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| ===Modifications=== | | ===Modifications=== |
| * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/119 Bloodless Shading Fix] - Corrects some shading issues on Bloodless's model. | | * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/119 Bloodless Shading Fix] - Corrects some shading issues on Bloodless's model. |
− | * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/18 Make Miriam's Face Like Artwork] - Adjusts Miriam's facial features to resemble her official artworks from Ayami Kojima. Includes an optional add-on to change her default skin tone to match her artwork. | + | * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/162 Make Miriam's Face Like Artwork] - Adjusts Miriam's facial features to resemble her official artworks from Ayami Kojima. |
| * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/95 Miriam's Appearance Improved] - Redesigns and enhances Miriam's default appearance to resemble her conceptual artwork by Mana Ikeda. | | * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/95 Miriam's Appearance Improved] - Redesigns and enhances Miriam's default appearance to resemble her conceptual artwork by Mana Ikeda. |
| * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/111 Chroma Wheel Hair 'Fix'] - Changes the base colors of alternate hair colors after the Chroma Wheel update. | | * [https://www.nexusmods.com/bloodstainedritualofthenight/mods/111 Chroma Wheel Hair 'Fix'] - Changes the base colors of alternate hair colors after the Chroma Wheel update. |
Bloodstained: Ritual of the Night is a side view Metroidvania game developed by ArtPlay, DICO, Disruptive Games, and WayForward Technologies, and published by 505 Games. Inti Creates was formally involved in the development of the game until their departure in 2018. It is the spiritual successor to the action-adventure installments in Castlevania series, and was developed using Unreal Engine 4.
The game was crowdfunded through Kickstarter with its campaign launching on May 11, 2015, which met its initial $500,000 funding goal after the first day of the campaign, and eventually raised $5,545,991 (plus extra donations from PayPal) after the campaign's end with version developed for Windows, Mac OS, and Linux among other consoles and handhelds.[4] The game was originally planned to have a release window by 2017, but it was delayed to 2018 along with the cancelation of the Mac OS and Linux versions due to development difficulties of those operating systems.[5] The title was then further delayed to 2019 along with the cancellation of the PlayStation Vita port due to Sony no longer supporting the system.[6] The game was finally released on June 18, 2019 for PC and was successful. One of the game's stretch goals, the Roguelike Mode which challenged players in procedurally-generated dungeons, was scrapped and replaced with a Randomizer Mode due to compatibility in the game's code.[7] Bloodstained: Curse of the Moon was also developed as part of this game's Kickstarter stretch goals.
The game has been getting regular updates to implement features and content promised from the game's Kickstarter compaign as well as fixing bugs. A roadmap of the game's development can be found here. There is also a modding community creating various mods for the game. A number of issues, such as close-up dialogue and inventory screen character models rendering at 1080p maximum at higher resolutions,[8] dialogue text clipping out of text boxes, other bugfixes and engine updates included in the 1.30 patch.[9]
General information
- Official forums
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- Certain Kickstarter backers of the $60-tier or higher also receive a digital soundtrack via direct download from their Fangamer backer surveys in FLAC and MP3 formats.[11]
DLC and expansion packs
Name |
Notes |
|
Iga's Back Pack |
Adds an optional boss battle with Igarashi for those that missed the initial Kickstarter campaign, along with special rewards for defeating him. |
|
Essential improvements
Skip intro videos
Delete or rename the video files[12]
|
- Go to
<path-to-game>\BloodstainedRotN\Content\Movies\SPLASH_MOV\ .
- Delete or rename
BloodStained Shard Intro NEW Black BG.mp4 and BS_Shard_Intro_Ident_V3.mp4 .
|
Game data
In-game general settings.
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\505GAMESS.P.A.BloodstainedRitualoftheNightPCGP_tefn33qh9azfc\LocalCache\Local\BloodstainedRotN\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/692850/pfx/[Note 2] |
Save game data location
System |
Location |
Windows |
%LOCALAPPDATA%\BloodstainedRotN\Saved\SaveGames\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\505GAMESS.P.A.BloodstainedRitualoftheNightPCGP_tefn33qh9azfc\LocalCache\Local\BloodstainedRotN\Saved\SaveGames\ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/692850/pfx/[Note 2] |
Video
In-game graphics settings.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Use Unreal 4 resolution scale[13]
|
- Navigate to configuration file location.
- Open
Engine.ini with preferred text editor.
- At the end of the file, add the following and add two new lines (press ↵ Enter twice) after it:
[ConsoleVariables]
r.ScreenPercentage=100
- Change
100 to your desired value. 200 means double the dimensions from resolution selected in settings menu.
- Save the changes and start the game.
Notes
- As things like UI and menus are untouched, avoids unwanted blurring effects on these which could happen with driver solutions like Nvidia DSR.
- Does not improve model resolution in dialogue scenes or inventory.
|
Gamma correction
Add Display Gamma to Engine.ini[14][15]
|
- Navigate to configuration file location.
- Open
Engine.ini with preferred text editor.
- At the end of the file, add the following and add two Enters after it:
[/Script/Engine.Engine]
DisplayGamma=2.0
- Change
2.0 to your desired value. The default gamma setting is 2.0 .
- Save the changes and start the game.
Notes
- Adjusting the in-game Brightness setting can help balance the newly adjusted gamma levels. However, it is advised to not go below gamma values of
1.0 or the game will become too dark to see.
|
Post-processing
- Toggles for cel shading, bloom, HUD, damage numbers, and black screen transitions.
Input
DualShock 4 button prompts
Install DualShock 4 Prompts mod[16]
|
- Download DS4_Buttons.pak.
- Navigate to
<path-to-game>\BloodstainedRotN\Content\Paks\~mods\
- If the
~mods folder does not exist, create it.
- Move downloaded
DS4_Buttons.pak into this folder.
- Start the game.
|
Switch button prompts
Install Switch Prompts mod[17]
|
- Download SWX_Buttons.pak.
- Navigate to
<path-to-game>\BloodstainedRotN\Content\Paks\~mods\
- If the
~mods folder does not exist, create it.
- Move downloaded
SWX_Buttons.pak into this folder.
- Start the game.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, Ambient Sound, Sound Effects, Voices |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
|
Traditional Chinese |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Korean |
|
|
|
|
Brazilian Portuguese |
|
|
|
|
Russian |
|
|
|
|
Latin American Spanish |
|
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|
|
Network
Multiplayer types
VR support
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
Unlocking Hard & Nightmare Modes
Start a new game called "NIGHTMARE"
|
- Start a new game.
- Enter NIGHTMARE as the name for the new save file.
|
Playing as "Bloodless" Character
Start a new game called "BLOODLESS"[18]
|
- Start a new game.
- Enter BLOODLESS as the name for the new save file.
|
Enter the Konami Code[19]
|
- From the main menu, select Extra Mode.
- Select Classic Mode.
- On the Classic Mode launch screen, enter the following code: ↑↑↓↓←→←→X B (for Xbox controllers)
- When the code is entered successfully, "1986 Mode" will appear at the bottom of the screen, and Miriam will start the game with a red outfit.
|
Modifications
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7, 8.1, 10 | |
Processor (CPU) |
Intel Core i5-4460 AMD FX-4350 |
Intel Core i5-4590 AMD FX-6300 |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
10 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon R9 280X
| Nvidia GeForce GTX 1050 Ti AMD Radeon R9 290 |
- A 64-bit operating system is required.
Notes
References