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Difference between revisions of "Shadow Warrior Classic Redux"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Mouse look is incredibly wonky: Classic Redux is based on JFSW, not EDuke32 (maybe there are minor contributions from it, but the backbone is JonoF). Same for Megaton Edition.)
 
(54 intermediate revisions by 20 users not shown)
Line 3: Line 3:
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|General Arcade}}
 
{{Infobox game/row/developer|General Arcade}}
{{Infobox game/row/developer|3D Realms}}
+
{{Infobox game/row/developer|3D Realms|Original game}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Devolver Digital}}
 
{{Infobox game/row/publisher|Devolver Digital}}
Line 11: Line 11:
 
{{Infobox game/row/date|Windows|July 8, 2013}}
 
{{Infobox game/row/date|Windows|July 8, 2013}}
 
{{Infobox game/row/date|OS X|July 8, 2013}}
 
{{Infobox game/row/date|OS X|July 8, 2013}}
{{Infobox game/row/date|Linux|September 4, 2013|ref=<ref>[http://store.steampowered.com/news/11389/ News - Shadow Warrior Update Released]</ref>}}
+
{{Infobox game/row/date|Linux|September 4, 2013|ref=<ref>{{Refurl|url=https://store.steampowered.com/news/11389/|title=News - Shadow Warrior Update Released|date=May 2023}}</ref>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Asia, Comedy }}
 +
{{Infobox game/row/taxonomy/series            | Shadow Warrior }}
 
|steam appid  = 225160
 
|steam appid  = 225160
|gogcom page  = shadow_warrior_classic_redux
+
|gogcom id    = 1618073558
 +
|hltb        = 12702
 +
|igdb        = shadow-warrior-classic-redux
 +
|lutris      = shadow-warrior-classic-redux
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 61193
 
|wikipedia    = Shadow Warrior (1997 video game)#Versions
 
|wikipedia    = Shadow Warrior (1997 video game)#Versions
|winehq      =  
+
|winehq      = 17991
 +
|license      = commercial
 
}}
 
}}
{{Series|Shadow Warrior}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Updated version of [[Shadow Warrior]]. Includes both expansions (Wanton Destruction, Twin Dragon) and the original game running through [[DOSBox]]
+
|introduction      = '''''Shadow Warrior Classic Redux''''' is an updated version of the 1997 [[Glossary:FPS|first-person shooter]] ''[[Shadow Warrior (1997)|Shadow Warrior]]'' with its ''Twin Dragon'' and ''Wanton Destruction'' expansions. It includes remastered visuals, widescreen support, modern controller support and a copy of the original game running in [[DOSBox]]. However, multiplayer has been removed.
{{--}} No multiplayer (use the original [[Shadow Warrior]])
+
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.devolverdigital.com/games/page/ Devolver Digital]
+
{{GOG.com links|1618073558|shadow_warrior_series|for game series}}
{{GOG.com links|shadow_warrior_classic_redux|shadow_warrior_series|for game series}}
+
{{mm}} [https://steamcommunity.com/app/225160/discussions/ Steam Community Discussions]
{{mm}} [http://steamcommunity.com/app/225160/discussions/ Steam Community Discussions]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GOG | shadow_warrior_classic_redux | DRM-free |  |  | Windows, OS X }}
+
{{Availability/row| GOG.com | shadow_warrior_classic_redux | DRM-free |  |  | Windows, OS X, Linux }}
{{Availability/row| GMG | shadow-warrior-classic-redux | Steam |  |  | Windows, OS X, Linux }}
 
 
{{Availability/row| Humble | shadow-warrior-classic-redux | Steam |  |  | Windows, OS X, Linux }}
 
{{Availability/row| Humble | shadow-warrior-classic-redux | Steam |  |  | Windows, OS X, Linux }}
 
{{Availability/row| Steam | 225160 | Steam |  |  | Windows, OS X, Linux }}
 
{{Availability/row| Steam | 225160 | Steam |  |  | Windows, OS X, Linux }}
 
}}
 
}}
{{ii}} All Linux versions require {{DRM|Steam}}.
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Delete/rename video files|ref={{cn|date=July 2016}}}}
+
# Go to {{file|{{p|game}}\gameroot\video|folder}}
# Go to <code>{{p|game}}\gameroot\video\</code>
+
# Delete or rename {{file|3drLogo.ivf}} and {{file|wang.ivf}}.
# Delete or rename <code>3drLogo.ivf</code> and <code>wang.ivf</code>.
 
 
}}
 
}}
  
Line 51: Line 68:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\gameroot\sw-redux.cfg|{{p|game}}\gameroot\sw-redux-local.cfg}}
+
{{Game data/config|Windows|{{p|game}}\gameroot\sw-redux.cfg|{{p|game}}\gameroot\sw-redux-local.cfg}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|}}
{{Game data/row|Linux|{{p|game}}/gameroot/sw-redux.cfg|{{p|game}}/gameroot/sw-redux-local.cfg}}
+
{{Game data/config|Linux|{{p|game}}/gameroot/sw-redux.cfg|{{p|game}}/gameroot/sw-redux-local.cfg}}
 
}}
 
}}
 
{{XDG|unknown}}
 
{{XDG|unknown}}
Line 59: Line 76:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\gameroot\game0_#.sav}}
+
{{Game data/saves|Windows|{{p|game}}\gameroot\game0_#.sav}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Linux|}}
 +
{{Game data/saves|GOG.com|{{p|game}}\*.sav}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = false
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Shadow Warrior Classic Redux Video.png|In-game video settings.}}
 
{{Image|Shadow Warrior Classic Redux Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/shadow-warrior-classic-redux/en
+
|wsgf link                  = https://www.wsgf.org/dr/shadow-warrior-classic-redux/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
Line 93: Line 115:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          = Maximum horizontal resolution is 1920 pixels.
+
|4k ultra hd notes          = Ultra HD resolutions crash the game.
|fov                        = true
+
|fov                        = hackable
|fov notes                  = 60-145° (in-game slider has no numbers).
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 104: Line 126:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 110: Line 135:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = Frame rate cap is fully configurable.
 
|120 fps notes              = Frame rate cap is fully configurable.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{ii}} The FOV value set by in-game slider does not correspond with real FOV.
 +
{{ii}} The game uses horizontal FOV.
 +
{{Fixbox|description=Edit swcr.exe|fix=
 +
# Go to {{file|{{p|game}}|folder}}.
 +
# Open {{file|swcr.exe}} with a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD].
 +
# Do a search for {{code|81 7D FC 91 00 00 00}}.
 +
# Change the {{code|91 00}} bytes to {{code|FF FF}}.
 +
# Do a search for {{code|00 00 70 42 00 00 11 43}}.
 +
# Change the {{code|43}} byte to {{code|45}}
 +
# Go to {{file|{{p|game}}\data{{file|}}}}
 +
# Open {{file|video.rml}} with a text editor.
 +
# Do a search for {{code|<nowiki>max="145"</nowiki>}}
 +
# Change {{code|145}} to you prefered FOV value (the value of 130 should be roughly equal to 110 horizontal FOV and the value of 155 should be roughly equal to 120 horizontal FOV).
 +
# Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}}
 +
# Launch the game, go to {{code|Options\Video settings}} and push the FOV slider all the way to the right.
 +
 
 +
'''Note'''
 +
{{ii}} FOV value in config decreases by 1 every game launch. To resolve this issue, set {{file|sw-redux-local.cfg}} attributes to read-only.
 +
 
 +
}}
 +
 
 +
==Input==
 
{{Image|Shadow Warrior Classic Redux Remapping.png|In-game key/button map settings.}}
 
{{Image|Shadow Warrior Classic Redux Remapping.png|In-game key/button map settings.}}
 
{{Image|Shadow Warrior Classic Redux Mouse.png|In-game mouse settings.}}
 
{{Image|Shadow Warrior Classic Redux Mouse.png|In-game mouse settings.}}
 
{{Image|Shadow Warrior Classic Redux Gamepad.png|In-game gamepad settings.}}
 
{{Image|Shadow Warrior Classic Redux Gamepad.png|In-game gamepad settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 129: Line 178:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 
|button prompts            = false
 
|button prompts            = false
 
|button prompts notes      =  
 
|button prompts notes      =  
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|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = true
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Shadow Warrior Classic Redux Audio.png|In-game audio settings.}}
 
{{Image|Shadow Warrior Classic Redux Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sound FX, Music.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Croatian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Fan translation, [https://drive.google.com/file/d/1nBvYH8kaagKAluTq33M2KuSyk88Xw_OY/view?usp=share_link Download]. Note: Works fine with GOG release, causes random crash to desktop with the Steam version. Translator is still looking for what is causing the crash with the Steam version.
 +
  |fan       = true
 
}}
 
}}
 
}}
 
}}
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{{ii}} For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
 
{{ii}} For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
  
{{Fixbox|1=
+
{{Fixbox|description=Change the mouse X/Y scaling|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Change the mouse X/Y scaling|ref={{cn|date=July 2016}}}}
+
# Go to {{file|{{p|game}}\gameroot|folder}}.
# Go to {{code|{{p|game}}\gameroot}}.
+
# Open {{file|sw-redux.cfg}} with a text editor and find the lines {{code|MouseScaleX}} and {{code|MouseScaleY}} and change the numbers next to the text to the following:
# Open {{code|sw-redux.cfg}} with a text editor and find the lines {{code|MouseScaleX}} and {{code|MouseScaleY}} and change the numbers next to the text to the following:
+
#* <code>MouseScaleX = 4</code>
#* <code>MouseScaleX = 3</code>
 
 
#* <code>MouseScaleY = 2</code>
 
#* <code>MouseScaleY = 2</code>
 
# Save the changes made and close the file.
 
# Save the changes made and close the file.
 +
{{ii}} While this will result in equal axis, the games mouselook is never going to be perfect as it has a large deadzone, it's built on a very old version of JFSW and can't be corrected. Modern source ports such as BuildGDX have proper 1:1 mouselook without deadzone issues.
 +
}}
 +
 +
===Display incorrectly scaled/cut off when using Windows display scaling===
 +
{{ii}} If the display scaling in Windows is set to something other than 100%, this game will not properly compensate for that as most games do.
 +
 +
{{Fixbox|description=Enable scaling override for game executable|fix=
 +
# Go to {{file|{{p|game}}\bin|folder}}.
 +
# Right-click on {{code|sw.exe}} and select "Properties".
 +
# Click "Change high DPI settings" button.
 +
# Check "Override high DPI scaling" checkbox. Ensure dropdown is set to "Application".
 +
# Hit "OK" to save changes.
 
}}
 
}}
  
Line 204: Line 305:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 2.x
+
|wing                  =
 +
|wing notes            =
 +
|opengl versions        = 2
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
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|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|metal support          =
|vulkan support notes   =  
+
|metal support notes    =
 +
|vulkan versions        =  
 +
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes     =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  
Line 242: Line 358:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP, Vista
+
|minOS    = XP
 
|minCPU  = 1.5 GHz
 
|minCPU  = 1.5 GHz
 
|minRAM  = 512 MB
 
|minRAM  = 512 MB
Line 250: Line 366:
 
|minDX    = 7
 
|minDX    = 7
  
|recOS    = XP, Vista, 7
+
|recOS    = Vista, 7
 
|recCPU  = 1.8 GHz
 
|recCPU  = 1.8 GHz
 
|recRAM  = 1 GB
 
|recRAM  = 1 GB
|recHD    = 650 MB
+
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 
|recDX    = 9
 
|recDX    = 9
Line 271: Line 387:
 
|recCPU  = 1.8 GHz
 
|recCPU  = 1.8 GHz
 
|recRAM  = 2 GB
 
|recRAM  = 2 GB
|recHD    = 400 MB
+
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
|recVRAM  = 256 MB
+
|recVRAM  =  
 
}}
 
}}
  
Line 286: Line 402:
 
|minVRAM  = 256 MB
 
|minVRAM  = 256 MB
  
|recOS    = Ubuntu 12.04
+
|recOS    =  
 
|recCPU  = 1.8 GHz
 
|recCPU  = 1.8 GHz
 
|recRAM  = 2 GB
 
|recRAM  = 2 GB
|recHD    = 400 MB
+
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
|recVRAM  = 256 MB
+
|recVRAM  =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 20:23, 1 April 2024

Shadow Warrior Classic Redux
Shadow Warrior Classic Redux cover
Developers
General Arcade
Original game 3D Realms
Publishers
Devolver Digital
Engines
Build
Release dates
Windows July 8, 2013
macOS (OS X) July 8, 2013
Linux September 4, 2013[1]
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Asia, Comedy
Series Shadow Warrior
Shadow Warrior Classic Redux on HowLongToBeat
Shadow Warrior Classic Redux on IGDB
Shadow Warrior Classic Redux on MobyGames
Shadow Warrior Classic Redux on Wikipedia
Shadow Warrior
Shadow Warrior (1997) 1997
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013
Viscera Cleanup Detail: Shadow Warrior 2013
Shadow Warrior 2 2016
Shadow Warrior 3 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Shadow Warrior Classic Redux is an updated version of the 1997 first-person shooter Shadow Warrior with its Twin Dragon and Wanton Destruction expansions. It includes remastered visuals, widescreen support, modern controller support and a copy of the original game running in DOSBox. However, multiplayer has been removed.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\gameroot\video
  2. Delete or rename 3drLogo.ivf and wang.ivf.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\gameroot\sw-redux.cfg[Note 1]
<path-to-game>\gameroot\sw-redux-local.cfg[Note 1]
macOS (OS X)
Linux <path-to-game>/gameroot/sw-redux.cfg
<path-to-game>/gameroot/sw-redux-local.cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\gameroot\game0_#.sav[Note 1]
macOS (OS X)
Linux
GOG.com <path-to-game>\*.sav

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Multi-monitor resolutions crash the game.
Ultra-widescreen
4K Ultra HD
Ultra HD resolutions crash the game.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate cap is fully configurable.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

The FOV value set by in-game slider does not correspond with real FOV.
The game uses horizontal FOV.
Edit swcr.exe
  1. Go to <path-to-game>.
  2. Open swcr.exe with a hex editor, such as HxD.
  3. Do a search for 81 7D FC 91 00 00 00.
  4. Change the 91 00 bytes to FF FF.
  5. Do a search for 00 00 70 42 00 00 11 43.
  6. Change the 43 byte to 45
  7. Go to <path-to-game>\data
  8. Open video.rml with a text editor.
  9. Do a search for max="145"
  10. Change 145 to you prefered FOV value (the value of 130 should be roughly equal to 110 horizontal FOV and the value of 155 should be roughly equal to 120 horizontal FOV).
  11. Change the step="5" to step="1"
  12. Launch the game, go to Options\Video settings and push the FOV slider all the way to the right.

Note

FOV value in config decreases by 1 every game launch. To resolve this issue, set sw-redux-local.cfg attributes to read-only.

Input

In-game key/button map settings.
In-game key/button map settings.
In-game mouse settings.
In-game mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Sound FX, Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Croatian
Fan translation, Download. Note: Works fine with GOG release, causes random crash to desktop with the Steam version. Translator is still looking for what is causing the crash with the Steam version.

Issues unresolved

Changed settings not saving

Settings do not persist after exiting the game.

Issues fixed

Mouse look is incredibly wonky

For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed]
  1. Go to <path-to-game>\gameroot.
  2. Open sw-redux.cfg with a text editor and find the lines MouseScaleX and MouseScaleY and change the numbers next to the text to the following:
    • MouseScaleX = 4
    • MouseScaleY = 2
  3. Save the changes made and close the file.
While this will result in equal axis, the games mouselook is never going to be perfect as it has a large deadzone, it's built on a very old version of JFSW and can't be corrected. Modern source ports such as BuildGDX have proper 1:1 mouselook without deadzone issues.

Display incorrectly scaled/cut off when using Windows display scaling

If the display scaling in Windows is set to something other than 100%, this game will not properly compensate for that as most games do.
Enable scaling override for game executable
  1. Go to <path-to-game>\bin.
  2. Right-click on sw.exe and select "Properties".
  3. Click "Change high DPI settings" button.
  4. Check "Override high DPI scaling" checkbox. Ensure dropdown is set to "Application".
  5. Hit "OK" to save changes.

Other information

API

Technical specs Supported Notes
OpenGL 2
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Interface libRocket

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.5 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 650 MB
Video card (GPU) 256 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) 256 MB of VRAM


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. News - Shadow Warrior Update Released - last accessed on May 2023