Difference between revisions of "Future GPX Cyber Formula Sin Vier"
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unity}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|August 10, 2018}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer}} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person}} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control}} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Racing}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
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|winehq = | |winehq = | ||
|license = | |license = | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}'''''{{note|Japanese: {{lang|ja|新世紀GPXサイバーフォーミュラSIN VIER}}}} is a {{Glossary:singleplayer}} {{Glossary:Racing}} game developed and published by [[Company:PROJECT YNP|PROJECT YNP]]. It is an 7th overall installment in the ''Sin Cyber Grand Prix'' doujin racing game series and an officially-licensed game based on the ''{{w|Future GPX Cyber Formula}}'' anime series by {{w|Bandai Namco Filmworks}} (Formerly Sunrise). | ||
+ | |||
+ | New to ''SIN VIER'' is the support for VR mode, which utilize Meta's OculusVR API and [[Steam]]'s SteamVR API. | ||
+ | |||
+ | |release history = It was initially distributed at the 94th Comiket convention on August 10, 2018. It was later released internationally via Steam on December 11, 2018. | ||
+ | |||
}} | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://www.project-ynp.com/product/cf4/ja/ Official Site (Japanese)] | ||
{{mm}} [https://steamcommunity.com/app/964230/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/964230/discussions/ Steam Community Discussions] | ||
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|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
− | |xinput controllers notes = | + | |xinput controllers notes = Added in Rev.B update on August 26, 2018, with vibration support added with Rev.P update on January 11, 2019. |
|xbox prompts = unknown | |xbox prompts = unknown | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Added in Rev.B update on August 26, 2018. |
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = Also support [[Controller:Logitech G27|Logitech G27]], [[Logitech G29]], [[Controller:Logitech G923|Logitech G923]], [[Controller:Thrustmaster T150|Thrustmaster T150]] and [[Controller:Thrustmaster T300|Thrustmaster T300]]. |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 242: | Line 253: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |vr only = false | ||
+ | |openxr = false | ||
+ | |openxr notes = | ||
+ | |steamvr = true | ||
+ | |steamvr notes = | ||
+ | |oculusvr = true | ||
+ | |oculusvr notes = | ||
+ | |osvr = false | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = false | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = false | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = true | ||
+ | |play area seated notes = | ||
+ | |play area standing = unknown | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = unknown | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = |
Revision as of 16:15, 10 October 2023
Cover image missing, please upload it | |
Developers | |
---|---|
PROJECT YNP | |
Engines | |
Unity | |
Release dates | |
Windows | August 10, 2018 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Future GPX Cyber Formula Sin Vier[Note 1] is a singleplayer racing game developed and published by PROJECT YNP. It is an 7th overall installment in the Sin Cyber Grand Prix doujin racing game series and an officially-licensed game based on the Future GPX Cyber Formula anime series by Bandai Namco Filmworks (Formerly Sunrise).
New to SIN VIER is the support for VR mode, which utilize Meta's OculusVR API and Steam's SteamVR API.
It was initially distributed at the 94th Comiket convention on August 10, 2018. It was later released internationally via Steam on December 11, 2018.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/964230/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/964230/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Added in Rev.B update on August 26, 2018, with vibration support added with Rev.P update on January 11, 2019. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Added in Rev.B update on August 26, 2018. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers | Also support Logitech G27, Logitech G29, Logitech G923, Thrustmaster T150 and Thrustmaster T300. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
VR support
Headsets | State | Notes | |
---|---|---|---|
OpenXR | |||
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Dual core at 2.4 GHz or AMD equivalent | Intel Core i5-8600K AMD equivalent |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Intel HD Graphics 3000 or equivalent DirectX 11 compatible | GeForce GTX 1060 or equivalent |
- A 64-bit operating system is required.
Notes
- ↑ Japanese: 新世紀GPXサイバーフォーミュラSIN VIER
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (964230) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.