User contributions
- 20:41, 5 March 2020 diff hist +24 Garfield Kart: Furious Racing →Video settings
- 14:47, 22 February 2020 diff hist +492 Sonic Forces →Video settings
- 01:49, 4 February 2020 diff hist +75 Marble It Up!
- 08:31, 10 January 2020 diff hist +476 Team Sonic Racing →Video settings
- 16:06, 7 January 2020 diff hist -570 Sonic & All-Stars Racing Transformed Those hacks are old and obsolete.
- 09:29, 12 June 2019 diff hist +468 Team Sonic Racing →Video settings
- 04:08, 11 June 2019 diff hist -14 Team Sonic Racing →Inconsistent Aspect Ratio support
- 04:05, 11 June 2019 diff hist +204 Team Sonic Racing →Issues fixed
- 01:30, 1 June 2019 diff hist +207 Team Sonic Racing →Video settings
- 01:29, 1 June 2019 diff hist 0 N File:TSR 4x3.png current
- 01:27, 1 June 2019 diff hist 0 N File:TSR 4x3 Open matte.png current
- 21:11, 30 May 2019 diff hist +384 Team Sonic Racing →Video settings
- 11:09, 27 May 2019 diff hist +169 Monopoly Plus →Video settings
- 11:50, 24 May 2019 diff hist -23 3SwitcheD →Field of view (FOV)
- 07:34, 24 May 2019 diff hist +1,083 3SwitcheD →Video settings
- 02:32, 30 April 2019 diff hist +187 The Lego Movie 2 Videogame →Video settings
- 02:27, 30 April 2019 diff hist +1 The Lego Movie 2 Videogame →Save game data location
- 02:26, 30 April 2019 diff hist +84 The Lego Movie 2 Videogame →Save game data location
- 02:25, 30 April 2019 diff hist +87 The Lego Movie 2 Videogame →Configuration file(s) location
- 08:58, 18 February 2019 diff hist +355 Yooka-Laylee Previous fix messed up the shadows, so updating the code to make the adjustment cleaner.
- 14:47, 25 September 2018 diff hist +4 The Incredibles →Windowed
- 14:47, 25 September 2018 diff hist -11 The Incredibles →Windowed
- 14:46, 25 September 2018 diff hist +44 The Incredibles →Save game data location
- 14:37, 25 September 2018 diff hist +483 The Incredibles Found the windowing method.
- 14:22, 25 September 2018 diff hist +48 The Incredibles Found the settings configuration to the game.
- 02:47, 12 August 2018 diff hist +67 Garfield Found the save data.
- 00:09, 7 August 2018 diff hist +156 Sonic Heroes →Video settings
- 22:12, 6 August 2018 diff hist +970 Sonic Heroes →Video settings
- 13:27, 10 June 2018 diff hist +243 Glossary:Widescreen resolution →Widescreen behavior
- 01:16, 28 March 2018 diff hist +292 TY the Tasmanian Tiger 3
- 02:38, 27 February 2018 diff hist +71 TY the Tasmanian Tiger 2 The FOV should be editable.
- 05:47, 25 February 2018 diff hist +271 TY the Tasmanian Tiger 2
- 05:46, 25 February 2018 diff hist 0 N File:TY2ControllerSettings.png current
- 05:46, 25 February 2018 diff hist 0 N File:TY2VideoSettings.png current
- 05:46, 25 February 2018 diff hist 0 N File:TY2AudioSettings.png current
- 05:45, 25 February 2018 diff hist 0 N File:TY2KeyboardSettings.png current
- 23:11, 22 February 2018 diff hist +237 TY the Tasmanian Tiger 2
- 17:14, 22 February 2018 diff hist +241 TY the Tasmanian Tiger
- 23:53, 9 December 2017 diff hist +113 Sonic Forces →Video settings
- 16:31, 4 September 2017 diff hist +55 Sonic & All-Stars Racing Transformed →Input settings
- 16:28, 4 September 2017 diff hist +3 Sonic & All-Stars Racing Transformed →Field of view (FOV)
- 16:28, 4 September 2017 diff hist +656 Sonic & All-Stars Racing Transformed →Field of view (FOV)
- 02:03, 30 August 2017 diff hist +498 Sonic Generations →Field of view (FOV)
- 02:47, 8 August 2017 diff hist +30 The Emperor's New Groove →Video settings
- 00:23, 8 August 2017 diff hist +587 The Emperor's New Groove →Video settings
- 00:21, 8 August 2017 diff hist +52 The Emperor's New Groove →Video settings
- 00:18, 8 August 2017 diff hist +97 The Emperor's New Groove →Save game data location
- 08:19, 11 June 2017 diff hist -2 Sonic & All-Stars Racing Transformed →Field of view (FOV)
- 08:18, 11 June 2017 diff hist +723 Sonic & All-Stars Racing Transformed →Video settings
- 23:03, 8 June 2017 diff hist -8 The Simpsons: Hit & Run →Video settings
- 05:49, 5 June 2017 diff hist +10 Sonic Lost World →Video settings
- 05:49, 5 June 2017 diff hist -8 Sonic Lost World →Video settings
- 05:49, 5 June 2017 diff hist +131 Sonic Lost World →Video settings
- 00:23, 28 May 2017 diff hist -25 Sonic Lost World →Field of view (FOV)
- 00:23, 28 May 2017 diff hist +39 Sonic Lost World →Field of view (FOV)
- 00:22, 28 May 2017 diff hist +139 Sonic Lost World Updating the FOV hack for the exe since I've managed to make the fix.
- 18:25, 24 May 2017 diff hist +4 Asphalt 8: Airborne →Video settings
- 18:23, 24 May 2017 diff hist +128 Asphalt 8: Airborne →Video settings
- 06:22, 23 May 2017 diff hist +660 Sonic the Hedgehog 4: Episode II →Video settings
- 01:09, 23 May 2017 diff hist +266 Yooka-Laylee →Field of view (FOV)
- 02:10, 21 May 2017 diff hist 0 Yooka-Laylee Forgot to update the code so it can run the way it's supposed to.
- 00:49, 21 May 2017 diff hist -6 Yooka-Laylee This is exactly what we want the custom fov executed.
- 22:17, 20 May 2017 diff hist 0 Yooka-Laylee It be more easier this way than setting a higher float value.
- 21:58, 20 May 2017 diff hist +267 Yooka-Laylee This should do without issues.
- 21:05, 20 May 2017 diff hist +33 Yooka-Laylee →Field of View
- 21:05, 20 May 2017 diff hist -317 Yooka-Laylee I found a code that would apply to all fov elements in the game.
- 19:55, 20 May 2017 diff hist +906 Yooka-Laylee Got the fov editable. If anyone has issues, I'll get the exe released so anyone can customize the field of vision.
- 04:23, 19 May 2017 diff hist -26 Sonic Generations →Field of view
- 04:05, 19 May 2017 diff hist +515 Sonic Generations →Video settings
- 04:48, 18 May 2017 diff hist +62 Family Guy: Back to the Multiverse →Video settings
- 04:48, 18 May 2017 diff hist +643 Family Guy: Back to the Multiverse →Video settings
- 04:43, 18 May 2017 diff hist -1 Sonic Riders →Video settings
- 17:30, 16 May 2017 diff hist +405 Sonic & Sega All-Stars Racing →Video settings
- 19:35, 12 May 2017 diff hist +570 Sonic Lost World Have the FOV in my cheat engine table I made.
- 04:11, 11 May 2017 diff hist +133 Sonic Generations →Video settings
- 17:50, 9 May 2017 diff hist +319 Sonic Riders →Field of view (FOV)
- 17:38, 9 May 2017 diff hist +1 Sonic Riders →Field of view (FOV)
- 06:55, 9 May 2017 diff hist +1,051 Sonic Riders I finally got field of view editable after working with the codes to allow vert+ aspect ratios.
- 12:43, 13 February 2017 diff hist +19 Sonic Heroes →Odd Vertex Paint rendering for the root ball in Frog Forest
- 12:33, 13 February 2017 diff hist +8 Sonic Heroes →Odd Vertex Paint rendering for the root ball in Frog Forest
- 12:14, 13 February 2017 diff hist +995 Sonic Heroes
- 10:03, 9 February 2017 diff hist +353 Sonic Heroes
- 18:40, 6 February 2017 diff hist +25 Sonic Heroes →Shadow's tornado effect is single sided
- 18:38, 6 February 2017 diff hist +458 Sonic Heroes →Issues fixed
- 21:24, 10 October 2016 diff hist +71 Sonic Heroes →Missing audio
- 22:02, 4 October 2016 diff hist +13 Sonic Heroes The Multiplayer battles play at 60fps, but the split screen doesn't.
- 21:07, 4 October 2016 diff hist -1 Sonic Heroes →Multiplayer Play All mode stops at the 2nd stage
- 21:07, 4 October 2016 diff hist +1,680 Sonic Heroes
- 18:39, 4 October 2016 diff hist 0 Sonic Heroes
- 14:38, 4 October 2016 diff hist -10 Sonic Heroes →Frame rate (FPS)
- 14:37, 4 October 2016 diff hist +11 Sonic Heroes →Frame rate (FPS)
- 15:14, 3 October 2016 diff hist 0 Sonic Heroes
- 17:57, 27 September 2016 diff hist 0 Sonic Heroes
- 03:53, 27 September 2016 diff hist -75 Sonic Heroes Now that the validation system bug has been fixed on WSGF, I've finally got to upload the full archive again.
- 14:04, 26 September 2016 diff hist +26 Sonic Heroes
- 13:39, 26 September 2016 diff hist +49 Sonic Heroes
- 06:56, 25 September 2016 diff hist +7 Sonic Heroes →Frame rate (FPS)
- 10:35, 23 September 2016 diff hist +28 Sonic Heroes →Frame rate (FPS)
- 10:04, 23 September 2016 diff hist -12 Sonic Heroes →Frame rate (FPS)
- 10:04, 23 September 2016 diff hist -1 Sonic Heroes →Frame rate (FPS)
- 09:55, 23 September 2016 diff hist +158 Sonic Heroes →Frame rate (FPS)
- 09:10, 23 September 2016 diff hist +1 Sonic Heroes →Frame rate (FPS)
- 16:29, 22 September 2016 diff hist +34 Sonic Heroes →Frame rate (FPS)
- 15:40, 22 September 2016 diff hist +10 Sonic Heroes →Frame rate (FPS)
- 15:39, 22 September 2016 diff hist +6 Sonic Heroes →Video settings
- 15:38, 22 September 2016 diff hist +36 Sonic Heroes →Video settings
- 15:35, 22 September 2016 diff hist +573 Sonic Heroes Found an offset that caps the multiplayer levels in 30fps.
- 09:33, 11 September 2016 diff hist 0 Sonic Heroes
- 15:22, 21 August 2016 diff hist 0 Sonic Heroes
- 14:52, 21 August 2016 diff hist 0 Sonic Heroes updated
- 23:22, 18 August 2016 diff hist 0 Sonic Heroes
- 11:31, 15 August 2016 diff hist 0 Sonic Heroes Updated
- 12:30, 14 August 2016 diff hist 0 Sonic Heroes Revised
- 17:52, 9 August 2016 diff hist 0 Sonic Heroes
- 10:52, 7 July 2016 diff hist -4 Sonic Heroes
- 19:15, 16 June 2016 diff hist +26 Sonic Heroes →Grand Metropolis Energy pipe glass see through walls
- 07:00, 16 June 2016 diff hist +4 Sonic Heroes Updated.
- 06:59, 16 June 2016 diff hist +66 Sonic Heroes →Issues fixed
- 03:10, 16 June 2016 diff hist +265 Sonic Heroes Adding a fix. The pipe
- 04:40, 30 May 2016 diff hist +2 Sonic Heroes
- 22:21, 27 May 2016 diff hist 0 Sonic Heroes →Issues fixed
- 22:21, 27 May 2016 diff hist 0 Sonic Heroes Updated
- 09:49, 23 May 2016 diff hist -14 Sonic Heroes →Issues fixed
- 09:48, 23 May 2016 diff hist -116 Sonic Heroes Undo revision 241098 by Brandondorf9999 (talk)
- 09:48, 23 May 2016 diff hist +116 Sonic Heroes →Field of view (FOV)
- 09:39, 23 May 2016 diff hist 0 Sonic Heroes That revision before the original reupload on the wsgf did not make the vertical fov to be adjusted using the cheat engine file provided.
- 08:18, 23 May 2016 diff hist +4 Sonic Heroes →Video settings
- 08:18, 23 May 2016 diff hist +54 Sonic Heroes →Video settings
- 08:17, 23 May 2016 diff hist +248 Sonic Heroes →Issues fixed
- 07:57, 23 May 2016 (diff | hist) . . +147 . . Field of View Section on Talk:Sonic Heroes
- 22:56, 22 April 2016 diff hist -4 Sonic Heroes →Issues fixed
- 22:31, 22 April 2016 diff hist -4 Sonic Heroes →Issues fixed
- 22:30, 22 April 2016 diff hist +28 Sonic Heroes →Issues fixed
- 22:28, 22 April 2016 diff hist +5 Sonic Heroes →Issues fixed
- 22:28, 22 April 2016 diff hist +20 Sonic Heroes →Issues fixed
- 22:27, 22 April 2016 diff hist +279 Sonic Heroes
- 21:11, 22 April 2016 diff hist +6 Sonic Heroes →Modding
- 17:24, 22 April 2016 diff hist +162 Sonic Heroes
- 01:23, 11 March 2016 diff hist +84 Sonic Heroes →Field of view (FOV)
- 21:07, 10 March 2016 diff hist +4 Sonic Lost World →Video settings
- 21:05, 10 March 2016 diff hist 0 Sonic Lost World
- 21:04, 10 March 2016 diff hist +466 Sonic Lost World
- 18:43, 10 March 2016 diff hist +17 Sonic Lost World →Video settings
- 18:35, 10 March 2016 diff hist +16 Sonic Lost World →Video settings
- 18:35, 10 March 2016 diff hist +210 Sonic Lost World →Video settings
- 18:23, 10 March 2016 diff hist +154 Sonic Lost World →Video settings
- 00:44, 13 December 2015 diff hist +92 Sonic Heroes
- 00:44, 13 December 2015 diff hist 0 N File:Sonic Heroes Subtitle Settings.png current
- 00:38, 13 December 2015 diff hist +22 Glossary:Field of view (FOV)
- 00:31, 13 December 2015 diff hist +16 Glossary:Field of view (FOV)
- 00:29, 13 December 2015 diff hist +32 Glossary:Field of view (FOV)
- 20:53, 7 December 2015 diff hist +87 Sonic Heroes
- 08:48, 30 November 2015 diff hist +8 Sonic Generations →Sonic GMI
- 06:26, 30 November 2015 diff hist +91 Sonic Generations →Video settings
- 03:08, 30 November 2015 diff hist +17 Sonic Heroes →Video settings
- 03:08, 30 November 2015 diff hist +152 Sonic Heroes →Video settings
- 01:30, 27 November 2015 diff hist -76 Need for Speed: Most Wanted →Video settings
- 01:13, 26 November 2015 diff hist +9 Sonic Heroes
- 01:10, 26 November 2015 diff hist +70 Sonic Heroes
- 01:07, 26 November 2015 diff hist +33 Sonic Heroes
- 01:04, 26 November 2015 diff hist +85 Sonic Heroes
- 21:53, 25 November 2015 diff hist -108 Sonic Heroes
- 00:14, 25 November 2015 diff hist +148 Sonic Heroes
- 18:21, 24 November 2015 diff hist -3 Sonic Heroes →Video settings
- 05:47, 24 November 2015 diff hist +14 Sonic Heroes →Video settings
- 05:45, 24 November 2015 diff hist -1 Sonic Heroes
- 05:43, 24 November 2015 diff hist +28 Sonic Heroes
- 05:42, 24 November 2015 diff hist +146 Sonic Heroes →Video settings
- 05:19, 26 July 2015 diff hist +15 Sonic Heroes
- 05:18, 26 July 2015 diff hist +377 Sonic Heroes →Video settings
- 21:10, 24 December 2014 diff hist +9 Sonic Heroes multimonitor, ultra widescreen and 21:9 should be possible to do thanks to the tools that will make that widescreen.
- 19:26, 15 March 2014 diff hist 0 File:NFSU2-videogeneral.png Brandondorf9999 uploaded a new version of "File:NFSU2-videogeneral.png": 4:3 display. This game uses open matte as it says on the wsgf website.
- 19:14, 15 March 2014 diff hist +162 Need for Speed: Underground 2 →Video settings
- 02:53, 14 January 2014 diff hist +57 Glossary:Field of view (FOV) adding 4:3 ratio since some games like these use open matte.