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Sea of Thieves

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Sea of Thieves
Sea of Thieves cover
Steam Purple Lamp Studios
Xbox Game Studios
Unreal Engine 4[Note 1]
Release dates
Windows March 20, 2018
Metacritic 67
OpenCritic 66
Monetization One-time game purchase, Subscription gaming service
Microtransactions Currency
Modes Multiplayer
Perspectives First-person
Genres Action, MMORPG
Themes Piracy, Fantasy
Sea of Thieves on HowLongToBeat
Sea of Thieves on IGDB
Sea of Thieves guide on StrategyWiki
Sea of Thieves on MobyGames
Sea of Thieves on Wikipedia


This game requires a constant internet connection for all game modes.

Key points

Crossplay with Xbox One.

General information

Official forums
Steam Community Discussions


All versions require an Xbox Live account and a constant internet connection for all game modes.


Type Notes
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

Game data

Configuration file(s) location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.SeaofThieves_8wekyb3d8bbwe\LocalState\Athena\Saved\Config\UWP64
Steam %LOCALAPPDATA%\Athena\Saved\Config\WindowsClient
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1172620/pfx/[Note 2]

Save game data location

System Location
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1172620/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud
Synchronizes saved games.


Graphics feature State Notes
Widescreen resolution
Tested at 5760x1200
4K Ultra HD
Field of view (FOV)
90 Maximum. Previous tweaks for increasing fov have been patched out. Third party hacks may be bannable.
Borderless fullscreen windowed
Only UWP Fullscreen. Cursor becomes uncaptured from Time to Time.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Forced FXAA. Can be disabled through the config file. The config file must be set to read-only.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Added in the Anniversary Update. It includes an HDR peak brightness calibration slider (400-10000 nits), which unfortunately it also affects the average brightness (and thus the paper white).
Additional HDR brightness and HDR contrast settings are available, but they influence the peak brightness, possibly going beyond it. The game looks very different in HDR, having a much more saturated look, but lowering the "color contrast" setting brings the color closer to SDR.
Color blind mode
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.


Keyboard and mouse State Notes
Some keys are hardcoded (open inventory - Tab, actions inside menus)
Mouse acceleration
Mouse smoothing disabled as of patch Title Update 2
Mouse sensitivity
Mouse sensitivity is reduced by half underwater.
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M


Audio feature State Notes
Separate volume controls
Music, sound effects, and dialogue
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
Simplified Chinese
Added in 2.0.15.[2]
Traditional Chinese
Added in 2.0.22.[3]
Added in 2.0.17.[4]
Added in 2.0.17.[5]
Brazilian Portuguese
Latin American Spanish
Added in 2.5.1.[6]
Added in 2.3.1.[7]


Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
16 Versus
4 crew members. In the server up to 16 (5 crews per server).[8]
Supports crossplay with Xbox One.

Connection types


No port information; you can edit this page to add it.
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Game refuse to run on system with AMD Terascale APU + GCN Dual Graphics

Use Catalyst DirectX 10.0-12.0 15.6 dlls.
  1. Download 15.6 dlls from DirectX 10.0-12.0.
  2. Extract the contents from the .zip file into <path-to-game>/Athena/Binaries/Win64

"The Sea Of Thieves Services are temporarily unavailable"

Log out of the game, then log in again[9]
  1. Click "Sign out" at the bottom of the opening screen, then sign in again
This issue can occur after changing the password or gamertag/username of the Xbox account tied to your game

Other information


Technical specs Supported Notes
Direct3D 11, 12 DX12 added in update 2.10.1.
Executable 32-bit 64-bit Notes

System requirements

Minimum Recommended
Operating system (OS) 10 (Version 14393.222)
Processor (CPU) Intel Core i3-2115C 2.0 GHz
AMD Athlon II X3 455
System memory (RAM) 4 GB
Hard disk drive (HDD) 75 GB
Video card (GPU) Nvidia GeForce GTX 650
AMD Radeon HD 7850
1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


  1. Unreal Engine 4 engine build: 4.10.4[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1172620/ in addition to or instead of this directory. The app ID (1172620) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Verified by User:max20091 on 2022-09-18
  2. Verified by User:DarkSonicPT on 2023-03-11
  3. Verified by User:DarkSonicPT on 2023-03-11
  4. Verified by User:DarkSonicPT on 2023-03-11
  5. Verified by User:DarkSonicPT on 2023-03-11
  6. Verified by User:DarkSonicPT on 2023-03-11
  7. Verified by User:DarkSonicPT on 2023-03-11
  8. Sea of Thieves Info & Support - last accessed on 2022-01-21
    "After overnight feedback we've lowered the ship count per server from six to five, while maintaining the cap of 16 players. This allows for a wider variety of ship sizes per server, and our matchmaking system will work to deliver this while we monitor impact on game performance."