Difference between revisions of "Template:Infobox game/row/taxonomy/perspectives"
From PCGamingWiki, the wiki about fixing PC games
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| third-person = {{#vardefine:currentPerspective|Third-person}} | | third-person = {{#vardefine:currentPerspective|Third-person}} | ||
| top-down view = {{#vardefine:currentPerspective|Top-down view}} | | top-down view = {{#vardefine:currentPerspective|Top-down view}} | ||
− | | #default = <div title="Error: perspective '€€€€€' not recognized" class="svg-icon svg-16 os-error"></div> [[Category:Invalid template usage ( | + | | #default = <div title="Error: perspective '€€€€€' not recognized" class="svg-icon svg-16 os-error"></div> [[Category:Invalid template usage (Taxonomy)]] |
}}{{Glossary:{{#var:currentPerspective}}|uc}} [[Category:{{#var:currentPerspective}}]] {{#vardefine:perspectives|{{#var:perspectives|}}{{#var:currentPerspective|}}, }} | }}{{Glossary:{{#var:currentPerspective}}|uc}} [[Category:{{#var:currentPerspective}}]] {{#vardefine:perspectives|{{#var:perspectives|}}{{#var:currentPerspective|}}, }} | ||
}}</td> | }}</td> | ||
− | </tr>}} | + | </tr>}}{{#switch:{{#var:section}} |
− | </includeonly><noinclude>{{Documentation}}</noinclude> | + | |Infobox game |
+ | |monetization | ||
+ | |microtransactions | ||
+ | |modes | ||
+ | |pacing={{#vardefine:section|perspectives}} | ||
+ | |#Default = [[Category:Invalid row order (Taxonomy)]] | ||
+ | }}</includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 07:49, 4 September 2021
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
---|---|---|---|
Audio-based | Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. | MobyGames |
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Bird's-eye view | Any view that is above a player character or is an overview of a larger world, often at a small angle. | MobyGames | |
Cinematic camera | Fixed camera positions that the player cannot exert control, or exert limited control over. | MobyGames | |
First-person | View from the first-person. | MobyGames | |
Flip screen | Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. | MobyGames | |
Free-roaming camera | Player can freely control the camera to scroll, rotate or zoom through a larger environment. | MobyGames | |
Isometric | View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. | MobyGames | |
Scrolling | Game world scrolls according to movement of the character. | MobyGames | |
Side view | Any view from the side for both scrolling and static environments. | MobyGames | |
Text-based | These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. | MobyGames | |
Third-person | View from the third-person of a player character, normally behind or over the shoulder. |
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Top-down view | A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. | MobyGames |
Visit Template:Infobox game/row/taxonomy/perspectives/Documentation to edit this text. (How does this work?)