Difference between revisions of "Star Wars: DroidWorks"
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|cover = Star Wars DroidWorks cover.jpg | |cover = Star Wars DroidWorks cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Lucas Learning | + | {{Infobox game/row/developer|Lucas Learning}} |
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Lucas Learning}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Sith}} | {{Infobox game/row/engine|Sith}} | ||
Line 10: | Line 11: | ||
{{Infobox game/row/date|Windows|October 21, 1998}} | {{Infobox game/row/date|Windows|October 21, 1998}} | ||
{{Infobox game/row/date|Mac OS|October 21, 1998}} | {{Infobox game/row/date|Mac OS|October 21, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Star Wars }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 9102 | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = star-wars-droidworks | ||
|wikipedia = Star Wars: Droid Works | |wikipedia = Star Wars: Droid Works | ||
|winehq = | |winehq = | ||
|license = Commercial | |license = Commercial | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
==Availability== | ==Availability== | ||
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# Also refer to DxWnd's help menu to read about the documentation. | # Also refer to DxWnd's help menu to read about the documentation. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} DroidWorks also suffers from timing issues that cause the in-game clock to run slightly fast and the physics to malfunction (especially on inclines). Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh. | + | {{ii}} DroidWorks also suffers from timing issues that cause the in-game clock to run slightly fast and the physics to malfunction (especially on inclines). Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance during mouse movement. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh. |
}} | }} | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = unknown | |key remap = unknown | ||
|key remap notes = | |key remap notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = unknown | |separate volume = unknown | ||
|separate volume notes = | |separate volume notes = | ||
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|surround sound notes = | |surround sound notes = | ||
|subtitles = limited | |subtitles = limited | ||
− | |subtitles notes = In-game dialogue is always subtitled. | + | |subtitles notes = In-game dialogue is always subtitled, cutscene dialog is not. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 211: | Line 223: | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = unknown |
− | |macos 64-bit app | + | |macos intel 64-bit app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
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|minRAM = 16 MB | |minRAM = 16 MB | ||
|minHD = 34 MB | |minHD = 34 MB | ||
− | |minGPU = 100% | + | |minGPU = 100% DirectX compatible PCI graphics card |
|minDX = 5.2 | |minDX = 5.2 | ||
− | |recOS = | + | |recOS = 98 |
|recCPU = | |recCPU = | ||
|recRAM = 32 MB | |recRAM = 32 MB |
Revision as of 10:47, 15 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Lucas Learning | |
Publishers | |
Lucas Learning | |
Engines | |
Sith | |
Release dates | |
Windows | October 21, 1998 |
Mac OS (Classic) | October 21, 1998 |
Taxonomy | |
Series | Star Wars |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
Fix color depth
On modern Windows systems, DroidWorks often crashes upon starting due to incompatibilities with DirectX. This can be fixed using DxWnd, which also allows DroidWorks to run in a window.
Using DxWnd[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\player[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be implemented via DxWnd. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Keyboard and mouse can be remapped to a controller via the Steam client. Be sure to uncheck "Allow Desktop Configuration in Launcher" under Controller Options. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | In-game dialogue is always subtitled, cutscene dialog is not. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | The game only outputs 640x480 at 60hz and 8-bit color. The 3D is rendered via RenderDroid and runs on the Sith engine. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | INSANE |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 133 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 34 MB | |
Video card (GPU) | 100% DirectX compatible PCI graphics card DirectX 5.2 compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.5 | |
Processor (CPU) | PowerPC 603e 120 MHz PowerPC 604 120 MHz |
|
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 32 MB |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).