Difference between revisions of "Wild Guns Reloaded"
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{{Infobox game | {{Infobox game | ||
|cover = Wild Guns Reloaded cover.jpg | |cover = Wild Guns Reloaded cover.jpg | ||
Line 5: | Line 4: | ||
{{Infobox game/row/developer|NatsumeAtari}} | {{Infobox game/row/developer|NatsumeAtari}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Natsume}} | + | {{Infobox game/row/publisher|Natsume Inc.}} |
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity}} | + | {{Infobox game/row/engine|Unity|name=Unity 5|ref=<ref>{{Refcheck|user=Fds29|date=2023-07-12}}</ref>|build=5.5.0f3}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 11, 2017}} | {{Infobox game/row/date|Windows|July 11, 2017}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|wild-guns-reloaded|rating}} | ||
+ | {{Infobox game/row/reception|OpenCritic|3689/wild-guns-reloaded|74}} | ||
+ | {{Infobox game/row/reception|IGDB|wild-guns-reloaded|78}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Rail shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Anime, Pixel art }} | ||
+ | {{Infobox game/row/taxonomy/themes | Western, Steampunk }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 585910 | |steam appid = 585910 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
− | |strategywiki = Wild Guns | + | |gogcom id side = |
+ | |official site= http://www.natsumeatari.co.jp/wild-guns-reloaded/ | ||
+ | |hltb = 42348 | ||
+ | |lutris = wild-guns-reloaded | ||
+ | |mobygames = wild-guns-reloaded | ||
+ | |strategywiki = Wild Guns Reloaded | ||
|wikipedia = Wild Guns | |wikipedia = Wild Guns | ||
|winehq = 18374 | |winehq = 18374 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''' is an expanded remake of ''{{w|Wild Guns}}'', released on the Super Nintendo Entertainment System in 1994. It is the first modern revival by [[Company:NatsumeAtari|NatsumeAtari]]'s Tengo Project, the same three-person core team that developed the original game over twenty years ago, with ''[[The Ninja Saviors: Return of the Warriors]]'' and ''[[Pocky & Rocky Reshrined]]'' following afterwards. | ||
+ | |||
+ | |release history = The game was first released on PlayStation 4 in 2016, followed by a Windows version in 2017. A Nintendo Switch version was later released in 2018. The PC version marked NatsumeAtari and [[Company:Natsume Inc.|Natsume Inc.]]'s first Windows release in their respective companies' history.<ref>{{Refurl|url=https://www.gamespot.com/articles/classic-snes-game-wild-guns-remaster-heads-to-pc/1100-6449456/|title=Classic SNES Game Wild Guns' Remaster Heads To PC - GameSpot|date=2023-07-12}}</ref> | ||
+ | |||
+ | |current state = The PC version is missing two Nintendo Switch-exclusive features: Beginner mode (allows the game to be completed with unlimited lives) and Boss Rush: Time Attack mode.<ref>{{Refurl|url=https://www.natsume.com/news/news_pdffiles/pid_242_WGRSwitchAnnounceF.pdf|title=''Wild Guns Reloaded'' Fires Its Way On To Nintendo Switch|date=2023-07-12|snippet=The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives! And in contrast to Beginner Mode, Boss Rush: Time Attack was created for Wild Guns veterans. For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other!}}</ref> | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/585910/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Steam | 585910 | Steam | | | Windows }} | {{Availability/row| Steam | 585910 | Steam | | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = None | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|hklm}}\Software\NatsumeAtari\WILD GUNS Reloaded}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\585910\remote\savedata.dat}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|WildGunsReloaded-Display.png|Display setttings}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 58: | Line 121: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = n/a | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = | + | |60 fps notes = Menus run at an unlocked frame rate.<br>Game logic operates at 60 FPS, and therefore will judder at higher frame rates unless set to a multiple of 60 (e.g. 120, 180, etc.). |
− | |120 fps = | + | |120 fps = limited |
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
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}} | }} | ||
− | == | + | ==Input== |
− | {{ | + | {{Image|WildGunsReloaded-Controller.png|Controller settings}} |
− | + | {{Image|WildGunsReloaded-Keyboard.png|Keyboard settings}} | |
− | }} | + | {{Input |
− | + | |key remap = true | |
− | |||
− | {{ | ||
− | |||
− | }} | ||
− | |||
− | |||
− | {{Input | ||
− | |key remap = | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = | + | |xbox prompts notes = [[Controller:Xbox 360 Controller|Xbox 360]] variant. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = false |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam input presets = | + | |steam hook input = true |
+ | |steam hook input notes = | ||
+ | |steam input presets = false | ||
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = false | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|WildGunsReloaded-Sound.png|Volume settings}} |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = true |
+ | |separate volume notes = Music and sound effects. | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 189: | Line 253: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan | + | }} |
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = n/a | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation; [https://tribogamer.com/traducoes/472_traducao-do-wild-guns-reloaded-para-portugues-do-brasil.html download.] | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
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{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
− | |local play players = | + | |local play players = 4 |
− | |local play modes = | + | |local play modes = Co-op |
|local play notes = | |local play notes = | ||
|lan play = unknown | |lan play = unknown | ||
Line 229: | Line 300: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11 |
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 249: | Line 320: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Latest revision as of 13:40, 21 April 2024
Developers | |
---|---|
NatsumeAtari | |
Publishers | |
Natsume Inc. | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | July 11, 2017 |
Reception | |
OpenCritic | 74 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Rail shooter |
Art styles | Anime, Pixel art |
Themes | Western, Steampunk |
Wild Guns Reloaded is an expanded remake of Wild Guns, released on the Super Nintendo Entertainment System in 1994. It is the first modern revival by NatsumeAtari's Tengo Project, the same three-person core team that developed the original game over twenty years ago, with The Ninja Saviors: Return of the Warriors and Pocky & Rocky Reshrined following afterwards.
The game was first released on PlayStation 4 in 2016, followed by a Windows version in 2017. A Nintendo Switch version was later released in 2018. The PC version marked NatsumeAtari and Natsume Inc.'s first Windows release in their respective companies' history.[2]
The PC version is missing two Nintendo Switch-exclusive features: Beginner mode (allows the game to be completed with unlimited lives) and Boss Rush: Time Attack mode.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\NatsumeAtari\WILD GUNS Reloaded[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/585910/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\585910\remote\savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/585910/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Menus run at an unlocked frame rate. Game logic operates at 60 FPS, and therefore will judder at higher frame rates unless set to a multiple of 60 (e.g. 120, 180, etc.). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation; download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Dual-core processor running at 2.0 GHz or higher | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GTX 400 series AMD Radeon HD 6000 series DirectX 11 compatible |
Notes
- ↑ Unity engine build: 5.5.0f3[1]
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/585910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (585910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fds29 on 2023-07-12
- ↑ Classic SNES Game Wild Guns' Remaster Heads To PC - GameSpot - last accessed on 2023-07-12
- ↑ Wild Guns Reloaded Fires Its Way On To Nintendo Switch - last accessed on 2023-07-12
- "The Switch version offers new game modes, such as Beginner Mode. Now, newcomers can play the arcade-style shooter with unlimited lives! And in contrast to Beginner Mode, Boss Rush: Time Attack was created for Wild Guns veterans. For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other!"