Difference between revisions of "Kingdom Hearts HD 1.5 + 2.5 ReMIX"
From PCGamingWiki, the wiki about fixing PC games
(With Dualshock and Xbox being natively supported it doesn't need to be listed AGAIN under other button prompts) |
(→Input: Added a note about the controller limitations for confirm/attack and cancel/jump (All KH titles).) |
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Line 127: | Line 127: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Support for QWERTY, AZERTY, and QWERTZ layouts available.<br>Bindings can be set independently for all four titles. | + | |key remap notes = Support for QWERTY, AZERTY, and QWERTZ layouts available.<br>Bindings can be set independently for all four titles.<br>Confirm/Attack and Cancel/Jump are hardcoded to the same keys, see note in Controller remapping. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 135: | Line 135: | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Both the Y- and X-axis can be inverted in all four games. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 142: | Line 142: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = Just as in the console versions, Confirm/Attack and Cancel/Jump are hardcoded to the same buttons, which means that it is not possible to play with a EU/US Confirm/Cancel style with Jump on the A button. If played with a JP style, which can be set in-game, Cancel/Jump is on A and Confirm/Attack is on B. This is because attacking in Kingdom Hearts games is done through a command menu, where Confirm becomes Attack when that action is selected. Command menu Confirm and regular menu Confirm cannot be remapped separately, which would have solved the issue. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Both the Y- and X-axis can be inverted in all four games. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = |
Revision as of 20:53, 2 April 2021
Developers | |
---|---|
Square Enix | |
Release dates | |
Windows | March 30, 2021 |
Reception | |
OpenCritic | 83 |
IGDB | 84 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, JRPG |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
Kingdom Hearts HD 1.5 + 2.5 ReMIX is a singleplayer third-person ARPG and JRPG game in the Kingdom Hearts series.
It is a compilation containing Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep, and cinematic remakes of Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS HD 1.5+2.5 ReMIX\Epic Games Store\<user-id>\ |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS HD 1.5+2.5 ReMIX\Epic Games Store\<user-id>\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Gameplay is pillarboxed to a 16:9 aspect ratio.[1] | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen also available. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Cutscenes are locked to 30 FPS. Limit options of 30, 60, 120, and unlimited. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 1 to 10. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Support for QWERTY, AZERTY, and QWERTZ layouts available. Bindings can be set independently for all four titles. Confirm/Attack and Cancel/Jump are hardcoded to the same keys, see note in Controller remapping. |
|
Mouse acceleration | ||
Mouse sensitivity | A slider is also available and can be set in intervals of 0.1, from 1.0 to 5.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Both the Y- and X-axis can be inverted in all four games. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Just as in the console versions, Confirm/Attack and Cancel/Jump are hardcoded to the same buttons, which means that it is not possible to play with a EU/US Confirm/Cancel style with Jump on the A button. If played with a JP style, which can be set in-game, Cancel/Jump is on A and Confirm/Attack is on B. This is because attacking in Kingdom Hearts games is done through a command menu, where Confirm becomes Attack when that action is selected. Command menu Confirm and regular menu Confirm cannot be remapped separately, which would have solved the issue. | |
Controller sensitivity | ||
Controller Y-axis inversion | Both the Y- and X-axis can be inverted in all four games. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Button Icons to "Type 1" in Game Settings > Gamepad. On by default. |
|
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Button Icons to "Type 2" in Game Settings > Gamepad. | |
Light bar support | Static blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , |
Generic/other controllers | ||
---|---|---|
Button prompts | For Generic prompts, set Button Icons to "Type 3" in Game Settings > Gamepad. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, BGM, Sound Effects, and Voices. | |
Surround sound | Plays up to 5.1 for KH1, KH2 and Birth by Sleep, 4.1 for Re:Chain of Memories, and 2.1 for the 358/2 Days and Re:coded movies.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Game language is defined by that of Epic Games Launcher.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Dual audio is not supported. Language is only available when purchased from Japan region. |
|||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel i3-3210 AMD A8-7600 |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GT 730 AMD Radeon R7 240 2 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
References
- ↑ Verified by User:Fayaine on 2021-03-30
- Tested using a custom resolution of 2560x1080.
- ↑ Verified by User:Fayaine on 2021-03-30
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:MasterBlaster on 2021-04-01
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.