The Vanishing of Ethan Carter VR

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The Vanishing of Ethan Carter VR
The Vanishing of Ethan Carter VR cover
Developers
The Astronauts
Engines
Unreal Engine 4[1]
Release dates
Windows May 31, 2016
Taxonomy
Modes Singleplayer
Series The Vanishing of Ethan Carter
The Vanishing of Ethan Carter VR on IGDB
The Vanishing of Ethan Carter
The Vanishing of Ethan Carter 2014
The Vanishing of Ethan Carter Redux 2015
The Vanishing of Ethan Carter VR 2016

Warnings

This game requires a virtual reality headset (see VR support for details).

The Vanishing of Ethan Carter VR is a singleplayer game in the The Vanishing of Ethan Carter series.

Game is one of the really early Unreal 4 engine games using VR and has not been updated since release, which is why game does not properly utilize modern VR settings and hardware and for input it relies solely on XInput controllers. Additionally many games visuals have not been updated to work with VR, including subtitles and touch/peek gameplay feature, which causes both eyes to have visuals in seperate locations and causing major visual distraction to player and at worst makes game fully unplayable.[2]

Availability[edit]

Source DRM Notes Keys OS
Oculus Store
Icon overlay.png
Includes both Redux and VR versions.[3]
Windows
Steam
Icon overlay.png
Requires purchase of Redux. Listed as DLC but will show up as standalone game in Steam library.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\EthanCarterVR\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/457880/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\The Vanishing of Ethan Carter VR\SavedGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/457880/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video[edit]

Graphics settings.
Graphics settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA and TAA.
Resolution scale from 50-130% which appears to be broken, see blurry visuals.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input[edit]

Input settings.
Input settings.
Controller settings.
Controller settings.

Audio[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, ambient, voice, music and effects.
Surround sound
Subtitles
Improperly applied, where both eyes see subtitles in seperate location, making them unreadable.
Closed captions
Mute on focus lost

Localizations

Language settings.
Language settings.
Language UI Audio Sub Notes
English
French
German
Italian
Polish
Spanish

VR support[edit]

This game requires a virtual reality headset.
Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Room-scale
Moving outside the play area can result in gameplay and graphical glitches.

Issues unresolved[edit]

Blurry visuals[edit]

Games resolution scale seems to be completely broken at least on Steam version of the game[4][5] and SteamVR supersampling does not work either.[6]
Games graphics seem to be fully tied to desktop window resolution which is also capped at 1920x1080.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9, 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

System requirements[edit]

Windows
Minimum
Operating system (OS)
Processor (CPU) Intel Core i5 4590
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) GeForce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/457880/ in addition to or instead of this directory. The app ID (457880) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Marioysikax on 2021-10-29
  2. VR bugs - currently unplayable and no response from devs. :: The Vanishing of Ethan Carter VR General discussion - last accessed on 2021-10-29
  3. AdrianChm comments on Any update from the Ethan Carter team?
  4. Vive - resolution scale broken, always blurry :: The Vanishing of Ethan Carter VR General discussion - last accessed on 2021-10-29
  5. How to increase the graphics? :: The Vanishing of Ethan Carter VR General discussion - last accessed on 2021-10-29
  6. Verified by User:Marioysikax on 2021-10-29
    Resolution scale 50% and 130% look identical, overwriting resolution scale in steamVR to 500% looks identical, desktop view looks identical, desktop view cannot go beyond 1920x1080 regardless of what hotkeys and config files I edit.