Difference between revisions of "X-Men: The Ravages of Apocalypse"
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Revision as of 20:02, 22 May 2020
Developers | |
---|---|
Zero Gravity Entertainment | |
Publishers | |
WizardWorks | |
Engines | |
Quake engine | |
Release dates | |
DOS | December 5, 1997 |
Windows | December 5, 1997 |
Mac OS (Classic) | January 1998 |
macOS (OS X) | June 5, 2006 |
Linux | June 5, 2006 |
⤏ Go to series page | |
Subseries of Marvel | |
X-Men: Madness in Murderworld | 1989 |
X-Men II: The Fall of the Mutants | 1990 |
X-Men vs. Street Fighter | 1996 |
X-Men: Children of the Atom | 1997 |
X-Men: The Ravages of Apocalypse | 1997 |
X2: Wolverine's Revenge | 2003 |
X-Men Legends II: Rise of Apocalypse | 2005 |
X-Men: The Official Game | 2006 |
X-Men Origins: Wolverine - Uncaged Edition | 2009 |
Deadpool | 2013 |
Key points
- Commercially released total conversion mod for Quake. Fixes for that game are likely to work here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Without modifications CD is required for in-game music. | |||
Developer website | Freeware release. Missing soundtrack from retail release; replacement available from the files section of the wiki. |
- Requires a full copy of Quake or a Quake source port to run.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\xmen[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\xmen[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Stretched from 4:3 only. A source port is required for proper widescreen. | ||
Multi-monitor | A source port is required. | ||
Ultra-widescreen | A source port is required. | ||
4K Ultra HD | A source port is required for easy selection. | ||
Field of view (FOV) | For GLQuake, use +fov in the console, followed by the desired field-of-view.A source port is required for easy selection. |
||
Windowed | Limited native support. See Source ports. | ||
Borderless fullscreen windowed | Use Borderless Gaming. | ||
Anisotropic filtering (AF) | A source port is required. See Source ports. To disable blurry bilinear filtering in the hardware accelerated versions, use gl_texturemode gl_nearest_mipmap_linear in the console. |
||
Anti-aliasing (AA) | A source port is required. See Source ports. | ||
Vertical sync (Vsync) | A source port is required. See Source ports. | ||
60 FPS | Frame rate is capped at 72 FPS by default. | ||
120+ FPS | A source port is required. See Source ports. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Forced on by default. See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Source ports. | |
Mouse Y-axis inversion | ||
Touchscreen optimised | A source port is required. See Source ports. | |
Controller | ||
Controller support | See <path-to-game>/Docs/JOYSTICK.TXT . |
|
Full controller support | ||
Controller remapping | See Controller support | |
Controller sensitivity | See Controller support | |
Controller Y-axis inversion | See Controller support |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouselook
To set mouselook to always on, add +mlook
to autoexec.cfg
.
Xbox 360 Controller support
Using existing joystick support, it is possible to add support for XInput-based controllers.
A list of configurations for the devices can be found in the Files section.
It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Use the FTE Quakeworld source port. |
||
LAN play | 16 | Co-op, Versus |
||
Online play | 16 | Co-op, Versus For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Pull down the console (~) and type connect <server address or ip> . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1 | |
Software renderer | ||
Vulkan | The vkQuake source port is required. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. | ||||
macOS (OS X) | A source port is required. See Source ports. | ||||
Linux | A source port is required. See Source ports. | ||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 | 6.22 |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).