Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Walt Disney World Quest: Magical Racing Tour"

From PCGamingWiki, the wiki about fixing PC games
m
Line 242: Line 242:
 
{{ii}} Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.  
 
{{ii}} Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.  
  
{{++}} Playing from the original disc can cause the game to crash at launch. See [[#Crash at launch|fix below]]
+
{{++}} Playing from the original disc can cause the game to crash at launch. See [[#Game crashes at launch (or when starting Adventure Mode)|fix below]]
  
===Game crashes when starting Adventure Mode===
+
===Game crashes at launch (or when starting Adventure Mode)===
{{ii}} On modern computers, this crash is due to the [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE video codec] used by cutscenes.  
+
{{ii}} This crash is due to the [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE codec] used for cutscenes.  
{{Fixbox|description=Rename <code>'''movie'''</code> files|ref=|fix=
+
{{Fixbox|description=Fix cutscenes and intro|ref=|fix=
# Go to <code>{{P|game}}</code>.
+
# Download [https://github.com/RibShark/ToyStory2Fix/releases/tag/v1.1.0 ToyStory2 Fix]
# Open the <code>movie</code> folder.
+
# Extract <code>dsound.dll</code> and <code>dsound.ini</code> '''''only''''' to <code>{{P|game}}</code>.
# Rename <code>intro.rpl</code> and <code>credits.rpl</code>.
+
# Right click <code>WDWRacing.exe</code> and choose "Properties".
# Run the game.
+
# In the compatibility tab, check "Run as administrator" and click on '''"Change high DPI settings"'''.
 +
# Check '''"Override high DPI scaling behaviour"''' and select '''"by Application"'''.
 +
# Save parameters and run the game.
  
 
}}
 
}}
  
===Game crashes at launch===
+
==Other information==
{{ii}} Also due to the ESCAPE video codec.
+
{{ii}} The game uses [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE video codec], more specifically version [https://wiki.multimedia.cx/index.php/Escape_130 <code>ESCAPE 130</code>].  
{{Fixbox|description=Rename or delete video files on disc|ref=|fix=
 
# Make a backup image of your CD, preferably as <code>'''.iso'''</code>.
 
# Open the image with an ISO Editor ([https://anyburn.com/download.php AnyBurn] is free).
 
# In the ISO Editor, go to <code>\Setup\WDWRacing\cd\movie</code> and delete <code>crylogo.rpl</code>, <code>dislogo.rpl</code>, <code>eidos.rpl</code>.
 
# Save the edited <code>.iso</code> as a new file.
 
# Mount the new <code>.iso</code> and run the game.
 
 
 
}}
 
 
 
==Issues unresolved==
 
===No cutscenes after fix===
 
{{--}} [[#Crash when launching campaign|Renaming cutscenes files]] prevents them from being loaded. The [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE codec] isn't properly supported by newest GPUs. The version used in this game is [https://wiki.multimedia.cx/index.php/Escape_130 <code>ESCAPE 130</code>].
 
 
{{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], however the executable must be run in 16 bit color mode using Windows compatibility options.
 
{{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], however the executable must be run in 16 bit color mode using Windows compatibility options.
 
==Other information==
 
 
===API===
 
===API===
 
{{API
 
{{API
Line 311: Line 299:
 
|minCPU  = Intel Pentium II 300 MHz
 
|minCPU  = Intel Pentium II 300 MHz
 
|minRAM  = 64 MB (128 MB on XP)
 
|minRAM  = 64 MB (128 MB on XP)
|minHD    = 220 MB
+
|minHD    = 75 MB
 
|minGPU  = Direct3D compatible
 
|minGPU  = Direct3D compatible
 
|minVRAM  = 2 MB
 
|minVRAM  = 2 MB
|minDX    = 6.1
+
|minDX    = 5
 
|minaudio = 16-bit compatible
 
|minaudio = 16-bit compatible
  
Line 320: Line 308:
 
|recCPU  = Intel Pentium III 360 MHz
 
|recCPU  = Intel Pentium III 360 MHz
 
|recRAM  =  
 
|recRAM  =  
|recHD    =  
+
|recHD    = 220 MB
 
|recVRAM  = 32 MB
 
|recVRAM  = 32 MB
 +
|recDX    = 6.1
 
|recaudio = 16-bit & DirectX compatible
 
|recaudio = 16-bit & DirectX compatible
  

Revision as of 15:36, 16 February 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Walt Disney World Quest: Magical Racing Tour
Walt Disney World Quest: Magical Racing Tour cover
Developers
Crystal Dynamics
Publishers
Eidos Interactive
Release dates
Windows January 24, 2001
Taxonomy
Modes Singleplayer, Multiplayer
Perspectives Third-person
Controls Direct control
Genres Racing
Art styles Cartoon
Themes Contemporary, North America, Fantasy, Sci-fi, Amusement park
Series Disney Parks
Walt Disney World Quest: Magical Racing Tour on MobyGames
Walt Disney World Quest: Magical Racing Tour on Wikipedia
Disney Parks
Subseries of Disney
Coaster 1993
The Walt Disney World Explorer 1996
The Walt Disney World Explorer - Second Edition 1998
Walt Disney World Quest: Magical Racing Tour 2000
Virtual Magic Kingdom 2005
Disney Magic Kingdoms 2016
Disneyland Adventures 2017

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows C:\Windows\disney.ini

Save game data location

System Location
Windows

Video

Graphics feature State WSGF Notes
Widescreen resolution
Stretched from 4:3.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at 30fps.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Italian
French
German
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
2
Online play

Issues fixed

Game won't start in Windows 10

Install DirectPlay
  1. Press Win+R to open Run command, type OptionalFeatures.exe and press Enter.
  2. Expand "Legacy Components".
  3. Make sure DirectPlay is checked.
  4. Click OK to save your changes.
  5. If DirectPlay wasn't installed before, reboot after the installation.

No music during races

Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.
Playing from the original disc can cause the game to crash at launch. See fix below

Game crashes at launch (or when starting Adventure Mode)

This crash is due to the ESCAPE codec used for cutscenes.
Fix cutscenes and intro
  1. Download ToyStory2 Fix
  2. Extract dsound.dll and dsound.ini only to <path-to-game>.
  3. Right click WDWRacing.exe and choose "Properties".
  4. In the compatibility tab, check "Run as administrator" and click on "Change high DPI settings".
  5. Check "Override high DPI scaling behaviour" and select "by Application".
  6. Save parameters and run the game.

Other information

The game uses ESCAPE video codec, more specifically version ESCAPE 130.
It is possible to watch .rpl cutscenes with RPL Player, however the executable must be run in 16 bit color mode using Windows compatibility options.

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95
Processor (CPU) Intel Pentium II 300 MHz
System memory (RAM) 64 MB (128 MB on XP)
Hard disk drive (HDD) 75 MB
Video card (GPU) Direct3D compatible
2 MB of VRAM
DirectX 5 compatible
Sound (audio device) 16-bit compatible


References