Difference between revisions of "Shift 2 Unleashed"
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{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Contemporary }} | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
− | {{Infobox game/row/taxonomy/series | Need for Speed: Shift }} | + | {{Infobox game/row/taxonomy/series | Need for Speed: Shift, Need for Speed }} |
|steam appid = 47920 | |steam appid = 47920 | ||
|steam appid side = | |steam appid side = | ||
Line 34: | Line 34: | ||
|lutris = shift-2-unleashed | |lutris = shift-2-unleashed | ||
|igdb = | |igdb = | ||
− | |mobygames = | + | |mobygames = 51321 |
|strategywiki = Shift 2: Unleashed | |strategywiki = Shift 2: Unleashed | ||
|wikipedia = Shift 2: Unleashed | |wikipedia = Shift 2: Unleashed | ||
Line 42: | Line 42: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game developed by [[Company:Slightly Mad Studios|Slightly Mad Studios]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the seventeenth entry in the ''[[Series:Need for Speed|Need for Speed]]'' series and the second entry in the ''[[Series:Need for Speed: Shift|Need for Speed: Shift]]'' duology. |
− | |release history = | + | Just like the [[Need for Speed: Shift|first game]], ''Shift 2'' focuses on on closed-circuit racing and have realistic car handling model. The game also added in-helmet camera, night-time racing, and the Autolog feature. |
+ | |||
+ | |release history = It was released in North America on March 29, 2011, followed by Europe on March 31, 2011. | ||
|current state = | |current state = | ||
Line 56: | Line 58: | ||
{{Availability/row| Retail | | Origin, activation, actlimit | | | Windows }} | {{Availability/row| Retail | | Origin, activation, actlimit | | | Windows }} | ||
{{Availability/row| Gamesplanet | 1395-1 | Origin, actlimit | | | Windows | unavailable }} | {{Availability/row| Gamesplanet | 1395-1 | Origin, actlimit | | | Windows | unavailable }} | ||
− | {{Availability/row| Games for Windows Marketplace | | GFWL | <ref>{{Refurl|url=https://www.engadget.com/es-2011-07-03-games-for-windows-marketplace-y-xbox-com-se-fusionan.html|title=Games for Windows Marketplace y Xbox.com se fusionan|date=19 August 2022}}</ref> | | Windows | unavailable }} | + | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url=https://www.engadget.com/es-2011-07-03-games-for-windows-marketplace-y-xbox-com-se-fusionan.html|title=Games for Windows Marketplace y Xbox.com se fusionan|date=19 August 2022}}</ref> | | Windows | unavailable }} |
{{Availability/row| Origin | need-for-speed/shift-2-unleashed | Origin, actlimit | | | Windows | unavailable}} | {{Availability/row| Origin | need-for-speed/shift-2-unleashed | Origin, actlimit | | | Windows | unavailable}} | ||
{{Availability/row| Steam | 47920 | Steam, actlimit | Includes free DLC pack. Redeemable on Origin as well. | Origin | Windows | unavailable}} | {{Availability/row| Steam | 47920 | Steam, actlimit | Includes free DLC pack. Redeemable on Origin as well. | Origin | Windows | unavailable}} | ||
}} | }} | ||
+ | {{ii}} This game is no longer available digitally. | ||
{{ii}} All versions require TAGES {{DRM|Solidshield}} with 5 machine activation limit. Online activation through EA servers is required. | {{ii}} All versions require TAGES {{DRM|Solidshield}} with 5 machine activation limit. Online activation through EA servers is required. | ||
Line 130: | Line 133: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[MLAA]] | |antialiasing notes = [[MLAA]] | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 147: | Line 153: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = The default mapped controls will be used for Drag and Standing Mile mode and will not use the user-mapped controls. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 173: | Line 179: | ||
|xbox prompts notes = Use the [https://community.pcgamingwiki.com/files/file/1451-360-controller-prompts-for-shift-2-unleashed/ 360 controller prompts] mod. | |xbox prompts notes = Use the [https://community.pcgamingwiki.com/files/file/1451-360-controller-prompts-for-shift-2-unleashed/ 360 controller prompts] mod. | ||
|impulse triggers = hackable | |impulse triggers = hackable | ||
− | |impulse triggers notes = Use [https://github.com/araghon007/X1nput/releases X1nput]<ref> | + | |impulse triggers notes = Use [https://github.com/araghon007/X1nput/releases X1nput]<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/b31frk/x1nput_20_xbox_one_controller_impulse_triggers_on/|title=X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game|date=May 2023}}</ref> |
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
Line 222: | Line 228: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 232: | Line 240: | ||
|subtitles = true | |subtitles = true | ||
|notes = Choice between metric and imperial measurements | |notes = Choice between metric and imperial measurements | ||
+ | |ref = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://dl1.wsyhn.com/CHS/3DM-NFS15-CHS&CHTPATCH.7z Translation by 3DM team] | ||
+ | |ref = | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 239: | Line 257: | ||
|audio = false | |audio = false | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Originally planned, but this language don't added in-game. |
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 248: | Line 267: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 256: | Line 276: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 264: | Line 285: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 272: | Line 294: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 280: | Line 303: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://www.gamevicio.com/traducao/traducao-de-need-for-speed-shift-2-unleashed-para-portugues-brasil/ download]. | ||
+ | |ref = | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 288: | Line 321: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 302: | Line 336: | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = false |
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
− | |online play notes = Game servers were shut down on August 31, 2021 | + | |online play notes = Game servers were shut down on August 31, 2021.<ref>{{Refurl|url=https://www.ea.com/legal/service-updates/i-q|title=Online Service Updates|date=2022-11-12|snippet=August 31, 2021<br><br>Need for Speed Shift 2: Unleashed for PC, PS3 and X360}}</ref> |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 371: | Line 405: | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Intermittent flickering in cockpit view on Nvidia Maxwell GPUs=== | ===Intermittent flickering in cockpit view on Nvidia Maxwell GPUs=== | ||
− | {{ii}} Players have reported an issue with Nvidia's [[Wikipedia:Maxwell (microarchitecture)|Maxwell]] video cards where a single black frame is rendered at random moments when using cockpit view.<ref> | + | {{ii}} Players have reported an issue with Nvidia's [[Wikipedia:Maxwell (microarchitecture)|Maxwell]] video cards where a single black frame is rendered at random moments when using cockpit view.<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/2yllui/is_it_possible_to_get_a_refund_on_a_steam_game_if/|title=Is it possible to get a refund on a steam game if it doesn't work? : pcgaming|date=May 2023}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=x88JWkcRyC0|title=NFS Shift 2 PC flickering problem on Nvidia geforce GTX 750 Ti - YouTube|date=May 2023}}</ref> |
+ | |||
+ | ===Force feedback issues=== | ||
+ | {{--}} Tyre grip is missing. | ||
==Issues fixed== | ==Issues fixed== | ||
− | + | A poster on NoGripRacing details numerous fixes for a number of problems [https://web.archive.org/web/20150619075103/http://www.nogripracing.com/forum/showpost.php?p=1329563&postcount=1 here], and is used as a source for some of the fixes below. | |
− | A poster on NoGripRacing details numerous fixes for a number of problems [https://web.archive.org/web/20150619075103/http://www.nogripracing.com/forum/showpost.php?p=1329563&postcount=1 here]. | ||
− | + | ===Crash to desktop when loading a race=== | |
+ | {{Fixbox|description=Install NVIDIA PhysX|fix= | ||
+ | #Go to {{code|{{p|game}}\install\PhysX\}} | ||
+ | #Run the <code>PhysX_SystemSoftware.exe</code> installer | ||
+ | #Restart the computer. | ||
+ | }} | ||
− | + | ===Settings do not save=== | |
− | + | To save settings, use the {{key|Shift}} key. However, there seems to be a bug in the game that reverts changed values to their old values. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Low graphics quality=== | |
− | + | {{Fixbox|description=Force anisotropic filtering to 16x through the graphics card's driver.|ref=|fix=}} | |
− | + | ||
− | + | ===Cars feel like "floating"=== | |
− | + | This is mostly caused by the default settings being very loose. See [http://www.nogripracing.com/forum/showthread.php?t=247568 this thread] for how to tweak them for more responsive handling. | |
− | |||
− | |||
− | |||
===Steering input lag=== | ===Steering input lag=== | ||
− | Input lag where the car doesn't respond for a significant amount of time while steering can be resolved by | + | Input lag where the car doesn't respond for a significant amount of time while steering can be resolved by changing the <code>DampeningEnabled="1"</code> string to <code>"0"</code> in <code>vehicleset_pc_custom_pad.xml</code> and re-selecting the "Custom" controller scheme in game.<ref>{{Refurl|url=http://www.nogripracing.com/forum/showpost.php?p=1329563&postcount=1|title=NoGripRacing Forums - View Single Post - The Shift 2 issues, bugs and solutions thread (PC version)|date=May 2023}}</ref> |
+ | |||
+ | This should work with the custom wheel file as well. Disable 'Allow Game To Adjust Settings' in the Logitech Profiler. | ||
===Low frame-rates in Origin version=== | ===Low frame-rates in Origin version=== | ||
Line 407: | Line 441: | ||
}} | }} | ||
− | === | + | ===Anti-aliasing not working=== |
− | + | Anti-aliasing in the game is software-based, and makes the 'classic' anti-aliasing not work. With ATI cards, the Morphological Filtering can be enabled in the driver, but at the cost of a significant performance drop. | |
− | |||
− | |||
− | |||
− | |||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 435: | Line 465: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Nvidia PhysX | ||
+ | |physics notes = | ||
+ | |audio = FMOD | ||
+ | |audio notes = API v4.32 (The soundbanks where the music stored was encrypted, while the sound effects one isn't.) | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Latest revision as of 14:58, 18 March 2024
Developers | |
---|---|
Slightly Mad Studios | |
Publishers | |
Electronic Arts | |
Engines | |
Madness Engine | |
Release dates | |
Windows | March 29, 2011 |
Reception | |
Metacritic | 84 |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Track racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed: Shift, Need for Speed |
Need for Speed: Shift | |
---|---|
Subseries of Need for Speed | |
Need for Speed: Shift | 2009 |
Shift 2 Unleashed | 2011 |
Shift 2 Unleashed is a singleplayer and multiplayer racing game developed by Slightly Mad Studios and published by Electronic Arts. It is the seventeenth entry in the Need for Speed series and the second entry in the Need for Speed: Shift duology.
Just like the first game, Shift 2 focuses on on closed-circuit racing and have realistic car handling model. The game also added in-helmet camera, night-time racing, and the Autolog feature.
It was released in North America on March 29, 2011, followed by Europe on March 31, 2011.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
(unavailable) | ||||
Games for Windows Marketplace (unavailable) | [1] | |||
Origin (unavailable) | ||||
Steam (unavailable) | Includes free DLC pack. Redeemable on Origin as well. |
- This game is no longer available digitally.
- All versions require TAGES Solidshield DRM with 5 machine activation limit. Online activation through EA servers is required.
DLC and expansion packs
Name | Notes | |
---|---|---|
PC DLC Pack | Free download containing the Legends Pack and the Speedhunters Pack, archived by EA here. Direct link for the patch for the physical release. Direct link for the patch for non-Origin digital releases. |
Essential improvements
Skip intro videos
Skip intro videos[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SHIFT 2 UNLEASHED\graphicsconfig.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47920/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SHIFT 2 UNLEASHED\profiles\default.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Can be adjusted via Racer_S Camera Control utility. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | MLAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The default mapped controls will be used for Drag and Standing Mile mode and will not use the user-mapped controls. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Option in "Advanced Control" Settings. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Use the 360 controller prompts mod. | |
Impulse Trigger vibration | Use X1nput[2] |
PlayStation controllers |
---|
Generic/other controllers | Racing wheels are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Vehicle, Sound Effects, Speech, Music and Online Player Mute available. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Choice between metric and imperial measurements | |||
Simplified Chinese | Translation by 3DM team | |||
Traditional Chinese | Originally planned, but this language don't added in-game. | |||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Polish | ||||
Brazilian Portuguese | Fan translation, download. | |||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Game servers were shut down on August 31, 2021.[3] |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Intermittent flickering in cockpit view on Nvidia Maxwell GPUs
- Players have reported an issue with Nvidia's Maxwell video cards where a single black frame is rendered at random moments when using cockpit view.[4][5]
Force feedback issues
- Tyre grip is missing.
Issues fixed
A poster on NoGripRacing details numerous fixes for a number of problems here, and is used as a source for some of the fixes below.
Crash to desktop when loading a race
Install NVIDIA PhysX |
---|
|
Settings do not save
To save settings, use the ⇧ Shift key. However, there seems to be a bug in the game that reverts changed values to their old values.
Low graphics quality
Force anisotropic filtering to 16x through the graphics card's driver. |
---|
Cars feel like "floating"
This is mostly caused by the default settings being very loose. See this thread for how to tweak them for more responsive handling.
Steering input lag
Input lag where the car doesn't respond for a significant amount of time while steering can be resolved by changing the DampeningEnabled="1"
string to "0"
in vehicleset_pc_custom_pad.xml
and re-selecting the "Custom" controller scheme in game.[6]
This should work with the custom wheel file as well. Disable 'Allow Game To Adjust Settings' in the Logitech Profiler.
Low frame-rates in Origin version
Disable Origin In-Game[citation needed] |
---|
|
Anti-aliasing not working
Anti-aliasing in the game is software-based, and makes the 'classic' anti-aliasing not work. With ATI cards, the Morphological Filtering can be enabled in the driver, but at the cost of a significant performance drop.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | FMOD | API v4.32 (The soundbanks where the music stored was encrypted, while the sound effects one isn't.) |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz AMD Athlon X2 64 2.4 GHz |
Intel Core 2 Duo E6600 2.4 GHz AMD Phenom 8400 Triple-Core |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 7 GB | 10 GB |
Video card (GPU) | Nvidia GeForce 8 Series ATI Radeon HD3000 Series 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47920) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Games for Windows Marketplace y Xbox.com se fusionan - last accessed on 19 August 2022
- ↑ X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game - last accessed on May 2023
- ↑ Online Service Updates - last accessed on 2022-11-12
- "August 31, 2021
Need for Speed Shift 2: Unleashed for PC, PS3 and X360"
- "August 31, 2021
- ↑ Is it possible to get a refund on a steam game if it doesn't work? : pcgaming - last accessed on May 2023
- ↑ NFS Shift 2 PC flickering problem on Nvidia geforce GTX 750 Ti - YouTube - last accessed on May 2023
- ↑ NoGripRacing Forums - View Single Post - The Shift 2 issues, bugs and solutions thread (PC version) - last accessed on May 2023