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Difference between revisions of "Pacer"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Audio: Language row alphabetic sorting with AutoWikiBrowser)
 
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Line 9: Line 9:
 
{{Infobox game/row/date|Windows|October 29, 2020}}
 
{{Infobox game/row/date|Windows|October 29, 2020}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|pacer|73}}
+
{{Infobox game/row/reception|Metacritic|pacer|70}}
{{Infobox game/row/reception|OpenCritic|10434/pacer|75}}
+
{{Infobox game/row/reception|OpenCritic|10434/pacer|73}}
{{Infobox game/row/reception|IGDB|pacer|75}}
+
{{Infobox game/row/reception|IGDB|pacer|}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person, First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Racing }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Track racing, Hovercraft }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 
|steam appid  = 389670
 
|steam appid  = 389670
 
|steam appid side  =  
 
|steam appid side  =  
Line 22: Line 34:
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person, First-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Racing }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | Track racing, Flight }}
 
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 
 
}}
 
}}
  
Line 70: Line 70:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
 
==Video==
 
==Video==
{{Image|Pacer_video_settings.webp|Video settings.}}
+
{{Image|Pacer_video_settings.png|Video settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 99: Line 99:
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = If the resolutions in <code>GameUserSettings.ini</code> are manually set to 2560x1080, the game will shrink back to widescreen when the initial loading screens are shown.<ref>{{Refcheck|user=Dandelion Sprout|date=2021-09-26}}</ref>
+
|ultrawidescreen notes      = <ref>{{Refcheck|user=Dandelion Sprout|date=2021-09-26|comment=If the resolutions in <code>GameUserSettings.ini</code> are manually set to 2560x1080, the game will shrink back to widescreen when the initial loading screens are shown.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = limited
+
|fov                        = false
|fov notes                  = Choice between third-person and first-person camera.
+
|fov notes                  = No setting to decide view depth, apart from a basic choice between third-person and first-person camera.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 109: Line 109:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = No option with that name is present in the graphics options. However, they can be changed in the game's config files (See [[Engine:Unreal_Engine_4#Anisotropic_filtering_.28AF.29|Unreal Engine 4 - Anisotropic filtering]]).
+
|anisotropic notes          = No option with that name is present in the graphics settings. However, it can be changed in the game's config files (see [[Engine:Unreal Engine 4#Anisotropic filtering .28AF.29|Unreal Engine 4 - Anisotropic filtering]]).
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =
 
|vsync notes                =
Line 120: Line 123:
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                =
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===Motion blur===
 +
{{ii}} The game's own anti-aliasing may result in motion blur.
 +
{{Fixbox|description=Remove motion blur|ref=<ref>{{Refcheck|user=Dandelion Sprout|date=2021-09-26|comment=At 1440p, sharpen=1 looks good with the "High" in-game anti-aliasing, and sharpen=3 works best with the "Very high" anti-aliasing.}}</ref>|fix=
 +
# Set in game AA to "High" and use in combination with the below:
 +
# Open <code>Engine.ini</code> with a text editor at [[#Game data|configuration file(s) location]].
 +
# Add the lines:
 +
<code>
 +
[SystemSettings]<br>
 +
r.MotionBlur.Max=0<br>
 +
r.MotionBlurQuality=0<br>
 +
r.DefaultFeature.MotionBlur=0<br>
 +
r.DepthOfFieldQuality=0<br>
 +
r.Tonemapper.Sharpen=1<br>
 +
r.Tonemapper.Quality=0<br>
 +
r.MaxAnisotropy=16
 +
</code>
 +
{{ii}} The first 3 <code>r.</code> lines tell the game to not use any motion blur at all. Lines 5 and 6 tells it that the image shall be sharper, and line 7 maxes out anisotropic filtering.
 
}}
 
}}
  
 
==Input==
 
==Input==
{{Image|Pacer_keybind_settings.webp|Keybind and controller settings.}}
+
{{Image|Pacer_keybind_settings.png|Keybind and controller settings}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
Line 190: Line 214:
  
 
==Audio==
 
==Audio==
{{Image|Pacer_audio_settings.png|Audio settings.}}
+
{{Image|Pacer_audio_settings.png|Audio settings}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
Line 203: Line 227:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
{{Image|Pacer_gameplay_settings.png|Language and gameplay settings.}}
+
{{Image|Pacer_gameplay_settings.png|Language and gameplay settings}}
 +
 
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
Line 217: Line 244:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = French
+
|language  = Simplified Chinese
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 225: Line 252:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = German
+
|language  = French
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 233: Line 260:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Italian
+
|language  = German
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 241: Line 268:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Russian
+
|language  = Italian
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 249: Line 276:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Spanish
+
|language  = Brazilian Portuguese
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 257: Line 284:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Brazilian Portuguese
+
|language  = Russian
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 265: Line 292:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Simplified Chinese
+
|language  = Spanish
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 305: Line 332:
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
}}
 
 
==Issues fixed==
 
===Remove all motion blur===
 
{{Fixbox|description=Remove motion blur|ref=<ref>{{Refcheck|user=Dandelion Sprout|date=2021-09-27}}</ref>|fix=
 
# In-game anti-aliasing results in blurring of the image.
 
# Set in game AA to "High" and use in combination with the below:
 
# Open <code>Engine.ini</code> with a text editor in <code>%LOCALAPPDATA%\FormulaFusion\Saved\Config\WindowsNoEditor</code>
 
# Add the lines:
 
<code>
 
[SystemSettings]<br>
 
r.MotionBlur.Max=0<br>
 
r.MotionBlurQuality=0<br>
 
r.DefaultFeature.MotionBlur=0<br>
 
r.DepthOfFieldQuality=0<br>
 
r.Tonemapper.Sharpen=1<br>
 
r.Tonemapper.Quality=0<br>
 
r.MaxAnisotropy=16
 
</code>
 
 
At 1440p, sharpen=1 looks good with the "High" in-game anti-aliasing, and sharpen=3 works best with the "Very high" anti-aliasing.
 
 
}}
 
}}
  
Line 332: Line 338:
 
{{API
 
{{API
 
|direct3d versions      = 9, 11
 
|direct3d versions      = 9, 11
|direct3d notes        = Checked in the DLL viewer of <i>Process Explorer</i>.
+
|direct3d notes        = <ref>{{Refcheck|user=Dandelion Sprout|date=2021-09-26|comment=Checked in the DLL viewer of ''Process Explorer''.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        = false
+
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          = false
+
|software mode          =  
 
|software mode notes    =  
 
|software mode notes    =  
|mantle support        = false
+
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan versions        = false
+
|vulkan versions        =  
 
|vulkan notes          =  
 
|vulkan notes          =  
 
|dos modes              =  
 
|dos modes              =  
Line 353: Line 359:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    =
 +
|audio            = Ogg Vorbis, XAudio
 +
|audio notes      =
 +
|interface        = Ansel
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  

Latest revision as of 15:28, 28 March 2023

Pacer
Pacer cover
Developers
R8 Games
Engines
Unreal Engine 4
Release dates
Windows October 29, 2020
Reception
Metacritic 70
OpenCritic 73
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Racing
Vehicles Track racing, Hovercraft
Art styles Stylized
Themes Sci-fi
Pacer on HowLongToBeat
Pacer on IGDB
Pacer on MobyGames
Pacer on Wikipedia

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\FormulaFusion\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/389670/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\FormulaFusion\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/389670/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
16:9 and 16:10 are supported.
Multi-monitor
Ultra-widescreen
[1]
4K Ultra HD
Field of view (FOV)
No setting to decide view depth, apart from a basic choice between third-person and first-person camera.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
No option with that name is present in the graphics settings. However, it can be changed in the game's config files (see Unreal Engine 4 - Anisotropic filtering).
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Motion blur

The game's own anti-aliasing may result in motion blur.
Remove motion blur[2]
  1. Set in game AA to "High" and use in combination with the below:
  2. Open Engine.ini with a text editor at configuration file(s) location.
  3. Add the lines:

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.Tonemapper.Sharpen=1
r.Tonemapper.Quality=0
r.MaxAnisotropy=16

The first 3 r. lines tell the game to not use any motion blur at all. Lines 5 and 6 tells it that the image shall be sharper, and line 7 maxes out anisotropic filtering.

Input

Keybind and controller settings
Keybind and controller settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Language and gameplay settings
Language and gameplay settings

Localizations

Language UI Audio Sub Notes
English
The countdown announcer is the only voice in the game.
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 [3]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Ogg Vorbis, XAudio
Interface Ansel

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5 2.7 GHz
AMD A10-5700
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 17 GB
Video card (GPU) Nvidia GeForce GT 740
AMD Radeon R7 260
DirectX 10 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Dandelion Sprout on 2021-09-26
    If the resolutions in GameUserSettings.ini are manually set to 2560x1080, the game will shrink back to widescreen when the initial loading screens are shown.
  2. Verified by User:Dandelion Sprout on 2021-09-26
    At 1440p, sharpen=1 looks good with the "High" in-game anti-aliasing, and sharpen=3 works best with the "Very high" anti-aliasing.
  3. Verified by User:Dandelion Sprout on 2021-09-26
    Checked in the DLL viewer of Process Explorer.