User contributions
- 20:44, 5 March 2024 diff hist +2 m Chrome Fix minor error message typo
- 20:41, 5 March 2024 diff hist +316 m Chrome Add fix for potential startup crash after patching
- 10:06, 5 March 2024 diff hist +36 m Another World Amiga ROMs are included as a bonus now on GOG as well. current
- 10:05, 5 March 2024 diff hist -50 m Another World The 15th Anniversary Edition is no longer offered as a bonus on GOG.
- 19:36, 29 February 2024 diff hist -2 m Knights of Honor The game uses Direct3D 7, not 8.
- 18:16, 22 September 2023 (diff | hist) . . 0 . . Regarding API tracing on User talk:Wintersnowfall
- 18:14, 22 September 2023 (diff | hist) . . +45 . . Regarding API tracing on User talk:Wintersnowfall
- 18:13, 22 September 2023 (diff | hist) . . +245 . . Regarding API tracing on User talk:Wintersnowfall
- 18:08, 22 September 2023 (diff | hist) . . +103 . . Regarding API tracing on User talk:Wintersnowfall
- 13:28, 22 September 2023 diff hist 0 m Dangerous Waters The game uses Direct3D 8, not 9.
- 15:11, 27 June 2023 diff hist +4 m Ys: The Oath in Felghana The game ships both D3D8 and D3D9 executables.
- 13:45, 12 June 2023 diff hist +1 m Telltale Texas Hold 'Em The game uses Direct3D 8.
- 08:18, 12 June 2023 diff hist +2 m Warcraft III: Reign of Chaos Rewording/errata on microstutter fix
- 08:14, 12 June 2023 diff hist -3 m Massive Assault: Phantom Renaissance The game uses Direct3D 8, not 9.
- 20:53, 4 June 2023 diff hist +326 m Warcraft III: Reign of Chaos Added an alternative way of fixing microstutters with d3d8.
- 20:51, 14 May 2023 diff hist 0 m Arx Fatalis The game uses Direct3D 7, not 8
- 11:56, 12 May 2023 diff hist +8,271 N Smash up Derby Create stub page for Smash up Derby
- 05:56, 12 May 2023 diff hist +1 m Treasure Planet: Battle at Procyon The game uses Direct3D 8.
- 14:37, 2 May 2023 diff hist +1 m Desert Law The game uses Direct3D 8.
- 10:08, 2 May 2023 diff hist +1 m Freelancer The game uses Direct3D 8.
- 14:27, 27 April 2023 diff hist +1 m Supreme Ruler 2020 The game uses Direct3D 8.
- 15:55, 20 April 2023 diff hist 0 m The Moment of Silence The game uses Direct3D 8, not 9.
- 08:50, 14 April 2023 diff hist +377 Mobile Forces Add instructions on how to enable VSync and limit the game's physics calculations.
- 19:41, 31 March 2023 diff hist +49 m IL-2 Sturmovik: 1946 The game uses OpenGL and Direct3D 8, not Direct3D 9.
- 13:02, 31 March 2023 diff hist +3 m The Mysterious Island Digital releases, such as the one on itch.io, make use of Direct3D 9, not 8.
- 12:28, 31 March 2023 diff hist -3 m Warlords Battlecry II The game uses Direct3D 7, not 8.
- 12:04, 31 March 2023 diff hist +3 m 18 Wheels of Steel: Pedal to the Metal Digital releases, such as the one on GOG, make use of Direct3D 9, not 8.
- 15:40, 29 March 2023 diff hist +1 m Restaurant Empire The game uses Direct3D 8.
- 13:58, 29 March 2023 diff hist +1 m The I of the Dragon The game uses Direct3D 8.
- 15:43, 26 March 2023 diff hist +1 m Motor City Online The game uses Direct3D 8.
- 16:52, 20 March 2023 diff hist -2 m Journey to the Center of the Earth The game uses Direct3D 8, not 7.
- 16:42, 20 March 2023 diff hist +1 m Let's Ride! Silver Buckle Stables The game uses Direct3D 8. current
- 16:41, 20 March 2023 diff hist +1 m FireStarter The game uses Direct3D 8.
- 16:40, 20 March 2023 diff hist +1 m Hover Ace The game uses Direct3D 8.
- 14:31, 24 February 2023 diff hist +1 m Desert Thunder The game uses Direct3D 8.
- 09:25, 8 February 2023 diff hist +1 m American Conquest: Fight Back The game uses Direct3D 7.
- 09:24, 8 February 2023 diff hist +1 m American Conquest The game uses Direct3D 7.
- 09:09, 8 February 2023 diff hist -1 m Ghost Master The game uses OpenGL 1.4.
- 21:31, 5 February 2023 diff hist 0 m Konami Collector's Series: Castlevania & Contra The emulated game collection uses Direct3D 7, not 8.
- 18:41, 4 February 2023 diff hist +1 m O.R.B: Off-World Resource Base The game uses Direct3D 7.
- 18:21, 4 February 2023 diff hist +1 m Praetorians The game uses Direct3D 7.
- 18:07, 4 February 2023 diff hist -3 m Moto Racer 3 Games uses base Direct3D 8.
- 17:47, 4 February 2023 diff hist +1 m Haegemonia: The Solon Heritage The game uses Direct3D 8.
- 17:44, 4 February 2023 diff hist +1 m Haegemonia: Legions of Iron The game uses Direct3D 8.
- 17:30, 4 February 2023 diff hist +1 m Guilty Gear X2 Reload The game uses Direct3D 8.
- 17:27, 4 February 2023 diff hist +1 m Guilty Gear Isuka The game uses Direct3D 8.
- 15:27, 4 February 2023 diff hist -2 m For the Glory: A Europa Universalis Game The game uses Direct3D 7, not 8.
- 15:03, 2 February 2023 diff hist 0 m Gun Metal The game uses Direct3D 9, not 8.
- 20:22, 1 February 2023 diff hist -2 m Galactic Civilizations The game uses Direct3D 7, not 8.
- 19:25, 24 January 2023 diff hist +3 m Perimeter Digital releases, such as the one on GOG, make use of Direct3D 9, not 8.
- 18:22, 24 January 2023 diff hist +3 m Star Wolves Digital releases, such as the one on GOG, make use of Direct3D 9, not 8
- 19:48, 20 January 2023 diff hist -2 m Codename: Outbreak The game uses Direct3D 7, not 8.
- 20:03, 12 January 2023 diff hist -3 m Celtic Kings: Rage of War The game does not appear to use Direct3D.
- 19:47, 12 January 2023 diff hist 0 m Prince of Qin The game uses Direct3D 7, not 8.
- 19:06, 12 January 2023 diff hist +3 m Fahrenheit The digital release of the game (GOG) uses Direct3D 9, not 8. Unsure about the original retail version, so keeping both.
- 19:00, 12 January 2023 diff hist -2 m Heroes of Might and Magic IV The game uses Direct3D 7, not 8
- 13:49, 12 January 2023 diff hist -3 m Star Trek: Bridge Commander Makes no sense to list SM for D3D7.
- 13:43, 12 January 2023 diff hist -3 m Star Trek: Bridge Commander The game uses Direct3D 7, not 8.
- 13:33, 12 January 2023 diff hist 0 m Sacred The game uses Direct3D 7, not 8.
- 13:20, 12 January 2023 diff hist -2 m Might and Magic IX The game uses Direct3D 7, not 8.
- 13:10, 12 January 2023 diff hist -2 m Master of Orion III The game uses Direct3D 7, not 8.
- 19:41, 10 January 2023 diff hist 0 m Freedom Force vs. The 3rd Reich Unlike the first game in the series, it uses Direct3D 9, not 8.
- 12:21, 10 January 2023 diff hist +3 m AquaNox 2: Revelation Unsure about the original retail release, but with digital releases such as the one on GOG the game engine makes use of Direct3D 9, not 8.
- 11:30, 10 January 2023 diff hist -2 m Warlords Battlecry III The game uses Direct3D 7, not 8.
- 11:18, 10 January 2023 diff hist 0 m Army Men: RTS The game uses Direct3D 7, not 8.
- 11:14, 10 January 2023 diff hist +1 m Age of Wonders: Shadow Magic Both DDraw 7 and Direct3D 7 APIs are called for rendering - confirmed via trace. The game loads both d3d8 and d3d9 dlls on startup but does not use them in any meaningful way, as far as I can see.
- 11:12, 10 January 2023 diff hist -1 Age of Wonders: Shadow Magic Undo revision 1364060 by Wintersnowfall (talk) Tag: Undo
- 11:11, 10 January 2023 diff hist +1 m Age of Wonders: Shadow Magic Both DDraw 7 and Direct3D 7 APIs are called for rendering - confirmed via trace. The game loads both d3d8 and d3d9 dlls on startup but does not used them in any meaningful way, as far as I can see.
- 11:02, 10 January 2023 diff hist -2 m Age of Wonders: Shadow Magic Age of Wonders: Shadow Magic works on the same engine as Age of Wonders II, making use of DDraw 7, not Direct3D 8.