Observer: System Redux

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Observer: System Redux
Observer: System Redux cover
Developers
Bloober Team
Engines
Unreal Engine 4
Release dates
Windows November 10, 2020
Reception
Metacritic 86
OpenCritic 80
IGDB 86
Taxonomy
Themes Cyberpunk
Series Observer
Observer: System Redux on HowLongToBeat
Observer: System Redux on IGDB
Observer: System Redux on MobyGames
Observer
Observer 2017
Observer: System Redux 2020

Observer: System Redux is a game in the Observer series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Epic Games Launcher is not required for running the game.[1]
Deluxe Edition also available.
Windows
GOG.com
DRM-free
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\ObserverSystemRedux\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1386900/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\ObserverSystemRedux\Saved\SaveGame
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1386900/pfx/[Note 1]

Save game cloud syncing[edit]

Video[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert-. FOV can be increased to compensate, but this does not fix clipping at 32:9. See Field of view (FOV) for the solution.
4K Ultra HD
Field of view (FOV)
70 to 120. Default is 90.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Ray tracing

Field of view (FOV)[edit]

Increase FOV by setting its value to vertical in a config file[2]
  1. In the game's configuration file(s) folder, open engine.ini.
  2. Add the following:

[/script/engine.localplayer]

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

  1. Save and close the file.

Input[edit]

Keybindings
Keybindings
Controller bindings
Controller bindings

Audio[edit]

Audio options
Audio options
Subtitle options
Subtitle options

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues fixed[edit]

Visions and Quest Log are not working[edit]

Edit your save file and enable Visions and quest log (ActionWheel)[citation needed]
  1. Go to the save game data folder, and open savegame_0.sav (this is the game's autosave file) with any HEX editor.
  2. Search for following keywords:
    • _ActionWheelBlocked - change 1 to 0
    • _VisionsEnabled - change 0 to 1

Notes:

The byte you need to change is at 10th position after "BoolProperty" text.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11, 12 D3D12 required for ray-tracing.
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio FMOD Studio

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-3470
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 16 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
3 GB (Nvidia), 4 GB (AMD) of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11.0 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1386900/ in addition to or instead of this directory. The app ID (1386900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References