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Nocturne

From PCGamingWiki, the wiki about fixing PC games
Nocturne
Nocturne cover
Developers
Terminal Reality
Publishers
North America Gathering of Developers
Europe Take-Two Interactive
Engines
Nocturne
Release dates
Windows October 31, 1999
Taxonomy
Series Nocturne
Nocturne on MobyGames
Nocturne on Wikipedia
Nocturne
Nocturne 1999
Blair Witch Volume 1: Rustin Parr 2000
Blair Witch Volume 2: The Legend of Coffin Rock 2000
Blair Witch Volume 3: The Elly Kedward Tale 2000

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Key points

Nocturne Editor is available for download here.
Blair Witch Volume 1: Rustin Parr is a standlone spinoff episode for Nocturne, set a year before the events in the final episode Epilogue.

General information

MobyGames page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v1 DRM[Note 1]
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.
A free demo version is available from Archive.org and GamePressure.

Essential improvements

Patches

Latest patch is Nocturne Patch 2 (Build 1.00.52).

DDrawCompat

DDrawCompat by narzoul is essential for the game to render properly in modern systems.
Limits the framerate to 60fps both in Hardware and Software mode to prevent issues.
Allows for running in high resolutions without shrinking HUD or Menus, similar to Peixoto's Patch and dgvoodoo.
Fixes the Intro video to display properly.
Fixes System RAM and swap disk space warning error and crashing on startup.
Instructions[3]
  1. Get the latest release of DDrawCompat (v0.4.0 or higher) here.
  2. Extract its contents; ddraw.dll to <path-to-game>
  3. Create a new text file within the same directory named DDrawCompat.ini (Case-sensitive).
  4. Open DDrawCompat.ini and add the following lines:
# Limits the framerate to 60fps. 30fps is recommended.
FpsLimiter = msgloop(60)

# Resolution Scaling options. This allows you to increase the resolution without
# shrinking the HUD or Menus. Both of the below lines are necessary for this to work properly
# Select 640x480 in-game first. But not below that as it will reduce the quality of the pre-rendered backgrounds.
# If you wish to play in the native in-game resolutions or Software mode. add a # before the two lines below.

ResolutionScale = display(1)
ResolutionScaleFilter = bilinear

# DEBUG. Only modify and uncomment (remove the # before the line) the below lines if facing issues.

# BltFilter = bilinear
# TextureFilter = app
# CpuAffinity = 1
# WinVersionLie = 98
# FullscreenMode = borderless
# LogLevel = none
# DesktopColorDepth = initial
# DisplayFilter = bilinear(0)
# DisplayRefreshRate = app
# DisplayResolution = desktop
# DpiAwareness = permonitor
While this caps the game at 60fps. A 30fps cap is recommended as cloth physics are tied to framerate, though the difference is minimal.

Peixoto's patch

Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti aliasing is also possible

Skip intro videos

Instructions[4]
  1. Go to <path-to-game>\videos\.
  2. Delete or rename opening.avi.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SYSTEM\[Note 2]

Save game data location

System Location
Windows <path-to-game>\save\[Note 2]

Video

Graphic options menu.
Graphic options menu.

Graphics feature State Notes
Widescreen resolution
In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x1024. Menus remain 640x480. See DDrawCompat for higher resolutions.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use dgVoodoo 2. In DirectX tab under Behavior disable Application controlled windows/fullscreen state and Disable Alt-Enter to toggle screen state, then in game press Alt+ Enter.
Borderless fullscreen windowed
Use DDrawCompat.
Anisotropic filtering (AF)
Force using DDrawCompat.
Anti-aliasing (AA)
Use dgVoodoo 2 to force MSAA. Not recommended as it can break graphics.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enabled by default in hardware mode, but only during gameplay.
60 FPS
Cloth physics are slightly sped up, as the logic is tied to framerate.
120+ FPS
Framerate is uncapped in software mode, but causes clothes physics to speed up and spaz out.
High dynamic range display (HDR)

Input

Control options menu.
Control options menu.
Key configuration menu.
Key configuration menu.

Audio

Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Sound effects, dialogue and music.
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX1
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Local retail only, download.
Spanish

Issues fixed

Game crashes on launch

See DDrawCompat
Use dgVoodoo 2[5]
  1. Download the latest version of dgVoodoo 2 and unpack it.
  2. Copy all the files from the MS folder.
  3. Paste the files into the game installation folder.
  4. Optional: Run dgVoodooCpl.exe and configure the settings to you liking.
  • Game uses DirectX in hardware mode, so the above mentioned improvements should be activated in the DirectX tab.
Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
It's recommended to change the resolution in dgvoodoo 2, and change the resolution in the game if you want UI in different size, the higher the resolution, the smaller the HUD is. Resolutions lower than 640x480 will reduce the quality of pre-rendered backgrounds.

System RAM and swap disk space warning

When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
Use DDrawCompat
Turning on Windows 98 compatibility mode[6]
  1. Right click the game shortcut or nocturne.exe.
  2. Click Properties, then open the Compatibility tab.
  3. Under Compatibility mode check Run this program in compatibility mode for and select Windows 98/Windows ME.
  4. Click Apply and OK.

Notes

This will disable any enhancements set in dgVoodoo 2.
Use Microsoft Compatibility Administrator, create a custom database and create a fix for this game
  1. Install the Microsoft Compatibility Administrator (32-bit) on your computer
  2. Create a new custom database.
  3. Click on Fix to create a new fix for a program.
  4. For the name, put "Nocturne", vendor for this program "Terminal Reality" and for the program file location, browse and select the nocturne.exe file where the game is installed.
  5. Click Next twice.
  6. In the compatibility fixes, select "GlobalMemoryStatus2GB" (put a checkmark), then click Next.
  7. Click Finish.
  8. Save the new, custom database, then righ click on it - Install to install it on your computer.
  9. Start the game, the warning will not appear.

Game crashes after loading a level

After loading a level the game crashes with a DirectX 6 3D driver error: D3DERR_ELIFINO: An unknown D3D error occured.
Install the latest patch[7]

Intro video not being rendered

When starting the game the intro video plays, but only sound can be heard, the video itself is not rendered. This happens because of the Indeo codec which is not included in the newest versions of Windows.
With dgVoodoo v2.81.2, the intro video will work again.
Use the latest version of dgVoodoo 2
  1. Configure dgVoodoo 2 for Nocturne.
  2. Copy all 4 .dll files from the MS folder to the game's folder
  3. Open the dgVoodoo.conf file with Notepad/text editor, at the [GeneralExt] section, put GDI at the SystemHookFlags line (after the =)
Use DDrawCompat

High frame rate issues

The physics are linked to 60 FPS, so playing at high fps can cause problems.
Use DDrawCompat
Limit the Framerate to 60FPS[citation needed]
Vsync (Enabled by default)
  1. Set the monitor refresh rate to 60 Hz.

Slow and unresponsive menus

Some transitions between menu screens are very slow and sometimes it can take several seconds for the menus to respond to input.[citation needed]
Use DDrawCompat
Set affinity to 1 CPU core
  1. Go to <path-to-game>.
  2. Create .txt file
  3. Copy/paste the following lines:
  • cd /d %~dp0
  • start /affinity 1 nocturne.exe
  1. Save the file and set it's definition to .bat
  2. Run it to start the game
This will make the game running on single core, which will slightly help with menu transitions during the game, although it won't affect main menu as much
Use the free version of Process Lasso
  1. Install the free version of Process Lasso.
  2. Go to Options - CPU - CPU Affinities...
  3. In the Process match field, type "nocturne.exe" (without quotes).
  4. Click on the Select button.
  5. Check the CPU 0 or CPU 1 case - OK.
  6. Click on Add Rule - OK.
  7. With Process Lasso running in the background, start the game.

Other information

API

Technical specs Supported Notes
Direct3D 5, 6, 7
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[8]
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium MMX 233 MHz
AMD K6 233 MHz
System memory (RAM) 64 MB (96 MB for 3D hardware acceleration)
Hard disk drive (HDD) 500 MB
Video card (GPU) 8 MB of VRAM
DirectX 5 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:Arhummk on November 10, 2023
  4. Verified by User:Antrad on 2017-11-06
  5. Verified by User:Antrad on 2017-11-06
  6. Verified by User:Antrad on 2017-11-06
  7. Verified by User:Antrad on 2017-11-06
  8. Information taken from the game manual.