Difference between revisions of "Shadowrun Returns"
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|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Up to 8x [[MSAA]]. | + | |antialiasing notes = Up to 8x [[MSAA]]. |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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|color blind = unknown | |color blind = unknown | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
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|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 18:05, 23 December 2022
Developers | |
---|---|
Harebrained Schemes | |
Publishers | |
Paradox Interactive | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | July 25, 2013 |
macOS (OS X) | July 25, 2013 |
Linux | October 30, 2013 |
Reception | |
Metacritic | 76 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Isometric |
Genres | Tactical RPG |
Themes | Cyberpunk, Fantasy, North America |
Series | Shadowrun |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadowrun Returns is a singleplayer bird's-eye view and isometric Tactical RPG game in the Shadowrun series.
General information
- Official Shadowrun Returns Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Shadowrun Returns Deluxe | ||||
Epic Games Store | DRM-free when launched directly from executable. | |||
GOG.com | ||||
Green Man Gaming | Shadowrun Returns Deluxe | |||
Humble Store | Shadowrun Returns Deluxe | |||
Steam | Deluxe Edition also available. Can be played without Steam running.[2] Features Steam Workshop support and a level editor. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Harebrained Schemes\Shadowrun\ |
macOS (OS X) | ~/Library/Preferences/unity.Harebrained Schemes.Shadowrun.plist |
Linux | ~/.config/unity3d/Harebrained Schemes/Shadowrun/prefs |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Saves\ |
macOS (OS X) | ~/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves/ |
Linux | ~/.config/Harebrained Schemes/Shadowrun Returns/Saves/ |
Steam | <Steam-folder>/userdata/<user-id>/234650/remote/saves/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Also includes UI scaling mode, if graphics get too small on higher DPI displays. | ||
Field of view (FOV) | Can be zoomed-in/zoomed-out via mouse wheel. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8x MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
- Hold Alt to highlight interactable objects.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambient, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Official localization. | |||
Russian | Fan translation by ZoG Forum Team. | |||
Spanish |
Issues fixed
Audio hiccups/Dropped frames
Use -force-gfx-st launch option[3] |
---|
Use the |
Start-up crash on OS X
The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.
Edit Schemes.Shadowrun.plist[4] |
---|
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Screenmanager Is Fullscreen mode</key> <integer>0</integer> <key>Screenmanager Resolution Height</key> <integer>720</integer> <key>Screenmanager Resolution Width</key> <integer>1280</integer> <key>Settings.IsFullScreen</key> <integer>0</integer> <key>Settings.ResolutionFullScreen</key> <integer>7</integer> </dict> </plist> |
Start-up crash on Windows
If the game does not start at all, and instead shows the error message:
Oops! The game crashed! The crash report folder named <timestamp> next to game executable. It would be great if you'd send it to the developer of the game!
some have found out that deleting or renaming the UNCL.ttf
file in the C:\Windows\Fonts\
folder fixed it.
This seems to affect/apply to other Unity games too[1].
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile (DX9), see recommended settings in the vorpx forum profile introduction. |
Other information
Transfer save game between Steam and other versions
Transfer save game between Steam and DRM-free versions[5] |
---|
|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [6] | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 1.4 GHz, x86 or faster | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | Intel-based, 1.4 GHz, x86 or better | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, Linux Mint 17 | |
Processor (CPU) | 1.4 GHz, x86 or faster | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Notes
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ Verified by User:Vetle on 2016-03-20
- ↑ /r/ShadowrunReturns - Audio Hitching/Dropped Frames Fix
- ↑ Shadowrun Returns General Discussions - How To: Stop Start-up Crash on OS X
- ↑ Save-Game into the Steam SRR-Version
- ↑ Shadowrun Returns on GOG.com - last accessed on 2019-12-10
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."