Twin Mirror

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Twin Mirror
Twin Mirror cover
Developers
Dontnod Entertainment
Engines
Unreal Engine 4
Release dates
Windows December 1, 2020
Reception
Metacritic 67
OpenCritic 68
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Themes Detective/mystery, North America, Contemporary
Twin Mirror on HowLongToBeat
Twin Mirror on IGDB
Twin Mirror on Wikipedia

Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.

Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]

Twin Mirror was released for Windows on December 1, 2020, becoming the first Dontnod Entertainment title to feature ultra-widescreen support at launch.[Note 1]

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows

Version differences[edit]

Pre-orders included the digital soundtrack in FLAC and MP3 formats.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\LOA\Saved\SaveGames\
Four separate save slots are available in the game.

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher

Video[edit]

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Some UI elements are anchored to the edges, appearing off the center screen.
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
4K Ultra HD
[4]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures Quality.[5]
Anti-aliasing (AA)
TAA with multiple quality options.[6]
See the related engine section to sharpen, disable, or switch to FXAA.[7]
Vertical sync (Vsync)
60 FPS and 120+ FPS
[8]
High dynamic range display (HDR)
[9]

Field of view (FOV)[edit]

Use the Universal Unreal Engine 4 Console Unlocker[10]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Entering FOV without a value will reset it.

Post-process effects[edit]

The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 2]
See the Unreal Engine 4 article to disable or configure the effects individually.[7]

Input[edit]

Camera settings
Camera settings
Key bindings
Key bindings
Xbox gamepad controls layout
Xbox gamepad controls layout

Keyboard and mouse State Notes
Remapping
Mouse buttons cannot be mapped.
Mouse acceleration
Mouse sensitivity
Shared with controller sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller
Controller support
Full controller support
[11]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Shared with mouse sensitivity.
Controller Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
[12]
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
[12]
Haptic feedback
[12]
Simultaneous controller+KB/M
Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[12]

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
General, Music, Voice, FX.
Surround sound
[13]
Subtitles
Closed captions
Mute on focus lost
Languages and subtitles settings
Languages and subtitles settings

Localizations

Interface and subtitles are dependent on the selected language.
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Multiplayer Epic Online Services Global and friends' storyline choices statistics are displayed in the game.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD Phenom X4 945
System memory (RAM) 4 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon HD 7790
Nvidia GeForce GTX 750
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support wider resolutions post-launch.
  2. r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.

References

  1. Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
  2. Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
  3. Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
  4. Verified by User:Rose on 2020-12-01
    Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
  5. Verified by User:Rose on 2020-12-01
    r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
  6. Verified by User:Rose on 2020-12-01
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
  7. 7.0 7.1 Verified by User:Rose on 2020-12-02
    Followed the instructions and noticed the graphical effects of the changes, then verified through the console.
  8. Verified by User:Rose on 2020-12-01
    The game reached 388 FPS at the lowest resolution.
  9. Verified by User:Rose on 2020-12-02
    A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
  10. Verified by User:Rose on 2020-12-02
  11. Verified by User:Rose on 2020-12-02
    Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
  12. 12.0 12.1 12.2 12.3 Verified by User:Rose on 2020-12-01
    Tested with an Xbox 360 Razer Onza controller.
  13. Verified by User:Rose on 2020-12-01
    Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.