Difference between revisions of "Quake II RTX"
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==Essential improvements== | ==Essential improvements== | ||
===Enable original soundtrack=== | ===Enable original soundtrack=== | ||
− | {{ii}} RTX version doesn't include music from original CD version. | + | {{ii}} The RTX version doesn't include the music from the original CD version but you can install it if you the music files. Unfortunately the official digital versions of Quake II don't seem to have the music files anymore presumably due to licensing issues. So the official way would be to buy the game on disc to get the music files. The unoffial way is to do a Google search for the music files. Instructions how to install the music files can be found [https://github.com/NVIDIA/Q2RTX#music-playback-support here]. Linux users have copy the music files to ~/.quake2rtx/baseq2/music instead of the game directory mentioned in the official guide. |
==Game data== | ==Game data== |
Revision as of 16:56, 1 December 2022
This page is for the ray-tracing capable version. For the original 1997 game, see Quake II.
Developers | |
---|---|
Lightspeed Studios | |
Publishers | |
Nvidia | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | June 6, 2019 |
Linux | June 6, 2019 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | FPS |
Art styles | Stylized |
Themes | Sci-fi |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Official website | ||||
GOG.com | ||||
Steam | Can be played without Steam running. |
Version differences
- When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original Quake II need to be located during initial installation process.[1]
- If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the
.pak
files from original'sbaseq2
directory to RTXbaseq2
directory.
Essential improvements
Enable original soundtrack
- The RTX version doesn't include the music from the original CD version but you can install it if you the music files. Unfortunately the official digital versions of Quake II don't seem to have the music files anymore presumably due to licensing issues. So the official way would be to buy the game on disc to get the music files. The unoffial way is to do a Google search for the music files. Instructions how to install the music files can be found here. Linux users have copy the music files to ~/.quake2rtx/baseq2/music instead of the game directory mentioned in the official guide.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\q2config.cfg[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/q2config.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\save\[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/save/ |
- 14 manual save slots + 1 autosave slot + 1 quicksave slot available.
- Patch 1.6 invalidates all save files from previous versions.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Linux and Windows cloud saves are independent. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- or Hor+, see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | 80-120 | ||
Windowed | Freely resizeable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x (not configurable) in RTX mode; 8x (configurable with the gl_anisotropy console variable) in OpenGL mode. |
||
Anti-aliasing (AA) | Resolution scale up to 200%, TAA. | ||
High-fidelity upscaling | FSR 1.0, TAAU |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | The framerate is capped at 1000 FPS | ||
High dynamic range display (HDR) | Since 1.6.0 update. | ||
Ray tracing (RT) | Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported. |
Renderer differences
RTX
- Uses hardware path tracing, and as such requires graphics card and driver capable of
VK_KHR_ray_query
orVK_KHR_ray_tracing_pipeline
Vulkan extension. - This means that you don't need RTX GPU and DX12 DXR. For NVidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6GB cards and work on Win 7 and up.[2]
- New high resolution models of weapons and items, updated textures and lighting.
- Exposes a wide number of sun position and environment lighting settings.
OpenGL
- Uses OpenGL engine of Q2PRO source port.
- Does not require special hardware.
- On non-RTX hardware can be set via command line, see API section.
Widescreen resolution
- Older versions of the program are Vert-. For proper weapon appearance and Hor+ support
cl_adjustfov
variable must be set to 1. See gallery below. - Fix is unnecessary on latest up-to-date version of program.
Fix weapon appearance, enable Hor+[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two keys per action. | |
Mouse acceleration | No mouse accel present. Mouse filtering available in settings. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Now natively supported in Menu. For old versions: Open the console(~), type seta m_pitch -0.022 .[4] |
|
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute. | |
Surround sound | Only with OpenAL | |
Subtitles | No voiceovers. | |
Closed captions | ||
Mute on focus lost | Use Special K. Does work on the Vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | [1] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | Disable RTX in video settings, or use +set vid_rtx 0 command line argument.[5] |
|
Vulkan | VK_KHR_ray_query or VK_KHR_ray_tracing_pipeline extension is required. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | Option to toggle to software. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer) |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 16.04.6 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ - last accessed on 2019-06-06
- ↑ Vulkan Driver Support - last accessed on 2021-09-14
- ↑ Steam Community - Quake II RTX - last accessed on 2019-06-07
- ↑ Steam Discussions - Quake II RTX - last accessed on 2019-06-06
- ↑ Steam Community - Quake II RTX - last accessed on 2019-06-06