Difference between revisions of "Resident Evil Zero HD Remaster"
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==Essential improvements== | ==Essential improvements== | ||
− | ===[http://steamcommunity.com/app/ | + | ===[http://steamcommunity.com/app/339340/discussions/0/451851477867698955/ Door skip mod]=== |
{{ii}} This mod created by Sectus removes the lengthy door-loading sequences. | {{ii}} This mod created by Sectus removes the lengthy door-loading sequences. | ||
Revision as of 23:53, 20 January 2016
Developers | |
---|---|
Capcom | |
Engines | |
MT Framework | |
Release dates | |
Windows | January 19, 2016 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Includes redone lighting, upscaled and enhanced textures, a new optional control scheme (tank controls are optional), a new "Wesker" mode, new outfits, and 60FPS support.
- Door-loading sequences are unskippable. Use Door Skip Mod to fix this.
- Film grain forced on.
- When using 30/60FPS cap game speed is tied to frame rate and will slow down underneath that limit. To fix lag, try turning off AA, and lower the Shadow Quality from High to Medium.
- Internal rendering resolution is forced at 1920x1440, which can cause performance issues on some low-medium range systems.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Steam |
- All versions require Steam.
Essential improvements
Door skip mod
- This mod created by Sectus removes the lengthy door-loading sequences.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/339340/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/339340/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
Player can toggle between original 4:3 or cropped pan-and-scan 16:9. The game uses pre-rendered backgrounds which are all stuck in 4:3.
In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. Unfortunately, many areas are still cropped on the top or bottom in 16:9, so some way want to choose 4:3 original aspect ratio. FMVs and in-game cutscenes are also better in 16:9 mode (in 4:3 mode for in-game cutscenes, there is a unnecessary pillarbox on the left and right side).
While 4:3 mode is recommended for REmake, Zero is slightly more optimized for 16:9.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows® 7 SP1 / Windows® 8.1 | Windows® 7 SP1 / Windows® 8.1 |
Processor (CPU) | Intel® Core™ 2 Duo 2.4 GHz, or better | Intel® Core™ 2 Quad 2.7 GHz, or better |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 23 GB | 23 GB |
Video card (GPU) | NVIDIA® GeForce® GTX260, or better DirectX Version 9.0c compatible | NVIDIA® GeForce® GTX 560, or better DirectX Version 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/339340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (339340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.