code>-nofilter</code> [[Glossary:Command line arguments|command line argument]]}} |
− | === | + | ===[https://mgs.w00ty.com/mgs1/music/ Restore higher quality music]=== |
− | + | {{ii}} Music in this port often does not start or loop correctly, and in some cases plays the wrong track. | |
− | {{ii}} An on-going project to fix the issues with the game's | + | {{ii}} Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer. |
− | {{++}} Music is significantly higher quality and tracks that | + | {{++}} Replaces most music tracks with higher quality versions and appropriate loop points. |
− | {{--}} | + | {{++}} Patches the game to play the correct track in all areas, and restores missing tracks. |
+ | {{--}} Audio tracks are still 22KHz 8-bit WAV files. | ||
+ | {{--}} No restoration of special PSX music effects (e.g. Alert/Evasion music transitions). | ||
+ | {{--}} No SFX restoration. | ||
+ | |||
+ | ===[https://www.gog.com/forum/metal_gear_series/mgs1_gog_audio_qualityloop_fixes_few_of_them MDX Audio Restoration]=== | ||
+ | {{ii}} An alternative on-going project to fix the issues with the game's music and sound effects. | ||
+ | {{++}} Music is significantly higher quality and tracks that did not loop properly now do. | ||
+ | {{--}} Does not restore the boss fight theme and a few other tracks that remains unused in the game's files. | ||
==Game data== | ==Game data== | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\SavedGames\}} | + | {{Game data/saves|Windows|{{p|game}}\SavedGames\|{{p|game}}\records.vr}} |
}} | }} | ||
{{ii}} Pictures taken by the in-game camera are stored in {{code|{{p|game}}\photos\}} | {{ii}} Pictures taken by the in-game camera are stored in {{code|{{p|game}}\photos\}} | ||
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|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Only 4:3 resolutions are supported. The GOG.com version's DirectX | + | |widescreen resolution notes= Only 4:3 resolutions are supported.<br> The GOG.com version's DirectX configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio. See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref><br>Software rendering mode is limited to 640x480 only.<ref>{{Refcheck|user=SirYodaJedi|date=2020-09-27|comment=}}</ref> |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
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|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = Run the game with {{code|-w}} [[Glossary:Command line arguments|command line argument]] for the original retail release.<br> For the GOG.com release, set '''Presentation''' to {{code|Windowed}} via the DirectX configuration tool. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Only available for the GOG.com release. Set | + | |borderless windowed notes = Only available for the GOG.com release.<br> Set '''Display Mode''' to your display's native resolution and '''Presentation''' to {{code|Windowed}} via the DirectX configuration tool.<ref name="GOG configuration settings" /> |
|anisotropic = limited | |anisotropic = limited | ||
− | |anisotropic notes = Only available for the GOG.com release. Only | + | |anisotropic notes = Only available for the GOG.com release.<br> Only default settings, 16 samples, or disabled in the DirectX configuration tool.<ref name="GOG configuration settings" /> |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Only available for the GOG.com release. | + | |antialiasing notes = Only available for the GOG.com release.<br> Only default settings, 2x-8x [[MSAA]], or disabled in the DirectX configuration tool.<ref name="GOG configuration settings" /> |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Only available for the GOG.com release with its DirectX Configuration tool.<ref name="GOG configuration settings" /> For the original | + | |vsync notes = Only available for the GOG.com release with its DirectX Configuration tool.<ref name="GOG configuration settings" /><br> For the original retail release, force it through GPU control panel. |
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = Capped at 30 FPS. | + | |60 fps notes = Capped at 30 FPS. Cutscenes are capped at 24 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix= | {{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix= | ||
− | # Download [ | + | # Download the [https://community.pcgamingwiki.com/files/file/2791-metal-gear-solid-integral-widescreen-fix/ Widescreen fix], and extract the contents to {{folder|{{p|game}}}}. |
− | + | # '''Conditional''': If {{file|MGSI.exe}} and {{file|MGSVR.exe}} are 1,008,640 and 1,013,248 bytes respectively, make a backup of them, and run the {{file|upx.bat}} file. | |
− | + | # '''Optional''': To change the resolution, go to {{folder|{{p|game}}\scripts\}}, then open {{file|mgs1w.ini}} and change the {{code|Width}} and {{code|Height}} values. | |
− | + | # '''Optional''': If you set a lower resolution than your display's resolution, open the GPU control panel and set the scaling mode to fullscreen or maintain aspect ratio. | |
− | + | }} | |
− | |||
− | # | ||
− | |||
− | # | ||
− | |||
− | |||
− | # | ||
− | |||
− | |||
− | |||
+ | ===Combining the Widescreen fix with dgVoodoo 2=== | ||
+ | {{Fixbox|description=Edit INI file|fix= | ||
+ | # Apply the [https://community.pcgamingwiki.com/files/file/2791-metal-gear-solid-integral-widescreen-fix/ Widescreen fix]. | ||
+ | # Open {{file|ddraw.ini}}, then find {{code|RealDllPath}} and change {{code|AUTO}} to {{code|scripts\ddraw.dll}}. | ||
+ | # Download [[DgVoodoo_2#DirectX_1-7|dgVoodoo 2]] and copy the following files: | ||
+ | #*{{file|ddraw.dll}} to {{folder|scripts}}. | ||
+ | #*{{file|d3dimm.dll}} to {{folder|{{P|game}}}}. | ||
'''Notes''' | '''Notes''' | ||
− | {{ | + | {{ii}} {{file|dgVoodoo.conf}} and {{file|dgVoodooCpl.exe}} can be in either folder. |
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
}} | }} | ||
+ | '''Notes''' | ||
+ | {{ii}} It is recommended not to change the in-game resolution setting to avoid conflicts. | ||
+ | {{ii}} Higher resolutions might cause slowdowns when fullscreen effects are being applied (e.g. in menus or underwater). | ||
+ | {{++}} Proper 16:9 widescreen, with option to disable letterboxing for cutscenes similar to the ''HD Collection''; albeit the HUD is stretched.<br>The default font will maintain aspect ratio, but the [[#Restore_the_original_pixelated_font|PlayStation font]] will be stretched. | ||
+ | {{++}} Removes the black bar that is usually visible at the bottom of the screen. | ||
+ | {{--}} Widescreen is not supported in software rendering mode. Set the resolution in {{file|mgs1w.ini}} to 640x448 to remove the black bar.<br> Lower resolutions may crash the game, while higher resolutions make it display in the upper left corner of the screen. | ||
+ | {{--}} Causes upscaling artifacts on some text in software rendering mode. | ||
+ | {{--}} In the extra menu, the text "Previous Operations" gets progressively more bugged at 720p and higher. | ||
+ | {{ii}} Supported exe size: 2,883,584 bytes, 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes, 1,013,248 bytes. | ||
+ | {{ii}} If you experience visual artifacts when playing FMV in the GOG.com version, run the game in windowed or borderless windowed mode.<br> FMV screens will be smaller than other cutscenes, but they will look a lot better than before. | ||
==Input== | ==Input== | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = |
− | |mouse sensitivity = | + | |mouse sensitivity = false |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Mouse can optionally be mapped to the cardinal movement directions (instead of the controller). |
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = | + | |mouse menu notes = Mouse movement triggers digital Up/Down/Left/Right inputs in menus. |
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
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|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = Movement controls can | + | |controller remap notes = Movement controls can be mapped to only one of D-pad, analog stick or mouse.<ref name="GOG configuration settings"/> |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT. |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = | ||
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|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = false | |controller hotplug = false | ||
− | |controller hotplug notes = | + | |controller hotplug notes = Game will select the first controller it detects on launch. |
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = Missing vibration feedback from the PlayStation version.<ref name="GOG configuration settings"/> | |haptic feedback notes = Missing vibration feedback from the PlayStation version.<ref name="GOG configuration settings"/> | ||
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = | + | |simultaneous input notes = One set of input mappings for keyboard, and another for gamepad/mouse. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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|mute on focus lost notes = Only possible for the GOG.com version.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.}}</ref> | |mute on focus lost notes = Only possible for the GOG.com version.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.}}</ref> | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail only<ref name="LocalizationDifferences"/>. Version with a dub is rare. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail only<ref name="LocalizationDifferences"/>; [https://www.compiware-forum.de/downloads/file/972-metal-gear-solid-german-patch/ download for digital release]. |
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
− | |interface = | + | |interface = false |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = Retail only in PlayStation 1 release<ref name="LocalizationDifferences"/>; Patch for PC [https://community.pcgamingwiki.com/files/file/2676-metal-gear-solid-integral-pc-italian-translation-beta-101/ Here]. |
− | |fan = | + | |fan = true |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Japanese | |language = Japanese | ||
− | |interface = | + | |interface = false |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = false |
− | |notes = Not | + | |notes = Not PC release in Japanese<ref name="LocalizationDifferences"/>. |
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
− | |interface = | + | |interface = false |
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = false |
− | |notes = | + | |notes = Only in PlayStation 1 release<ref name="LocalizationDifferences"/>. |
|fan = | |fan = | ||
}} | }} | ||
Line 302: | Line 334: | ||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Missing Hardware rendering mode and/or graphical issues on Windows 10 and/or modern GPUs=== |
{{++}} Fixed in the GOG.com release. | {{++}} Fixed in the GOG.com release. | ||
− | {{Fixbox|description=Instructions for the original | + | {{Fixbox|description=Instructions for the original Retail release|ref=<ref>{{Refcheck|user=Eddmanx|date=2023-10-25|comment=Comment (optional)}}</ref>|fix= |
− | #Download the fixed executables [https://www.mediafire.com/?2glthb8c5gvjj9p here]. | + | # Download the fixed executables [https://www.mediafire.com/?2glthb8c5gvjj9p here]. |
− | # | + | # Extract the contents to {{folder|{{P|game}}}}. |
}} | }} | ||
==="Software rendering mode" error=== | ==="Software rendering mode" error=== | ||
− | {{ii}} The game's software rendering mode does not work properly with modern Windows | + | {{ii}} The game's software rendering mode does not work properly with modern Windows operating systems. |
{{++}} Fixed in the GOG.com release. | {{++}} Fixed in the GOG.com release. | ||
− | {{Fixbox|description=Instructions for the original | + | {{Fixbox|description=Use [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]|ref=|fix= |
− | # | + | }} |
− | + | {{Fixbox|description=Instructions for the original Retail release|ref={{cn|date=July 2016}}|fix= | |
− | + | # Set {{file|MGSI.exe}} to run in [[Windows Compatibility Mode|compatibility mode]] for Windows 98/Me and as administrator. | |
− | # | + | # Run the game in windowed mode using the <code>-w</code> [[Glossary:Command line arguments|command line argument]]. |
# The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode. | # The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode. | ||
}} | }} | ||
===Captions flicker/make the game slower in Hardware mode=== | ===Captions flicker/make the game slower in Hardware mode=== | ||
− | {{ii}} The slowdown caused by | + | {{ii}} The slowdown caused by captions can also be fixed by disabling captions in the settings. |
{{++}} Fixed in the GOG.com release. | {{++}} Fixed in the GOG.com release. | ||
− | {{Fixbox|description=Use DXGL for the original | + | {{Fixbox|description=Use [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]|ref=|fix= |
− | + | }} | |
− | + | ||
+ | {{Fixbox|description=Use DXGL for the original Retail release|ref={{cn|date=July 2016}}|fix= | ||
#Download and install [https://www.dxgl.info/Downloads DXGL]. | #Download and install [https://www.dxgl.info/Downloads DXGL]. | ||
− | #After installing, go to the <code>Start menu</code> | + | #After installing, go to the <code>Start menu</code> → <code>All programs</code> → <code>DXGL</code> → <code>Configure DXGL</code>. |
− | #Click on Add and add | + | #Click on Add and add {{file|mgsi.exe}} and {{file|mgsvr.exe}} located in the installation folder. |
#Click <code>Apply</code> then <code>OK</code> and open the game. | #Click <code>Apply</code> then <code>OK</code> and open the game. | ||
− | # | + | #After running the game, go to <code>Option</code> → <code>Video/Sound Options</code>, enable captions, then go to <code>Advanced</code>, select <code>DXGL DDraw Wrapper</code>, your desired resolution and restart the game. |
+ | '''Notes''' | ||
+ | {{ii}} It is recommended to apply the "''Graphics issues with GeForce/Radeon GPUs''" fix above before applying this one. | ||
+ | {{ii}} Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.<ref name="Bug 48 - Parts of the HUD on Metal Gear Solid 1 PC are invisible">https://www.dxgl.info/bugzilla/show_bug.cgi?id=48</ref> | ||
}} | }} | ||
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===Game crashes on "Game Over" screen when using software rendering=== | ===Game crashes on "Game Over" screen when using software rendering=== | ||
− | {{ii}} | + | {{ii}} Happens with Retail and initial GOG release; does not occur in hardware rendering mode.<ref>{{Refurl|url=https://www.gog.com/forum/metal_gear_series/mgs1_crashing_when_using_software_rendering_in_options|title=MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com|date=May 2023}}</ref> |
− | {{++}} Fixed in the 1.0 | + | {{++}} Fixed in the 1.0 hotfix update of the GOG.com release.<ref>{{Refurl|url=https://www.gog.com/forum/metal_gear_series/gonna_post_every_single_issue_with_mgs_1_here_version_10/post23|title=Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com|date=May 2023}}</ref> |
+ | {{Fixbox|description=Use [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]|ref=|fix= | ||
+ | }} | ||
==Other information== | ==Other information== | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 15:02, 26 November 2023
This page is for the original Integral release. For the Master Collection re-release, see Metal Gear Solid - Master Collection Version.
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Windows | Digital Dialect |
Publishers | |
Konami | |
Windows | Microsoft |
Release dates | |
Windows | September 24, 2000 |
Reception | |
Metacritic | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear |
Metal Gear Solid: Integral is a singleplayer first-person and third-person and top-down view action stealth game developed by Konami Computer Entertainment Japan and published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid, was released on PlayStation in 1998, and chronologically takes place after the events of Metal Gear 2: Solid Snake and before Metal Gear Solid 2: Sons of Liberty. The expanded re-release, Integral, was released in 1999 on the same platform, and added new features such as a Very Easy diffculty setting, first-person game mode, among others. It was later ported to PC by Digital Dialect and released on September 24, 2000, but a few PlayStation-specific features were removed. The PC version's music and sound effect quality is below that of the PlayStation version, and certain sound clips play back at the wrong pitch. Some framebuffer effects such as motion blur and depth of field are not displayed correctly.[1]
Unlike the PlayStation version, the PC port separates the main game (mgsi.exe
) and the VR Missions (mgsvr.exe
) into two executables. Some localizations previously available on PlayStation are not available on the PC version.[2].
General information
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Demo of the original Retail release can be found here.
- When prompted to check the back of the CD case, check the CD case of the retail version or the GOG store page, or call Colonel a couple of times.[5]
Version differences
- The GOG.com version fixes compatibility issues of the original Retail release running under modern Windows operating systems.[6]
Essential improvements
MGSILauncher
- Compatible with the GOG.com release. Also compatible with the English retail release, if SafeDisc has been removed.
- Save file manager.
- Automatic core affinity switching (can reduce likelihood of crashes).
- Settings file backup and automatic restore.
- Patch installer that includes:
- PSX-style music restoration with fixed looping.
- Gamepad selector when multiple pads are plugged in.
- Support for 360° analog stick controls and diagonal d-pad directions.
- Directions must be mapped to the d-pad for these control fixes to work.
Restore the original pixelated font
- By default, the PC version uses Arial for subtitles and its resolution is tied to the one the game is running at.
The PlayStation release uses Helvetica rendered at the same resolution as the rest of the artwork.
Use the -notruetype command line argument
|
---|
Disable bilinear filtering
- Removes the filtering from all textures making the game look the way it does on PlayStation.
Use the -nofilter command line argument
|
---|
Restore higher quality music
- Music in this port often does not start or loop correctly, and in some cases plays the wrong track.
- Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer.
- Replaces most music tracks with higher quality versions and appropriate loop points.
- Patches the game to play the correct track in all areas, and restores missing tracks.
- Audio tracks are still 22KHz 8-bit WAV files.
- No restoration of special PSX music effects (e.g. Alert/Evasion music transitions).
- No SFX restoration.
MDX Audio Restoration
- An alternative on-going project to fix the issues with the game's music and sound effects.
- Music is significantly higher quality and tracks that did not loop properly now do.
- Does not restore the boss fight theme and a few other tracks that remains unused in the game's files.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 2] <path-to-game>\dxcfg.ini[Note 2] |
-
dxcfg.ini
is used by the GOG.com version's DirectX Configuration tool. -
*.cfg
configuration files are encrypted.[7]
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 2] <path-to-game>\records.vr[Note 2] |
- Pictures taken by the in-game camera are stored in
<path-to-game>\photos\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions are supported. The GOG.com version's DirectX configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[7] Software rendering mode is limited to 640x480 only.[8] |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Run the game with -w command line argument for the original retail release.For the GOG.com release, set Presentation to Windowed via the DirectX configuration tool. |
||
Borderless fullscreen windowed | Only available for the GOG.com release. Set Display Mode to your display's native resolution and Presentation to Windowed via the DirectX configuration tool.[7] |
||
Anisotropic filtering (AF) | Only available for the GOG.com release. Only default settings, 16 samples, or disabled in the DirectX configuration tool.[7] |
||
Anti-aliasing (AA) | Only available for the GOG.com release. Only default settings, 2x-8x MSAA, or disabled in the DirectX configuration tool.[7] |
||
Vertical sync (Vsync) | Only available for the GOG.com release with its DirectX Configuration tool.[7] For the original retail release, force it through GPU control panel. |
||
60 FPS and 120+ FPS | Capped at 30 FPS. Cutscenes are capped at 24 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen fix[9] |
---|
|
Combining the Widescreen fix with dgVoodoo 2
Edit INI file |
---|
Notes
|
Notes
- It is recommended not to change the in-game resolution setting to avoid conflicts.
- Higher resolutions might cause slowdowns when fullscreen effects are being applied (e.g. in menus or underwater).
- Proper 16:9 widescreen, with option to disable letterboxing for cutscenes similar to the HD Collection; albeit the HUD is stretched.
The default font will maintain aspect ratio, but the PlayStation font will be stretched. - Removes the black bar that is usually visible at the bottom of the screen.
- Widescreen is not supported in software rendering mode. Set the resolution in
mgs1w.ini
to 640x448 to remove the black bar.
Lower resolutions may crash the game, while higher resolutions make it display in the upper left corner of the screen. - Causes upscaling artifacts on some text in software rendering mode.
- In the extra menu, the text "Previous Operations" gets progressively more bugged at 720p and higher.
- Supported exe size: 2,883,584 bytes, 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes, 1,013,248 bytes.
- If you experience visual artifacts when playing FMV in the GOG.com version, run the game in windowed or borderless windowed mode.
FMV screens will be smaller than other cutscenes, but they will look a lot better than before.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Mouse can optionally be mapped to the cardinal movement directions (instead of the controller). | |
Mouse input in menus | Mouse movement triggers digital Up/Down/Left/Right inputs in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls can be mapped to only one of D-pad, analog stick or mouse.[7] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Game will select the first controller it detects on launch. | |
Haptic feedback | Missing vibration feedback from the PlayStation version.[7] | |
Digital movement supported | ||
Simultaneous controller+KB/M | One set of input mappings for keyboard, and another for gamepad/mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports only 3.0 surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only possible for the GOG.com version.[10] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only[2]. Version with a dub is rare. | |||
German | Retail only[2]; download for digital release. | |||
Italian | Retail only in PlayStation 1 release[2]; Patch for PC Here. | |||
Japanese | Not PC release in Japanese[2]. | |||
Spanish | Only in PlayStation 1 release[2]. |
Issues fixed
Missing Hardware rendering mode and/or graphical issues on Windows 10 and/or modern GPUs
- Fixed in the GOG.com release.
Instructions for the original Retail release[11] |
---|
|
"Software rendering mode" error
- The game's software rendering mode does not work properly with modern Windows operating systems.
- Fixed in the GOG.com release.
Use dgVoodoo 2 |
---|
Instructions for the original Retail release[citation needed] |
---|
|
Captions flicker/make the game slower in Hardware mode
- The slowdown caused by captions can also be fixed by disabling captions in the settings.
- Fixed in the GOG.com release.
Use dgVoodoo 2 |
---|
Use DXGL for the original Retail release[citation needed] |
---|
Notes
|
Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle
- The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
- Fixed in the GOG.com release.
Game crashes on "Game Over" screen when using software rendering
- Happens with Retail and initial GOG release; does not occur in hardware rendering mode.[13]
- Fixed in the 1.0 hotfix update of the GOG.com release.[14]
Use dgVoodoo 2 |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 266 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
- ↑ 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Metal Gear Solid: Integral - Metal Gear Wiki on Fandom - last accessed on [unknown]
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Talk:Metal Gear Solid: Integral about Languages
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Averygoodperson on 2023-07-23
- ↑ Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations - last accessed on May 2023
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:SirYodaJedi on 2020-09-27
- ↑ Verified by User:AmethystViper on 2020-09-28
- Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
- ↑ Verified by User:Eddmanx on 2023-10-25
- ↑ https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
- ↑ MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com - last accessed on May 2023