Difference between revisions of "Trine 2"
From PCGamingWiki, the wiki about fixing PC games
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Frozenbyte Engine|ref=<ref name="engineversion">{{Refurl|url=https://wiki.frozenbyte.com/index.php/How_to_obtain_the_Frozenbyte_Editor|title=Frozenbyte Wiki - How to obtain the Frozenbyte Editor|date=2019-11-21}}</ref>|build=v1.00}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 7, 2011}} | {{Infobox game/row/date|Windows|December 7, 2011}} | ||
{{Infobox game/row/date|OS X|December 7, 2011}} | {{Infobox game/row/date|OS X|December 7, 2011}} | ||
{{Infobox game/row/date|Linux|March 31, 2012}} | {{Infobox game/row/date|Linux|March 31, 2012}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|trine-2|84}} | ||
+ | {{Infobox game/row/reception|OpenCritic|315/trine-2-complete-story|87}} | ||
+ | {{Infobox game/row/reception|IGDB|trine-2|85}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Platform, Puzzle }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
+ | {{Infobox game/row/taxonomy/series | Trine }} | ||
|steam appid = 35720 | |steam appid = 35720 | ||
|steam appid side = 35725 | |steam appid side = 35725 | ||
− | |gogcom | + | |gogcom id = 1207660353 |
+ | |gogcom id side = 1436531655 | ||
+ | |official site= http://trine2.com/site/ | ||
+ | |hltb = 10652 | ||
+ | |igdb = | ||
+ | |lutris = trine-2-complete-story | ||
|strategywiki = Trine 2 | |strategywiki = Trine 2 | ||
+ | |mobygames = 55405 | ||
|wikipedia = Trine 2 | |wikipedia = Trine 2 | ||
|winehq = 13633 | |winehq = 13633 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://frozenbyte.com/board/viewforum.php?f=15/ Official Forums] |
− | + | {{mm}} [https://trine.fandom.com/wiki/Trine_Wiki Trine Wiki] | |
− | {{mm}} [ | ||
{{mm}} [https://web.archive.org/web/20141205084805/http://forums.steampowered.com/forums/showthread.php?t=2287549 Trine 2 controller config FAQ / how-to] thread on Steam Users' Forums | {{mm}} [https://web.archive.org/web/20141205084805/http://forums.steampowered.com/forums/showthread.php?t=2287549 Trine 2 controller config FAQ / how-to] thread on Steam Users' Forums | ||
{{mm}} [https://web.archive.org/web/20141205084813/http://forums.steampowered.com/forums/showthread.php?t=2264865 Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc] thread on Steam Users' Forums | {{mm}} [https://web.archive.org/web/20141205084813/http://forums.steampowered.com/forums/showthread.php?t=2264865 Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc] thread on Steam Users' Forums | ||
− | {{GOG.com links| | + | {{GOG.com links|1207660353|trine_series|for game series}} |
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/35720/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
Line 31: | Line 62: | ||
{{Availability/row| Retail | | Steam | | | Windows, OS X, Linux }} | {{Availability/row| Retail | | Steam | | | Windows, OS X, Linux }} | ||
{{Availability/row|1= official |2= http://trine2.com/site/index.php?page=buy |3= DRM-free |4= |5= Steam | 6= Windows, OS X, Linux }} | {{Availability/row|1= official |2= http://trine2.com/site/index.php?page=buy |3= DRM-free |4= |5= Steam | 6= Windows, OS X, Linux }} | ||
− | {{Availability/row| | + | {{Availability/row| Gamersgate | trine-ultimate-collection | Steam | Ultimate Collection only. | | Windows, OS X, Linux }} |
− | {{Availability/row| GOG | trine_2_complete_story | DRM-free | | | Windows, OS X, Linux }} | + | {{Availability/row| Gamesplanet | 4293-1 | Steam | Ultimate Collection only. | | Windows, OS X, Linux }} |
+ | {{Availability/row| GOG.com | trine_2_complete_story | DRM-free | | | Windows, OS X, Linux }} | ||
{{Availability/row| Humble | trine-2-complete-story | DRM-free | | Steam | Windows, OS X, Linux }} | {{Availability/row| Humble | trine-2-complete-story | DRM-free | | Steam | Windows, OS X, Linux }} | ||
{{Availability/row| MacApp | id483381002 | MacApp | | | OS X }} | {{Availability/row| MacApp | id483381002 | MacApp | | | OS X }} | ||
− | |||
{{Availability/row| Steam | 35720 | Steam | | | Windows, OS X, Linux }} | {{Availability/row| Steam | 35720 | Steam | | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| Origin | trine/trine-2 | Origin | | | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} Demo is available for {{store link|Steam|35720|Windows}} and for [http://trine2.com/demo/Trine2_Mac_Demo_v120b.zip OS X]. | {{ii}} Demo is available for {{store link|Steam|35720|Windows}} and for [http://trine2.com/demo/Trine2_Mac_Demo_v120b.zip OS X]. | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
{{DLC/row| Goblin Menace | | Windows, OS X, Linux }} | {{DLC/row| Goblin Menace | | Windows, OS X, Linux }} | ||
Line 46: | Line 79: | ||
==Game data== | ==Game data== | ||
− | ===Configuration file | + | ===Configuration file(s) location=== |
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|appdata}}\Trine2\}} |
− | {{Game data/ | + | {{Game data/config|OS X|{{p|osxhome}}/Library/Trine2/}} |
− | {{Game data/ | + | {{Game data/config|Linux|{{p|linuxhome}}/.frozenbyte/Trine2/}} |
− | {{Game data/ | + | {{Game data/config|Steam|{{p|steam}}/userdata/{{p|uid}}/35720/remote/}} |
}} | }} | ||
{{XDG|false}} | {{XDG|false}} | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/saves|Windows|{{p|appdata}}\Trine2\}} | ||
+ | {{Game data/saves|OS X|{{p|osxhome}}/Library/Trine2/}} | ||
+ | {{Game data/saves|Linux|{{p|linuxhome}}/.frozenbyte/Trine2/}} | ||
+ | {{Game data/saves|Steam|{{p|steam}}/userdata/{{p|uid}}/35720/remote/}} | ||
+ | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = true |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = true |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Trine 2 Launcher Options.png|Launcher options menu.}} | {{Image|Trine 2 Launcher Options.png|Launcher options menu.}} | ||
{{Image|Trine 2 Video.png|In-game video settings.}} | {{Image|Trine 2 Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/trine-2/en |
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = silver | |multimonitor wsgf award = silver | ||
Line 95: | Line 140: | ||
|anisotropic notes = Tied to the graphics detail level. To set manually see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = Tied to the graphics detail level. To set manually see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Enforces FXAA with launcher. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | + | |antialiasing notes = Enforces [[FXAA]] with launcher. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 110: | Line 158: | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
{{Fixbox|description=Borderless fullscreen windowed|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Borderless fullscreen windowed|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to the [[#Game data|configuration file | + | # Go to the [[#Game data|configuration file location]]. |
# Open <code>options.txt</code>. | # Open <code>options.txt</code>. | ||
# Find and change the following three lines | # Find and change the following three lines | ||
Line 121: | Line 169: | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
{{Fixbox|description=Anisotropic filtering|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Anisotropic filtering|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to the [[#Game data|configuration file | + | # Go to the [[#Game data|configuration file location]]. |
# Open <code>options.txt</code>. | # Open <code>options.txt</code>. | ||
# Change <code>setOption(renderingModule, "Anisotropy", X)</code> to the desired value. | # Change <code>setOption(renderingModule, "Anisotropy", X)</code> to the desired value. | ||
Line 130: | Line 178: | ||
{{Fixbox|description=Disable FXAA and enable SSAA through config|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Disable FXAA and enable SSAA through config|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to the [[#Game data|configuration file | + | # Go to the [[#Game data|configuration file location]]. |
# Open <code>options.txt</code>. | # Open <code>options.txt</code>. | ||
# Locate <code>setOption(renderingModule, "PostProcessAntiAliasing", true)</code> and change to <code>false</code>. | # Locate <code>setOption(renderingModule, "PostProcessAntiAliasing", true)</code> and change to <code>false</code>. | ||
Line 140: | Line 188: | ||
{{Fixbox|description=Remove frame rate cap|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Remove frame rate cap|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to the [[#Game data|configuration file | + | # Go to the [[#Game data|configuration file location]]. |
# Open <code>options.txt</code>. | # Open <code>options.txt</code>. | ||
# Locate <code>setOption(gameBaseApplicationModule, "FPSCapEnabled", true)</code> and change to <code>false</code>. | # Locate <code>setOption(gameBaseApplicationModule, "FPSCapEnabled", true)</code> and change to <code>false</code>. | ||
Line 148: | Line 196: | ||
===Disable bloom=== | ===Disable bloom=== | ||
{{Fixbox|description=Disable bloom|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Disable bloom|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to the [[#Game data|configuration file | + | # Go to the [[#Game data|configuration file location]]. |
# Open <code>options.txt</code>. | # Open <code>options.txt</code>. | ||
# Locate <code>setOption(renderingModule, "ShowGlow", true)</code> and change to <code>false</code>. | # Locate <code>setOption(renderingModule, "ShowGlow", true)</code> and change to <code>false</code>. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Trine 2 Controls.png|In-game general control settings.}} | {{Image|Trine 2 Controls.png|In-game general control settings.}} | ||
{{Image|Trine 2 Remapping.png|In-game key/button map settings.}} | {{Image|Trine 2 Remapping.png|In-game key/button map settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
− | |key remap notes = Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles. | + | |key remap notes = Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles. Does not work properly on Linux. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 178: | Line 226: | ||
|invert controller y-axis notes= Via key rebinding. | |invert controller y-axis notes= Via key rebinding. | ||
|touchscreen = true | |touchscreen = true | ||
− | |touchscreen notes = Windows only.<ref>[ | + | |touchscreen notes = Windows only.<ref>[https://frozenbyte.com/2014/05/major-trine-2-update-on-steam/ Major Trine 2 Update on Steam | Frozenbyte]</ref> |
− | |button prompts | + | |xinput controllers = unknown |
− | |button prompts notes | + | |xinput controllers notes = |
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
Line 189: | Line 257: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
− | | | + | |steam hook input = unknown |
− | | | + | |steam hook input notes = |
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Trine 2 Audio.png|In-game audio settings.}} | {{Image|Trine 2 Audio.png|In-game audio settings.}} | ||
{{Image|Trine 2 Language.png|In-game language settings.}} | {{Image|Trine 2 Language.png|In-game language settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, effects, speech, music and ambience. | |separate volume notes = Master, effects, speech, music and ambience. | ||
Line 208: | Line 282: | ||
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]]. | |mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]]. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = Only basic game. DLC content in English. | |notes = Only basic game. DLC content in English. | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 356: | Line 418: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
==Network== | ==Network== | ||
+ | {{ii}} Steam, Origin and GOG cross-play support. | ||
{{Image|Trine 2 Network.png|In-game network settings.}} | {{Image|Trine 2 Network.png|In-game network settings.}} | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
Line 412: | Line 474: | ||
|iz3d = unknown | |iz3d = unknown | ||
|iz3d notes = | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
Line 418: | Line 483: | ||
|osvr = | |osvr = | ||
|osvr notes = | |osvr notes = | ||
− | |||
− | |||
|keyboard-mouse = | |keyboard-mouse = | ||
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
Line 428: | Line 491: | ||
|trackir = | |trackir = | ||
|trackir notes = | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
|play area seated = | |play area seated = | ||
|play area seated notes = | |play area seated notes = | ||
Line 439: | Line 504: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
Line 453: | Line 520: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = unknown | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = Wwise | ||
+ | |audio notes = Windows and OS X only.<ref>{{Refurl|url=https://cheesetalks.net/frozenbyte1.php|title=Cheese talks to: Frozenbyte (about Trine and other things) - Part 1|date=2020-09-23|snippet=Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example.}}</ref> | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 503: | Line 600: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Revision as of 14:30, 31 August 2023
Developers | |
---|---|
Frozenbyte | |
Engines | |
Frozenbyte Engine[Note 1] | |
Release dates | |
Windows | December 7, 2011 |
macOS (OS X) | December 7, 2011 |
Linux | March 31, 2012 |
Reception | |
Metacritic | 84 |
OpenCritic | 87 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
Themes | Fantasy |
Series | Trine |
Trine | |
---|---|
Trine | 2009 |
Trine 2 | 2011 |
Trine Enchanted Edition | 2014 |
Trine 3: The Artifacts of Power | 2015 |
Trine 4: The Nightmare Prince | 2019 |
Trine 5: A Clockwork Conspiracy | 2023 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Trine 2 is a singleplayer and multiplayer scrolling and side view platform and puzzle game in the Trine series.
General information
- Official Forums
- Trine Wiki
- Trine 2 controller config FAQ / how-to thread on Steam Users' Forums
- Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc thread on Steam Users' Forums
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website | ||||
GamersGate | Ultimate Collection only. | |||
Ultimate Collection only. | ||||
GOG.com | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | ||||
Origin (unavailable) |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Goblin Menace |
- Goblin Menace DLC is now part of Complete Story which also includes Dwarven Caverns level. With Steam previous owners of Goblin Menace DLC are automatically updated to Complete Story.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Trine2\ |
macOS (OS X) | $HOME/Library/Trine2/ |
Linux | $HOME/.frozenbyte/Trine2/ |
Steam | <Steam-folder>/userdata/<user-id>/35720/remote/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Trine2\ |
macOS (OS X) | $HOME/Library/Trine2/ |
Linux | $HOME/.frozenbyte/Trine2/ |
Steam | <Steam-folder>/userdata/<user-id>/35720/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Choose from refresh rate list in launcher. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Tied to the graphics detail level. To set manually see Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Enforces FXAA with launcher. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
Borderless fullscreen windowed[citation needed] |
---|
|
Anisotropic filtering (AF)
Anisotropic filtering[citation needed] |
---|
|
Anti-aliasing (AA)
- Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
Disable FXAA and enable SSAA through config[citation needed] |
---|
|
High frame rate
- By default Trine 2 limits the frame rate to 100.
Remove frame rate cap[citation needed] |
---|
|
Disable bloom
Disable bloom[citation needed] |
---|
|
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles. Does not work properly on Linux. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Windows only.[2] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Possible to save and load profiles. | |
Controller sensitivity | ||
Controller Y-axis inversion | Via key rebinding. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, effects, speech, music and ambience. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | See Mute on focus lost. | |
Royalty free audio |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
Finnish | Only basic game. DLC content in English. | |||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Turkish |
Network
- Steam, Origin and GOG cross-play support.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 3 | Co-op |
||
LAN play | ||||
Online play | 3 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | AMD HD3D, SBS (swapped, no-stretch), Top-Bottom (swapped, no-stretch), Line interlace (swapped) and Checkboard (swapped). | |||
Nvidia 3D Vision | 3D Vision -ready. | |||
TriDef 3D | ||||
vorpX | G3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | Windows and OS X only.[3] |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.0 GHz | Dual core |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 7600 DirectX 9.0c compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon 2400 Nvidia GeForce 8600M |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 7600 OpenGL 2.1 compatible |
Notes
- ↑ Frozenbyte Engine engine build: v1.00[1]
References
- ↑ Frozenbyte Wiki - How to obtain the Frozenbyte Editor - last accessed on 2019-11-21
- ↑ Major Trine 2 Update on Steam | Frozenbyte
- ↑ Cheese talks to: Frozenbyte (about Trine and other things) - Part 1 - last accessed on 2020-09-23
- "Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example."