Difference between revisions of "Moto Racer 4"
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Revision as of 04:19, 10 August 2022
Developers | |
---|---|
Artefacts Studio | |
Publishers | |
Microids | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | November 3, 2016 |
macOS (OS X) | November 3, 2016 |
Taxonomy | |
Genres | Racing |
Series | Moto Racer |
Moto Racer | |
---|---|
Moto Racer | 1997 |
Moto Racer 2 | 1998 |
Moto Racer 3 | 2001 |
Moto Racer 15th Anniversary | 2011 |
Moto Racer 4 | 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Microsoft Store | ||||
Steam |
- All versions require Steam DRM.
- Denuvo Anti-Tamper DRM was removed on February 20, 2018, despite the store page still showing the warning.[2]
DLC and expansion packs
Name | Notes | |
---|---|---|
Antique Antics | ||
Season Pass | ||
Skewer | ||
Sliced Peak | ||
Space Dasher | ||
The Truth |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MR4\Saved\Config\WindowsNoEditor\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/417430/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MR4\Saved\SaveGames\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/417430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | On or off. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Change FOV scaling[citation needed] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Anisotropic filtering (AF)
Change anisotropic filtering[citation needed] |
---|
[TextureQuality@1] r.MaxAnisotropy=16 [TextureQuality@2] r.MaxAnisotropy=16 [TextureQuality@3] r.MaxAnisotropy=16 |
High frame rate
Change frame rate smoothing[citation needed] |
---|
[/Script/Engine.Engine] bSmoothFrameRate=false |
Chromatic aberration
Disable chromatic aberration[citation needed] |
---|
[PostProcessQuality@2] r.SceneColorFringeQuality=0 [PostProcessQuality@3] r.SceneColorFringeQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping is there but it does not work for keyboard! | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | Vibration intensity can be changed. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1, 10 |
Processor (CPU) | Intel Core 2 Duo E6550 2.33 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTS 640 MB of VRAM DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9.2 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | OpenGL 4.1 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/417430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (417430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Microids - Moto Racer 4 - last accessed on September 3, 2016
- "Developed using Unreal Engine 4"
- ↑ Denuvo removed from Moto Racer 4 in the latest patch