Difference between revisions of "Walt Disney World Quest: Magical Racing Tour"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted. | {{ii}} Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted. | ||
− | {{++}} Playing from the original disc can cause the game to crash at launch. See [[# | + | {{++}} Playing from the original disc can cause the game to crash at launch. See [[#Game crashes at launch (or when starting Adventure Mode)|fix below]] |
− | ===Game crashes when starting Adventure Mode=== | + | ===Game crashes at launch (or when starting Adventure Mode)=== |
− | {{ii}} | + | {{ii}} This crash is due to the [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE codec] used for cutscenes. |
− | {{Fixbox|description= | + | {{Fixbox|description=Fix cutscenes and intro|ref=|fix= |
− | + | # Download [https://github.com/RibShark/ToyStory2Fix/releases/tag/v1.1.0 ToyStory2 Fix] | |
− | # | + | # Extract <code>dsound.dll</code> and <code>dsound.ini</code> '''''only''''' to <code>{{P|game}}</code>. |
− | # | + | # Right click <code>WDWRacing.exe</code> and choose "Properties". |
− | # | + | # In the compatibility tab, check "Run as administrator" and click on '''"Change high DPI settings"'''. |
+ | # Check '''"Override high DPI scaling behaviour"''' and select '''"by Application"'''. | ||
+ | # Save parameters and run the game. | ||
}} | }} | ||
− | == | + | ==Other information== |
− | {{ii}} | + | {{ii}} The game uses [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE video codec], more specifically version [https://wiki.multimedia.cx/index.php/Escape_130 <code>ESCAPE 130</code>]. |
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{{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], however the executable must be run in 16 bit color mode using Windows compatibility options. | {{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], however the executable must be run in 16 bit color mode using Windows compatibility options. | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
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|minCPU = Intel Pentium II 300 MHz | |minCPU = Intel Pentium II 300 MHz | ||
|minRAM = 64 MB (128 MB on XP) | |minRAM = 64 MB (128 MB on XP) | ||
− | |minHD = | + | |minHD = 75 MB |
|minGPU = Direct3D compatible | |minGPU = Direct3D compatible | ||
|minVRAM = 2 MB | |minVRAM = 2 MB | ||
− | |minDX = | + | |minDX = 5 |
|minaudio = 16-bit compatible | |minaudio = 16-bit compatible | ||
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|recCPU = Intel Pentium III 360 MHz | |recCPU = Intel Pentium III 360 MHz | ||
|recRAM = | |recRAM = | ||
− | |recHD = | + | |recHD = 220 MB |
|recVRAM = 32 MB | |recVRAM = 32 MB | ||
+ | |recDX = 6.1 | ||
|recaudio = 16-bit & DirectX compatible | |recaudio = 16-bit & DirectX compatible | ||
Revision as of 15:36, 16 February 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Crystal Dynamics | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | January 24, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Cartoon |
Themes | Contemporary, North America, Fantasy, Sci-fi, Amusement park |
Series | Disney Parks |
Disney Parks | |
---|---|
Subseries of Disney | |
Coaster | 1993 |
The Walt Disney World Explorer | 1996 |
The Walt Disney World Explorer - Second Edition | 1998 |
Walt Disney World Quest: Magical Racing Tour | 2000 |
Virtual Magic Kingdom | 2005 |
Disney Magic Kingdoms | 2016 |
Disneyland Adventures | 2017 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | C:\Windows\disney.ini |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Stretched from 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 30fps. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 2 | |||
Online play |
Issues fixed
Game won't start in Windows 10
Install DirectPlay |
---|
|
No music during races
- Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.
- Playing from the original disc can cause the game to crash at launch. See fix below
Game crashes at launch (or when starting Adventure Mode)
- This crash is due to the ESCAPE codec used for cutscenes.
Fix cutscenes and intro |
---|
|
Other information
- The game uses ESCAPE video codec, more specifically version
ESCAPE 130
. - It is possible to watch
.rpl
cutscenes with RPL Player, however the executable must be run in 16 bit color mode using Windows compatibility options.
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 | Windows 98/ME/XP |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium III 360 MHz |
System memory (RAM) | 64 MB (128 MB on XP) | |
Hard disk drive (HDD) | 75 MB | 220 MB |
Video card (GPU) | Direct3D compatible 2 MB of VRAM DirectX 5 compatible | 32 MB of VRAM DirectX 6.1 compatible |
Sound (audio device) | 16-bit compatible | 16-bit & DirectX compatible |