Observer: System Redux
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Bloober Team | |
Anshar Studios[1] | |
Publishers | |
Bloober Team | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | November 10, 2020 |
Reception | |
Metacritic | 83 |
OpenCritic | 80 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic |
Themes | Cyberpunk |
Series | Observer |
Observer | |
---|---|
Observer | 2017 |
Observer: System Redux | 2020 |
Observer: System Redux is a singleplayer third-person adventure game in the Observer series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Epic Games Launcher is not required for running the game.[3] Deluxe Edition also available. |
|||
GOG.com | Deluxe Edition also available. | |||
Green Man Gaming | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere | |||
Steam | Deluxe Edition also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Delete or rename video file[4] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ObserverSystemRedux\Saved\Config\WindowsNoEditor\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1386900/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ObserverSystemRedux\Saved\SaveGame |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1386900/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert-. FOV can be increased to compensate, but this does not fix clipping at 32:9. See Field of view (FOV) for the solution. | ||
4K Ultra HD | |||
Field of view (FOV) | 70 to 120. Default is 90. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, TXAA | ||
High-fidelity upscaling | DLSS 2.2 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Ray-traced reflections |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Increase FOV by setting its value to vertical in a config file[5] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Can also invert X-axis | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Can also invert X-axis |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
Visions and Quest Log are not working
Edit your save file and enable Visions and quest log (ActionWheel)[citation needed] |
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Notes:
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | D3D12 required for ray-tracing. |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | FMOD Studio |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-3470 AMD Ryzen 3 1200 |
Intel Core i7-3770 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 16 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 3 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 590 6 GB of VRAM DirectX 12 compatible |
Sound (audio device) | DirectX 11.0 compatible | DirectX 12.0 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.0.0[2]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1386900/
in addition to or instead of this directory. The app ID (1386900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Observer: System Redux - Anshar Studios - last accessed on 2021-09-16
- "Observer: System Redux is a game that Anshar Studios is co-developing with Bloober Team."
- ↑ Verified by User:Mastan on 2021-12-04
- ↑ Verified by User:Future-proof on 2020-11-15
- ↑ Verified by User:Mastan on 2022-10-21
- ↑ https://steamcommunity.com/app/1386900/discussions/0/2924479876984167408/?ctp=3#c3006676913261038680