Ruiner

From PCGamingWiki, the wiki about fixing PC games
Ruiner
Ruiner cover
Developers
Reikon Games
Publishers
Devolver Digital
Engines
Unreal Engine 4
Release dates
Windows September 26, 2017
Linux April 17, 2018[1]
Ruiner on MobyGames
Ruiner on Wikipedia

General information

Official website
Publisher Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (see notes)
DRM-free when launched directly from executable.[2]
Windows
GOG.com
DRM-free
Windows
Linux
Green Man Gaming
Icon overlay.png
Windows
Linux
Humble Store
Icon overlay.png
Windows
Linux
Microsoft Store
Microsoft Store
Xbox Play Anywhere
Windows
Steam
Icon overlay.png
Windows
Linux

DLC and expansion packs

Name Notes
Official Soundtrack
Windows
Linux

Essential improvements[edit]

Skip intro videos[edit]

Modify video files[3]
  1. Go to <path-to-game>\Ruiner\content\movies\.
  2. Delete or rename UE4_Logo.bik.

Game data[edit]

In-game gameplay settings.
In-game gameplay settings.

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Ruiner\Saved\Config\WindowsNoEditor\
Microsoft Store
Linux $XDG_CONFIG_HOME/Epic/Ruiner/Saved/Config/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Ruiner\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\DevolverDigital.Ruiner_6kzv4j18v0c96\SystemAppData\wgs\000900000254A507_ECED0100ED114094AF25077B0598D10C\8FC1BBA561974E9EAAD4526E5963654A\
Linux $XDG_CONFIG_HOME/Epic/Ruiner/Saved/SaveGames/
To carry over the progress from the UWP version to a different one, copy the biggest file without extension and rename it to RuinerSaveSlot.sav.

Save game cloud syncing[edit]

Video settings[edit]

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
16:10 resolutions are letterboxed.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
[4]
4K Ultra HD
Higher resolutions may appear offscreen due to a lack of scrolling in the menu.
Field of view (FOV)
Default FOV is 45°. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
TAA always enabled with adjustable quality. See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Field of view (FOV)[edit]

Change FOV[5]
  1. Start the game.
  2. Download and inject the UE4 Console Unlocker into the game process.
  3. Once it's injected, open the in-game console with ~.
  4. Type in and enter fov x where x is the desired FOV.

Notes

FOV resets to default after loading screens.

Anti-aliasing (AA)[edit]

Change AA method[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the file and change the variable to 1 for FXAA and 0 to disable Anti-aliasing.
[SystemSettings]
r.DefaultFeature.AntiAliasing=2

Motion blur[edit]

Disable motion blur[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MotionBlurQuality=0

Custom resolution[edit]

Modify user settings file[6]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change the ResolutionSizeX= number to the desired resolution width.
  4. Change the ResolutionSizeY= number to the desired resolution height.
  5. Change FullscreenMode= to 2 for windowed or 0 for exclusive fullscreen.

Input settings[edit]

In-game controller layout overview.
In-game controller layout overview.

Audio settings[edit]

In-game sound settings.
In-game sound settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Ukrainian

Change language[edit]

Steam users can change the language via the game properties.
Modify Engine.ini[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and change the variable to a supported ISO 639-1 code (e.g. en for English, de for German).
[Internationalization]
Culture=en

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL 3.3
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware[edit]

Middleware Notes
Physics PhysX
Audio fmod
Cutscenes Bink

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-760
AMD Athlon II X4 645 AM3
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6850
1 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.
Linux
Minimum
Operating system (OS) Ubuntu 16.04
Processor (CPU) Intel Core i5-760
AMD Athlon II X4 645 AM3
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6850
1 GB of VRAM
A 64-bit system is required.

References