Difference between revisions of "Destroy All Humans!"
From PCGamingWiki, the wiki about fixing PC games
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{{Availability/row| Humble | destroy-all-humans | Steam | | | Windows }} | {{Availability/row| Humble | destroy-all-humans | Steam | | | Windows }} | ||
{{Availability/row| Microsoft Store | 9n7l81j5xw7t | Microsoft Store | Included with {{Store feature|Xbox Game Pass}}. | | Windows }} | {{Availability/row| Microsoft Store | 9n7l81j5xw7t | Microsoft Store | Included with {{Store feature|Xbox Game Pass}}. | | Windows }} | ||
− | {{Availability/row| Steam | 803330 | | + | {{Availability/row| Steam | 803330 | DRM-free | DRM free if launched directly from the executable. Demo Available | | Windows }} |
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Revision as of 16:15, 10 September 2022
Developers | |
---|---|
Black Forest Games | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | July 28, 2020 |
Reception | |
Metacritic | 71 |
OpenCritic | 71 |
IGDB | 67 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Cartoon |
Themes | Cold War, Comedy, North America, Sci-fi |
Series | Destroy All Humans! |
Destroy All Humans! | |
---|---|
Destroy All Humans! | 2020 |
Destroy All Humans! - Clone Carnage | 2022 |
Destroy All Humans! 2 - Reprobed | 2022 |
Key points
- Remake of the original Destroy All Humans! from 2005.[1]
General information
- Official Discord server
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | DRM-free when launched directly from the executable. | |||
GamersGate | ||||
GOG.com | Demo Available | |||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | DRM free if launched directly from the executable. Demo Available |
Essential improvements
Skip intro videos
Use Destroy All Humans! intro skip[2] |
---|
Replace intro files with empty ones[3] |
---|
BFGLogo1080p.mp4 Bumper_LegalSplash.mp4 THQNORDIC_LOGO_Color_white.mp4
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DH\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/803330/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | HUD is spanned. | ||
Ultra-widescreen | Hor+ gameplay and rendered cutscenes, spanned HUD. | ||
4K Ultra HD | |||
Field of view (FOV) | Use Destroy All Humans! FOV changer. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Texture Quality option controls anisotropic filtering. | ||
Anti-aliasing (AA) | Anti-Aliasing option uses TAA by default. See Anti-Aliasing (AA) for SSAA/downsampling. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | As of Patch 1.4, Framerate can be set higher than 120, up to 240 in ingame settings. To set the cap higher than 240, see High frame rate. Note that, FPS Limit = OFF, cap the fps at 120. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-Aliasing (AA)
Adjust r.ScreenPercentage for downsampling[4] |
---|
|
High frame rate
Adjust the Framerate Cap using GameUserSettings.ini |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | "Camera Sensitivity" and "Saucer Sensitivity" | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | "Camera Sensitivity" and "Saucer Sensitivity" | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master", "Music", "Noise Effects", "Voices", "User Interface" | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Mute in the Background" |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
Ghosting when moving in-game
Disable in-game TAA[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
- More mods can be found on the Destroy All Humans NexusMods page.
60FPS FMVs
- Replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 1080p 60FPS videos.
- PCGamingWiki mirror can be found here.
- Cutscenes are re-encoded using motion interpolation.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Pentium G3220 AMD A10-7850K |
Intel Core i3-8100 AMD Ryzen 3 1300X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 19 GB | |
Video card (GPU) | 4 GB of VRAM DirectX 11 compatible Shader model 5.1 support |
DirectX 12 compatible Shader model 6.0 support |
Sound (audio device) | DirectX 9 compatible |
- A 64-bit operating system is required.
- Windows 7 and 8.1 are supported, but some AMD graphics cards might show weaker performance on those OS versions.
- AMD Ryzen 5 2400G is required for systems using integrated GPUs.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/803330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (803330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07
- ↑ Verified by User:Keith on 2021-01-02
- ↑ Verified by User:Mouse on 2021-04-03
- ↑ Verified by User:ChaosBahamut on 2020-12-26
- ↑ Verified by User:Diskersen on 2018-05-02
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.