User contributions
- 16:03, 12 September 2020 diff hist +4 m Alan Wake's American Nightmare →API
- 16:02, 12 September 2020 diff hist -9 m Alan Wake's American Nightmare →API
- 16:02, 12 September 2020 diff hist +2 Alan Wake's American Nightmare →API: This game's renderer is DX9 only
- 16:01, 12 September 2020 diff hist -9 Alan Wake →API: This game has no DX10 support, renderer is DX9 only
- 23:43, 13 September 2019 diff hist -4 Gears 5 →API: There is no DX11 support in Gears 5
- 18:13, 12 August 2019 (diff | hist) . . +455 . . N Can't find any way to make in-game MSAA work with Visible Upgrade on Talk:Deus Ex: Invisible War
- 23:10, 29 July 2019 diff hist -2 Unravel Two →API
- 22:36, 15 July 2019 diff hist -70 m Syberia II →System requirements
- 22:34, 15 July 2019 diff hist -5 m Syberia II →System requirements
- 22:33, 15 July 2019 diff hist +97 Syberia II →System requirements
- 22:30, 15 July 2019 diff hist +3 Syberia II →API
- 20:17, 13 July 2019 diff hist +1 m Syberia →API
- 22:56, 13 December 2017 diff hist +44 m Call of Duty: WWII →Game won't start and won't even show splash screen
- 22:54, 13 December 2017 diff hist +532 Call of Duty: WWII →Issues fixed: Added the warning / fix for those trying to run the game via an NTFS link / junction
- 19:08, 6 December 2017 diff hist -38 Call of Duty 2 →Console commands: Removed a duplicate of cg_drawFPS
- 19:06, 6 December 2017 diff hist -2 Call of Duty 2 →Video settings: No borderless fullscreen option in game's settings
- 18:54, 19 October 2017 diff hist +19 m Tom Clancy's Ghost Recon Wildlands →Essential improvements
- 18:47, 19 October 2017 diff hist +44 Tom Clancy's Ghost Recon Wildlands →Skip intro videos: Added a remark about -nointro working with Steam version only.
- 00:14, 10 October 2017 (diff | hist) . . +146 . . N Adjust "XYZ" to match the setting in "GameUserSettings.ini" (i.e. 0-3) on Talk:Hellblade: Senua's Sacrifice
- 21:34, 4 October 2017 diff hist +58 Tacoma Added engine with version and API info
- 02:54, 10 September 2017 diff hist -306 m BioShock Infinite →Stuttering during gameplay
- 02:19, 10 September 2017 diff hist -12 m BioShock Infinite →Stuttering during gameplay
- 02:18, 10 September 2017 diff hist +331 BioShock Infinite →Stuttering during gameplay: Added a fourth method of fighting stuttering on modern Windows. This one is the only method which have any effect on my Win10 1703 / GTX 1080 machine.
- 00:03, 7 September 2017 diff hist -6 BioShock Infinite →Stuttering during gameplay: Corrected DefaultEngine.ini to XEngine.ini in "Texture Pool Size Fix
- 22:02, 24 August 2017 diff hist +500 BioShock 2 Remastered How about a thread with ~380 comments and a couple of other threads specifically mentioning crashing at any time? See refs.
- 21:50, 24 August 2017 diff hist +16 m BioShock 2 Remastered
- 21:48, 24 August 2017 diff hist +88 BioShock 2 Remastered Added a key point about the game constantly crashing to desktop on Windows 10. AFAIK there's no way of solving these crashes and judging from Steam discussions pretty much everyone have them.
- 17:48, 5 August 2017 diff hist -72 Far Cry 4 You can specify command line arguments in Uplay too these days, and "-skipintro" does in fact work with a Uplay version of FC4.
- 17:47, 5 August 2017 diff hist +72 m Far Cry 4 Undo revision 364864 by 46.39.245.110 (talk)
- 01:56, 21 June 2017 diff hist +5 Just Cause →API: Updated the API section
- 04:16, 23 April 2017 diff hist +69 Hitman: Contracts →API
- 03:59, 23 April 2017 diff hist +126 Hitman: Contracts →System requirements: Changed according to information from Readme.rtf
- 21:43, 22 April 2017 diff hist 0 Hitman 2: Silent Assassin →API: Demoted shader model version to the one which is actually in use here - see page discussion for details.
- 21:41, 22 April 2017 (diff | hist) . . +219 . . Shader version support on Talk:Hitman 2: Silent Assassin
- 23:34, 21 April 2017 diff hist 0 m Hitman 2: Silent Assassin →System requirements
- 23:34, 21 April 2017 diff hist +58 Hitman 2: Silent Assassin →System requirements: Fixed sysreqs based on the information from Readme.rtf of the game
- 23:30, 21 April 2017 (diff | hist) . . +170 . . N Shader version support on Talk:Hitman 2: Silent Assassin
- 23:24, 21 April 2017 diff hist +102 Hitman: Codename 47 →System requirements
- 23:12, 21 April 2017 diff hist +11 Hitman: Codename 47 →Audio settings
- 23:11, 21 April 2017 diff hist +6 Hitman: Codename 47 →API: Added API versions
- 01:20, 27 February 2017 diff hist +281 Max Payne Polygon seams in Windows 10
- 18:02, 27 November 2016 diff hist +12 m No Man's Sky →Video settings
- 18:01, 27 November 2016 diff hist +46 No Man's Sky Rephrased AA notes section to add TAA support.
- 00:32, 11 November 2016 diff hist +211 The Witcher Added the only known workaround for pixelated cut-scenes issue.
- 14:13, 4 June 2016 diff hist +16 m Mass Effect 2
- 01:17, 4 June 2016 diff hist 0 m Mass Effect 2
- 01:16, 4 June 2016 diff hist +2 m Mass Effect 2
- 01:14, 4 June 2016 diff hist +825 Mass Effect 2 →Issues fixed: Added another way of fixing a corrupt Origin installation of ME2.
- 23:54, 22 February 2016 diff hist +117 Syndicate (2012) Added the note on game's not being able to save its settings and campaign progress with the hack in Windows 10 from my personal experience.
- 20:15, 4 December 2015 diff hist +354 Deadlight Changed the missing audio fix to a more generic solution since the provided link to the files doesn't work right now. Old solution is commented out in the text.