Difference between revisions of "Quake II RTX"
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{{Infobox game/row/date|Windows|2019-06-06}} | {{Infobox game/row/date|Windows|2019-06-06}} | ||
{{Infobox game/row/date|Linux|2019-06-06}} | {{Infobox game/row/date|Linux|2019-06-06}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic||}} | ||
+ | {{Infobox game/row/reception|OpenCritic||}} | ||
+ | {{Infobox game/row/reception|IGDB||}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-Fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Quake }} | ||
|steam appid = 1089130 | |steam appid = 1089130 | ||
− | |steam appid side | + | |steam appid side = |
− | |gogcom id = | + | |gogcom id = 1825786806 |
|gogcom id side = | |gogcom id side = | ||
+ | |official site= https://www.geforce.com/QuakeIIRTX | ||
+ | |hltb = | ||
|igdb = quake-ii-rtx | |igdb = quake-ii-rtx | ||
|strategywiki = | |strategywiki = | ||
|mobygames = quake-ii-rtx | |mobygames = quake-ii-rtx | ||
− | |wikipedia = | + | |wikipedia = Quake_II#Quake_II_RTX |
|winehq = | |winehq = | ||
|license = shareware | |license = shareware | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/1089130/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1089130/discussions/ Steam Community Discussions] | ||
+ | {{GOG.com links|1825786806|quake_series|for game series}} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free | | | Windows, Linux }} | {{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free | | | Windows, Linux }} | ||
+ | {{Availability/row| GOG.com | quake_ii_rtx | DRM-free | | | Windows }} | ||
{{Availability/row| Steam | 1089130 | DRM-free | Can be played without Steam running. | | Windows, Linux }} | {{Availability/row| Steam | 1089130 | DRM-free | Can be played without Steam running. | | Windows, Linux }} | ||
}} | }} | ||
Line 35: | Line 55: | ||
===Version differences=== | ===Version differences=== | ||
{{ii}} When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original [[Quake II]] need to be located during initial installation process.<ref name="FAQ">{{Refurl|url=https://steamcommunity.com/games/1089130/announcements/detail/1607135761920478150|title=Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ|date=2019-06-06}}</ref> | {{ii}} When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original [[Quake II]] need to be located during initial installation process.<ref name="FAQ">{{Refurl|url=https://steamcommunity.com/games/1089130/announcements/detail/1607135761920478150|title=Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ|date=2019-06-06}}</ref> | ||
+ | {{ii}} If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the <code>.pak</code> files from original's <code>baseq2</code> directory to RTX <code>baseq2</code> directory. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Enable original soundtrack=== | ||
+ | {{ii}} RTX version doesn't include music from original CD version. You can get it back using [https://steamcommunity.com/sharedfiles/filedetails/?id=1894966970 this guide]. | ||
==Game data== | ==Game data== | ||
Line 52: | Line 77: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Linux and Windows cloud saves are independent. |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Quake II RTX - Graphics.png|Graphics settings.}} | {{Image|Quake II RTX - Graphics.png|Graphics settings.}} | ||
{{Image|Quake II RTX - Resolution Scaling.png|Resolution scaling settings.}} | {{Image|Quake II RTX - Resolution Scaling.png|Resolution scaling settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 117: | Line 142: | ||
===Renderer differences=== | ===Renderer differences=== | ||
====RTX==== | ====RTX==== | ||
− | {{ii}} Uses hardware {{W|Path tracing|path tracing}}, and as such requires graphics card and driver capable of {{code|VK_KHR_ray_tracing_pipeline}} or {{code|VK_NV_ray_tracing}} Vulkan extension. | + | {{ii}} Uses hardware {{W|Path tracing|path tracing}}, and as such requires graphics card and driver capable of {{code|VK_KHR_ray_query}}, {{code|VK_KHR_ray_tracing_pipeline}}, or {{code|VK_NV_ray_tracing}} Vulkan extension. |
+ | {{ii}} This means that you don't need RTX GPU and DX12 DXR. For NVidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6GB cards and work on Win 7 and up.<ref>{{Refurl|url=https://developer.nvidia.com/vulkan-driver|date=2021-09-14}}</ref> | ||
{{++}} New high resolution models of weapons and items, updated textures and lighting. | {{++}} New high resolution models of weapons and items, updated textures and lighting. | ||
{{mm}} Exposes a wide number of sun position and environment lighting settings. | {{mm}} Exposes a wide number of sun position and environment lighting settings. | ||
Line 142: | Line 168: | ||
</gallery> | </gallery> | ||
− | ==Input | + | ==Input== |
{{Image|Quake II RTX - Input.png|Input settings.}} | {{Image|Quake II RTX - Input.png|Input settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Two keys per action. | |key remap notes = Two keys per action. | ||
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = No mouse accel present. Mouse filtering available in settings. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = Open the console({{key|`}}), type {{code|seta m_pitch -0.022}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595046843684/#c1638661595046897423|title=Steam Discussions - Quake II RTX|date=2019-06-06}}</ref> | + | |invert mouse y-axis notes = Now natively supported in Menu. For old versions: Open the console({{key|`}}), type {{code|seta m_pitch -0.022}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595046843684/#c1638661595046897423|title=Steam Discussions - Quake II RTX|date=2019-06-06}}</ref> |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 212: | Line 238: | ||
</gallery> | </gallery> | ||
− | ==Audio | + | ==Audio== |
{{Image|Quake II RTX - Audio.png|Audio settings.}} | {{Image|Quake II RTX - Audio.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = limited |
− | |separate volume notes = | + | |separate volume notes = Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = Only with OpenAL | |surround sound notes = Only with OpenAL | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = No voiceovers. |
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = hackable |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Use [[Special K]]. Does work on the vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 293: | Line 319: | ||
|metal support notes = | |metal support notes = | ||
|vulkan versions = true | |vulkan versions = true | ||
− | |vulkan notes = VK_KHR_ray_tracing_pipeline or VK_NV_ray_tracing extension is required. | + | |vulkan notes = VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline, or VK_NV_ray_tracing extension is required. |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
Line 301: | Line 327: | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= false | |linux 32-bit executable= false | ||
Line 337: | Line 363: | ||
|minHD = 2 GB | |minHD = 2 GB | ||
|minGPU = Nvidia GeForce RTX 2060 | |minGPU = Nvidia GeForce RTX 2060 | ||
+ | |minGPU2 = AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer) | ||
|recOS = | |recOS = | ||
Line 365: | Line 392: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Revision as of 08:44, 31 October 2021
This page is for the ray-tracing capable version. For the original 1997 game, see Quake II.
Developers | |
---|---|
Lightspeed Studios | |
Publishers | |
Nvidia | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | June 6, 2019 |
Linux | June 6, 2019 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | FPS |
Art styles | Stylized |
Themes | Sci-fi |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
GOG.com | ||||
Steam | Can be played without Steam running. |
Version differences
- When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original Quake II need to be located during initial installation process.[1]
- If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the
.pak
files from original'sbaseq2
directory to RTXbaseq2
directory.
Essential improvements
Enable original soundtrack
- RTX version doesn't include music from original CD version. You can get it back using this guide.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\q2config.cfg[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/q2config.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\save\[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Linux and Windows cloud saves are independent. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- or Hor+, see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | 80-120 | ||
Windowed | Freely resizeable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x (not configurable) in RTX mode; 8x (configurable with the gl_anisotropy console variable) in OpenGL mode. |
||
Anti-aliasing (AA) | Resolution scale up to 200%, TAA, and temporal upscaling. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | The framerate is capped at 1000 FPS | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported. |
Renderer differences
RTX
- Uses hardware path tracing, and as such requires graphics card and driver capable of
VK_KHR_ray_query
,VK_KHR_ray_tracing_pipeline
, orVK_NV_ray_tracing
Vulkan extension. - This means that you don't need RTX GPU and DX12 DXR. For NVidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6GB cards and work on Win 7 and up.[2]
- New high resolution models of weapons and items, updated textures and lighting.
- Exposes a wide number of sun position and environment lighting settings.
OpenGL
- Uses OpenGL engine of Q2PRO source port.
- Does not require special hardware.
- On non-RTX hardware can be set via command line, see API section.
Widescreen resolution
- Older versions of the program are Vert-. For proper weapon appearance and Hor+ support
cl_adjustfov
variable must be set to 1. See gallery below. - Fix is unnecessary on latest up-to-date version of program.
Fix weapon appearance, enable Hor+[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two keys per action. | |
Mouse acceleration | No mouse accel present. Mouse filtering available in settings. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Now natively supported in Menu. For old versions: Open the console(~), type seta m_pitch -0.022 .[4] |
|
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute. | |
Surround sound | Only with OpenAL | |
Subtitles | No voiceovers. | |
Closed captions | ||
Mute on focus lost | Use Special K. Does work on the vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | [1] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | Disable RTX in video settings, or use +set vid_rtx 0 command line argument.[5] |
|
Vulkan | VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline, or VK_NV_ray_tracing extension is required. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | Option to toggle to software. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer) |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 16.04.6 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ - last accessed on 2019-06-06
- ↑ [missing title] - last accessed on 2021-09-14
- ↑ Steam Community - Quake II RTX - last accessed on 2019-06-07
- ↑ Steam Discussions - Quake II RTX - last accessed on 2019-06-06
- ↑ Steam Community - Quake II RTX - last accessed on 2019-06-06