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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Star Citizen
|
|
Cloud Imperium Games |
|
Behaviour Interactive |
|
IllFonic[1] |
|
Cloud Imperium Games |
|
Starengine |
Windows |
Early access |
Monetization |
One-time game purchase |
Modes |
Multiplayer |
Pacing |
Real-time |
Perspectives |
First-person, Third-person |
Controls |
Direct control |
Genres |
Action, MMO, Open world, Sandbox, Simulation, Shooter, Vehicle combat, Vehicle simulator |
Vehicles |
Flight, Hovercraft, Space flight |
Art styles |
Realistic |
Themes |
Sci-fi, Space |
Series |
Star Citizen |
|
General information
- List of known issues in latest live build
- RSI Community Forums
Availability
Monetization
Microtransactions
Game data
Configuration file(s) location
- PTU Settings are stored in
<path-to-game>\PTU\USER
Video
Ultrawide FOV fix[2]
|
In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.
- Change the game resolution to a 16:9 resolution. Save the settings and exit the game.
- Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
- Apply the change in FOV, then change back to your desired resolution and save.
- Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140
|
Disable TAA by editing a config file
|
- Go to the configuration file(s) location.
- Open
user.cfg file in a notepad.
- Add
r.TSAA=0 and save the changes.
- Alternatively, you can type this command into the game’s console.
|
Input
Default Bindings
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
8000 - 8020 |
UDP |
64090 - 64110 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes |
State |
Notes |
vorpX |
| 2D Game is currently not on official list, but listed on vorpx local profile factory list. |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
Audiokinetic Wwise |
Some modifications made to format |
Cutscenes |
Bink Video |
2022.05 |
Anti-cheat |
Easy Anti-Cheat |
Often corrupts between patches, if errors are encountered delete the EAC folder and reverify. |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
8.1 / Windows 10 (Latest Service Pack) |
10 (Latest Service Pack) |
Processor (CPU) |
Quad Core CPU - Intel: Sandy Bridge or later, AMD: Bulldozer or later
| Quad Core Intel Core i7-4770K |
System memory (RAM) |
16 GB |
16+ GB DDR4 |
Hard disk drive (HDD) |
80 GB |
80 GB SSD |
Video card (GPU) |
AMD Radeon HD7970 Nvidia GeForce GTX 680 3 GB of VRAM DirectX 11 compatible
| AMD Radeon R9 390 Nvidia GeForce GTX 980 4 GB of VRAM |
- These are estimated system requirements and may change for the final release of the game.
- The Public Telemetry can be used to get a more accurate representation of system performance.[4]
- As of patch 3.11, Star Citizen requires a computer with the ability to run AVX instructions.
- As of patch 3.17, Star Citizen requires DirectX 11.1 compatible graphics cards to run.[5]
Notes
References