Difference between revisions of "Shadow Warrior Classic Redux"
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m (→Mouse look is incredibly wonky: Classic Redux is based on JFSW, not EDuke32 (maybe there are minor contributions from it, but the backbone is JonoF). Same for Megaton Edition.) |
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{{Infobox game/row/date|Windows|July 8, 2013}} | {{Infobox game/row/date|Windows|July 8, 2013}} | ||
{{Infobox game/row/date|OS X|July 8, 2013}} | {{Infobox game/row/date|OS X|July 8, 2013}} | ||
− | {{Infobox game/row/date|Linux|September 4, 2013|ref=<ref> | + | {{Infobox game/row/date|Linux|September 4, 2013|ref=<ref>{{Refurl|url=https://store.steampowered.com/news/11389/|title=News - Shadow Warrior Update Released|date=May 2023}}</ref>}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 31: | Line 31: | ||
|lutris = shadow-warrior-classic-redux | |lutris = shadow-warrior-classic-redux | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 61193 |
|wikipedia = Shadow Warrior (1997 video game)#Versions | |wikipedia = Shadow Warrior (1997 video game)#Versions | ||
|winehq = 17991 | |winehq = 17991 | ||
Line 37: | Line 37: | ||
}} | }} | ||
− | ''' | + | {{Introduction |
− | + | |introduction = '''''Shadow Warrior Classic Redux''''' is an updated version of the 1997 [[Glossary:FPS|first-person shooter]] ''[[Shadow Warrior (1997)|Shadow Warrior]]'' with its ''Twin Dragon'' and ''Wanton Destruction'' expansions. It includes remastered visuals, widescreen support, modern controller support and a copy of the original game running in [[DOSBox]]. However, multiplayer has been removed. | |
− | + | ||
− | + | |release history = | |
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | |||
{{GOG.com links|1618073558|shadow_warrior_series|for game series}} | {{GOG.com links|1618073558|shadow_warrior_series|for game series}} | ||
{{mm}} [https://steamcommunity.com/app/225160/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/225160/discussions/ Steam Community Discussions] | ||
Line 77: | Line 79: | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
{{Game data/saves|Linux|}} | {{Game data/saves|Linux|}} | ||
+ | {{Game data/saves|GOG.com|{{p|game}}\*.sav}} | ||
}} | }} | ||
Line 148: | Line 151: | ||
# Do a search for {{code|00 00 70 42 00 00 11 43}}. | # Do a search for {{code|00 00 70 42 00 00 11 43}}. | ||
# Change the {{code|43}} byte to {{code|45}} | # Change the {{code|43}} byte to {{code|45}} | ||
− | # Go to {{file|{{p|game}}\data{{file|}} | + | # Go to {{file|{{p|game}}\data{{file|}}}} |
# Open {{file|video.rml}} with a text editor. | # Open {{file|video.rml}} with a text editor. | ||
# Do a search for {{code|<nowiki>max="145"</nowiki>}} | # Do a search for {{code|<nowiki>max="145"</nowiki>}} | ||
Line 154: | Line 157: | ||
# Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}} | # Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}} | ||
# Launch the game, go to {{code|Options\Video settings}} and push the FOV slider all the way to the right. | # Launch the game, go to {{code|Options\Video settings}} and push the FOV slider all the way to the right. | ||
+ | |||
+ | '''Note''' | ||
{{ii}} FOV value in config decreases by 1 every game launch. To resolve this issue, set {{file|sw-redux-local.cfg}} attributes to read-only. | {{ii}} FOV value in config decreases by 1 every game launch. To resolve this issue, set {{file|sw-redux-local.cfg}} attributes to read-only. | ||
+ | |||
}} | }} | ||
Line 253: | Line 259: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Croatian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Fan translation, [https://drive.google.com/file/d/1nBvYH8kaagKAluTq33M2KuSyk88Xw_OY/view?usp=share_link Download]. Note: Works fine with GOG release, causes random crash to desktop with the Steam version. Translator is still looking for what is causing the crash with the Steam version. | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
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#* <code>MouseScaleY = 2</code> | #* <code>MouseScaleY = 2</code> | ||
# Save the changes made and close the file. | # Save the changes made and close the file. | ||
− | {{ii}} While this will result in equal axis, the games mouselook is never going to be perfect as it has a large deadzone, it's built on a very old version of | + | {{ii}} While this will result in equal axis, the games mouselook is never going to be perfect as it has a large deadzone, it's built on a very old version of JFSW and can't be corrected. Modern source ports such as BuildGDX have proper 1:1 mouselook without deadzone issues. |
}} | }} | ||
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|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= true | |linux 32-bit executable= true |
Latest revision as of 20:23, 1 April 2024
Developers | |
---|---|
General Arcade | |
Original game | 3D Realms |
Publishers | |
Devolver Digital | |
Engines | |
Build | |
Release dates | |
Windows | July 8, 2013 |
macOS (OS X) | July 8, 2013 |
Linux | September 4, 2013[1] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Asia, Comedy |
Series | Shadow Warrior |
Shadow Warrior | |
---|---|
Shadow Warrior (1997) | 1997 |
Shadow Warrior Classic Redux | 2013 |
Shadow Warrior (2013) | 2013 |
Viscera Cleanup Detail: Shadow Warrior | 2013 |
Shadow Warrior 2 | 2016 |
Shadow Warrior 3 | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadow Warrior Classic Redux is an updated version of the 1997 first-person shooter Shadow Warrior with its Twin Dragon and Wanton Destruction expansions. It includes remastered visuals, widescreen support, modern controller support and a copy of the original game running in DOSBox. However, multiplayer has been removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\gameroot\sw-redux.cfg[Note 1] <path-to-game>\gameroot\sw-redux-local.cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>/gameroot/sw-redux.cfg <path-to-game>/gameroot/sw-redux-local.cfg |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\gameroot\game0_#.sav[Note 1] |
macOS (OS X) | |
Linux | |
GOG.com | <path-to-game>\*.sav |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Multi-monitor resolutions crash the game. | ||
Ultra-widescreen | |||
4K Ultra HD | Ultra HD resolutions crash the game. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap is fully configurable. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- The FOV value set by in-game slider does not correspond with real FOV.
- The game uses horizontal FOV.
Edit swcr.exe |
---|
Note
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX, Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Croatian | Fan translation, Download. Note: Works fine with GOG release, causes random crash to desktop with the Steam version. Translator is still looking for what is causing the crash with the Steam version. |
Issues unresolved
Changed settings not saving
Settings do not persist after exiting the game.
Issues fixed
Mouse look is incredibly wonky
- For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed] |
---|
|
Display incorrectly scaled/cut off when using Windows display scaling
- If the display scaling in Windows is set to something other than 100%, this game will not properly compensate for that as most games do.
Enable scaling override for game executable |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Interface | libRocket |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 1.5 GHz | 1.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 650 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | 10.8 |
Processor (CPU) | 1.5 GHz | 1.8 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 650 MB | |
Video card (GPU) | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1.5 GHz | 1.8 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ News - Shadow Warrior Update Released - last accessed on May 2023