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Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone.
Any view that is above a player character or is an overview of a larger world, often at a small angle.
Fixed camera positions that the player cannot exert control, or exert limited control over.
Beyond: Two Souls
View from the first-person.
Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games.
The Binding of Isaac
Player can freely control the camera to scroll, rotate or zoom through a larger environment.
View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view.
Into the Breach
Game world scrolls according to movement of the character.
Thomas Was Alone
Any view from the side for both scrolling and static environments.
These games have no graphical viewpoint as they are composed entirely of text or spreadsheets.
View from the third-person of a player character, normally behind or over the shoulder.
Gears of War
Batman: Arkham Asylum
A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view.
Grand Theft Auto
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