Twin Mirror

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Twin Mirror
Twin Mirror cover
Developers
Dontnod Entertainment
Engines
Unreal Engine 4
Release dates
Windows December 1, 2020
Reception
Metacritic 65
OpenCritic 62
IGDB 57
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Realistic, Stylized
Themes Detective/mystery, North America, Contemporary
Twin Mirror on HowLongToBeat
Twin Mirror on IGDB
Twin Mirror on MobyGames
Twin Mirror on Wikipedia

Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.

Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]

Twin Mirror was released for Windows on December 1, 2020 to mixed critic reviews, receiving praise for its visuals and novel gameplay elements, and criticism for being too short to fully realize its potential.[4][5][6][7][8]

The game is the first Dontnod title to natively support ultra-widescreen resolutions at launch, however, one of its sections causes a softlock at these resolutions, requiring a workaround in order to progress through the story.

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows

Version differences[edit]

Pre-orders included the digital soundtrack in FLAC and MP3 formats.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\LOA\Saved\SaveGames\
Four separate save slots are available in the game.

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher

Video[edit]

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Some UI elements are anchored to the edges, appearing off the center screen.
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
4K Ultra HD
[9]
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures Quality.[10]
Anti-aliasing (AA)
TAA with multiple quality options.[11]
See the related engine section to sharpen, disable, or switch to FXAA.[12]
Vertical sync (Vsync)
60 FPS and 120+ FPS
[13]
High dynamic range display (HDR)
[14]

Field of view (FOV)[edit]

Use the Universal Unreal Engine 4 Console Unlocker[15]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV 90 where 90 is the desired field of view value.
Entering FOV without a value will reset it.

Post-process effects[edit]

The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 1]
See the Unreal Engine 4 article to disable or configure the effects individually.[12]

Input[edit]

Camera settings
Camera settings
Key bindings
Key bindings
Xbox gamepad controls layout
Xbox gamepad controls layout

Keyboard and mouse State Notes
Remapping
Mouse buttons cannot be mapped.
Mouse acceleration
Mouse sensitivity
Shared with controller sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Vertical and horizontal axes inversion toggles.
Controller
Controller support
Full controller support
[16]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Shared with mouse sensitivity.
Controller Y-axis inversion
Vertical and horizontal axes inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
[17]
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
[17]
Haptic feedback
[17]
Simultaneous controller+KB/M
Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[17]

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
General, Music, Voice, FX.
Surround sound
[18]
Subtitles
Three size options and a dark background toggle.
Closed captions
Mute on focus lost
Languages and subtitles settings
Languages and subtitles settings

Localizations

Interface and subtitles are dependent on the selected language.
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

VR support[edit]

Issues unresolved[edit]

Softlock at Dennis's computer[edit]

Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.[19][20]

Play the computer section at 16:9[19][20]
  1. In the Video options, select 1920 x 1080 as the screen resolution.
  2. Set Windowed or Fullscreen as the Display Mode.

Cutscenes limited to 60 FPS[edit]

Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[21]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Audio Wwise
Multiplayer Epic Online Services Global and friends' storyline choices statistics are displayed in the game.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD Phenom X4 945
System memory (RAM) 4 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon HD 7790
Nvidia GeForce GTX 750
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.

References

  1. Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
  2. Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
  3. Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
  4. Twin Mirror Review: An Imperfect Image - last accessed on 2020-12-04
    "Dontnod has introduced some great concepts and strong visuals, and there's certainly potential within its characters and mechanics. However, it's let down by its lack of depth, a problem exacerbated by its compacted run time and occasionally awkward dialogue."
  5. Twin Mirror Review - last accessed on 2020-12-04
    "Between the added gameplay elements introduced by The Double and Sam’s Mind Palace, not to mention the colourful cast of characters living in Basswood, Twin Mirror had my attention from the get-go, but its short length prevents it from delivering an emotional journey comparable with anything the studio has done before."
  6. Review: Twin Mirror - last accessed on 2020-12-04
    "Even though it's kneecapped by a short runtime (my playthrough was five or six hours, but felt set up to be much longer), Twin Mirror experiments with some slick evolutions of the Dontnod formula."
  7. Twin Mirror Review - last accessed on 2020-12-04
    "It looks fantastic too, thanks to employing a more realistic art style than Dontnod’s other games. The animation is wonderfully done, and the soundtrack perfectly sets the scene throughout. But all of that makes it more frustrating that there isn’t… more."
  8. Twin Mirror Review - last accessed on 2020-12-04
    "Twin Mirror has interesting new mechanics, well-realized characters, and a good understanding of what makes exploration rewarding. It's just a shame that the pacing undercuts so much of what makes it work."
  9. Verified by User:Rose on 2020-12-01
    Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
  10. Verified by User:Rose on 2020-12-01
    r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
  11. Verified by User:Rose on 2020-12-01
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
  12. 12.0 12.1 Verified by User:Rose on 2020-12-02
    Followed the instructions and noticed the visual effects of the changes, then verified through the console.
  13. Verified by User:Rose on 2020-12-01
    The game reached 388 FPS at the lowest resolution.
  14. Verified by User:Rose on 2020-12-02
    A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
  15. Verified by User:Rose on 2020-12-02
  16. Verified by User:Rose on 2020-12-02
    Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
  17. 17.0 17.1 17.2 17.3 Verified by User:Rose on 2020-12-01
    Tested with an Xbox 360 Razer Onza controller.
  18. Verified by User:Rose on 2020-12-01
    Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
  19. 19.0 19.1 is game softlocked for me? How can i progress? - last accessed on 2020-12-04
  20. 20.0 20.1 Verified by User:Rose on 2020-12-04
    Reproduced multiple times at 2560x1080 and 5760x1080.
  21. Random 60fps lock. - last accessed on 2020-12-03