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Talk:Nocturne

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Arhummk (talkcontribs)

The latest version of dgvoodoo2, 2.82.1 has fixed crashing issues with Nocturne and is once again compatible. The same should apply for the Blair Witch games.

If someone wishes, they can add game-specific dgvoodoo instructions as alternative to DDrawCompat now.

You will need to set the following under [GeneralExt] in dgVoodoo.conf to get the intro movie working:

  SystemHookFlags                      = GDI

Controller input not working

1
Ravenkills273 (talkcontribs)

I'm trying to use a Steam controller with Nocturne and no matter what I do, I can't seem to get it to work. I tried making a controller configuration like I would with any game on Steam, but that wouldn't work. It was as if the controller wasn't hooked up to my computer, even though it was. Even the in-game controller options don't work. When I select "calibrate gamepad" and then press the buttons on my controller, it does nothing. What should I do to get my controller to work with this game?

Issues with Nocturne and Blair Witch games

2
37.252.80.71 (talkcontribs)

I've been messing around with these, Here's a few I've noticed.

Applying the `GlobalMemoryStatus2GB` shim fixes 0MB message for all games.

dgVoodoo allows running the game at 1440x1080 resolution (possibly higher) bypassing most of the resolution switches. Backgrounds look better with Bilinear blit stretch. However, I also noticed regressions, such as cameras keep jumping back and forth in certain scenes, model animations being very stutter-y, alpha channels (or whatever those are) showing up on the backgrounds.

WineD3D does not introduce said camera glitch, animations are butter smooth, the slightly hazy look of BW3 is retained, however the games look weirdly dark. Another downside is that you are limited to the built-in resolutions, and will have to sit through resolution switches past 640x480.

I also noticed that changing the resolution in nocturne.ini/bw3.ini works for a while, but then resets itself, seems like it happens when opening the options menu.

The other issue is the unplayable movies, only present in Nocturne and BW2. I tried converting them to other formats, to see if the video would show up, but it never did. If a video codec is found, though, the miniature for today's standards 320x240 would need to be remade. For BW2, it should be easy, since it's just a clip from the movie, which is available in HD (so is the Human Head Logo). Nocturne intro, however, cannot be recreated that easily.

Hgdagon (talkcontribs)

I kept the tab open for too long, it didn't remember my name.

Stranger (talkcontribs)

I was able to run Nocturne in 1600x900 go to C:\Program Files (x86)\Terminal Reality\Nocturne\SYSTEM open nocturne.ini and change gamePIXX=1600 gamePIXY accordingly just make sure that 3D acceleration is on.

Antrad (talkcontribs)

Sorry, I didn't see this message sooner. You can play even in 1920x1080 by forcing it using dgVoodoo 2, but in widescreen resolutions the game is stretched, it is not proper widescreen.

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