I've noticed in your edits that you've been using tracing.
I'd been looking for a way for probably a year or so and finally discovered dgvoodoo2 has an option for it.
Is that what you're using too, or some other method?
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I've noticed in your edits that you've been using tracing.
I'd been looking for a way for probably a year or so and finally discovered dgvoodoo2 has an option for it.
Is that what you're using too, or some other method?
Hello. For d3d tracing (+ playback and analysis) I only ever use apitrace: https://apitrace.github.io/.
But to determine which API a game is using is a far easier affair usually, because I'm a Linux user and I get information about the API level from D8VK/DXVK. For d3d before 8, I'll run a game with WINEDEBUG=+d3d and grep by WINE_FEATURE_LEVEL.
Does apitrace support D3D6 and older games (d3dim.dll)?
EDIT: I only have windows.