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OpenRCT2

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Revision as of 00:30, 25 September 2021 by Garrbot (talk | contribs) (updated template usage)
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
OpenRCT2
OpenRCT2 cover
Developers
OpenRCT2 Team
Release dates
Windows June 21, 2015[1]
macOS (OS X) April 15, 2016[1]
Linux November 30, 2015[1]
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Isometric
Controls Point and select
Genres Building
Themes Amusement park
Series RollerCoaster Tycoon
RollerCoaster Tycoon
RollerCoaster Tycoon 1999
RollerCoaster Tycoon 2 2002
RollerCoaster Tycoon 3 2004
OpenRCT2 (Engine fanport) 2015
RollerCoaster Tycoon World 2016
RollerCoaster Tycoon Classic 2017
RollerCoaster Tycoon Adventures 2019

Key points

Open-source remake of RollerCoaster Tycoon 2.
Implements various fixes and improvements for bugs in the original game.[2][3]

General information

Landing page
Official website
OpenRCT2 Wiki
OpenRCT2 Forums

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows
macOS (OS X)
Linux
Original RollerCoaster Tycoon 2 game files are required in order to play OpenRCT2.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\OpenRCT2\
macOS (OS X) ~/Library/Application Support/OpenRCT2/
Linux $XDG_CONFIG_HOME/OpenRCT2/
This game does not follow the XDG Base Directory Specification on Linux.[4]
Set game_path in config.ini to your RollerCoaster Tycoon 2 installation. This can also be done in-game.[5]

Save game data location

System Location
Windows %USERPROFILE%\Documents\OpenRCT2\
macOS (OS X) ~/Library/Application Support/OpenRCT2/
Linux $XDG_CONFIG_HOME/OpenRCT2/

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Stretched UI not contained to a single display.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Can be toggled when using Hardware rendering
60 FPS and 120+ FPS
Capped at 40 FPS by default.
Options - Uncap FPS is possible.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Options - Controls: Shortcut keys...
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Options - Controls: Invert right mouse dragging
Touchscreen optimised
Pinch to Zoom is implemented, otherwise incomplete. Planned.
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Options - Audio allows Master, Sound and Ride music
Surround sound
Subtitles
Closed captions
Mute on focus lost
enable in Options - Audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
255 Co-op
Online play
255 Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated Servers are run by the community - they can be started using the --headless command line switch.
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 11753
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
OpenGL 3.3
Software renderer
ExecutablePPC 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux
PowerPC and ARM support is provided by RPM-based distros' packages.[6]

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 1.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
The game can use multi threading for rendering if selected in the options.


References