Twin Mirror

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Twin Mirror
Twin Mirror cover
Dontnod Entertainment
Unreal Engine 4
Release dates
Windows December 1, 2020
Metacritic 68
OpenCritic 67
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Realistic, Stylized
Themes Detective/mystery, North America, Contemporary
Twin Mirror on HowLongToBeat
Twin Mirror on IGDB
Twin Mirror on Wikipedia

Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.

Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]

Twin Mirror was released for Windows on December 1, 2020.


Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher

Version differences

Pre-orders included the digital soundtrack in FLAC and MP3 formats.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\LOA\Saved\SaveGames\
Four separate save slots are available in the game.

Save game cloud syncing

System Native Notes
Epic Games Launcher


Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Some UI elements are anchored to the edges, appearing off the center screen.
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
Cutscenes are pillarboxed to 16:9. Use the related community patcher.
See also Softlock at Dennis's computer.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures Quality.[5]
Anti-aliasing (AA)
TAA with multiple quality options.[6]
See the related engine section to sharpen, disable, or switch to FXAA.[7]
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[10]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Entering FOV without a value will reset it.

Post-process effects

The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 1]
See the Unreal Engine 4 article to disable or configure the effects individually.[7]


Camera settings
Camera settings
Key bindings
Key bindings
Xbox gamepad controls layout
Xbox gamepad controls layout

Keyboard and mouse State Notes
Mouse buttons cannot be mapped.
Mouse acceleration
Mouse sensitivity
Shared with controller sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Shared with mouse sensitivity.
Controller Y-axis inversion
Vertical and horizontal axis inversion toggles.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[12]


Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
General, Music, Voice, FX.
Surround sound
Closed captions
Mute on focus lost
Languages and subtitles settings
Languages and subtitles settings


Interface and subtitles are dependent on the selected language.
Language UI Audio Sub Notes
Simplified Chinese
Brazilian Portuguese
Latin American Spanish

Issues unresolved

Softlock at Dennis's computer

Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.[14][15]

Play the computer section at 16:9[14][15]
  1. In the Video options, select 1920 x 1080 as the screen resolution.
  2. Set Windowed or Fullscreen as the Display Mode.

Cutscenes limited to 60 FPS

Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[16]

Other information


Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Audio Wwise
Multiplayer Epic Online Services Global and friends' storyline choices statistics are displayed in the game.

System requirements

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-2100
AMD Phenom X4 945
System memory (RAM) 4 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon HD 7790
Nvidia GeForce GTX 750
DirectX 11 compatible
A 64-bit operating system is required.


  1. r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.


  1. Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
  2. Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
  3. Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
  4. Verified by User:Rose on 2020-12-01
    Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
  5. Verified by User:Rose on 2020-12-01
    r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
  6. Verified by User:Rose on 2020-12-01
    r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
  7. 7.0 7.1 Verified by User:Rose on 2020-12-02
    Followed the instructions and noticed the graphical effects of the changes, then verified through the console.
  8. Verified by User:Rose on 2020-12-01
    The game reached 388 FPS at the lowest resolution.
  9. Verified by User:Rose on 2020-12-02
    A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
  10. Verified by User:Rose on 2020-12-02
  11. Verified by User:Rose on 2020-12-02
    Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
  12. 12.0 12.1 12.2 12.3 Verified by User:Rose on 2020-12-01
    Tested with an Xbox 360 Razer Onza controller.
  13. Verified by User:Rose on 2020-12-01
    Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
  14. 14.0 14.1 is game softlocked for me? How can i progress? - last accessed on 2020-12-04
  15. 15.0 15.1 Verified by User:Rose on 2020-12-04
    Reproduced multiple times at 2560x1080 and 5760x1080.
  16. Random 60fps lock. - last accessed on 2020-12-03