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Difference between revisions of "Nocturne in Yellow"

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{{Infobox game/row/developer|The Laughing Chamber}}
 
{{Infobox game/row/developer|The Laughing Chamber}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|The Laughing Chamber}}
 
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|GLOOME}}
+
{{Infobox game/row/engine|id Tech 1|name=GLOOME}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 7, 2015|}}
 
{{Infobox game/row/date|Windows|August 7, 2015|}}
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{{Introduction
 
{{Introduction
|introduction      =
+
|introduction      = '''''Nocturne in Yellow''''' is a {{Glossary:Singleplayer}} {{Glossary:First-person}} {{Glossary:Action}} and {{Glossary:FPS}} game created within a month for the ''2015 Indie Game Maker'' contest. The engine of the game, ''GLOOME'', is based on ''GZDOOM'' version 1.8.10.
  
|release history  = This game was created within a month for the 2015 Indie Game Maker contest.
+
|release history  = The game was released on August 7, 2015 through [http://contest.gamedevfort.com/submission/657 its submission] to the ''2015 Indie Game Maker'' contest.
  
 
|current state    =
 
|current state    =
 
}}
 
}}
  
{{ii}} This game can be played on modern releases of GZDOOM.
+
'''General information'''
{{ii}} This games's engine, GLOOME, is based on GZDOOM version 1.8.10
+
{{mm}} [https://terminusest13.tumblr.com/search/Nocturne Official blog]
 
 
===General Information===
 
{{mm}} [https://terminusest13.tumblr.com/search/Nocturne Mentions of Nocturne In Yellow on the developer blog including a Post-Mortem of the game.]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| retail | | drm-free | |  | Windows }}
+
{{Availability/row| Publisher | http://contest.gamedevfort.com/submission/657 | drm-free | Indie Game Maker Contest 2015 submission |  | Windows }}
 
}}
 
}}
  
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==Video==
 
==Video==
 +
{{Image|Nocturne_In_Yellow_Video_1.png|Display Options}}
 +
{{Image|Nocturne_In_Yellow_Video_2.png|Resolution Options}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
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|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = type <code>fov (value)</code> into the command line.
+
|fov notes                  = Type <code>fov (value)</code> into the command line.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Edit <code>gl_vid_multisample</code> in gloome.ini
 
|antialiasing notes        = Edit <code>gl_vid_multisample</code> in gloome.ini
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = true
 
|touchscreen              = true
|touchscreen notes        = toggle "touchscreen-like" option in control settings.
+
|touchscreen notes        = Toggle "touchscreen-like" option in control settings.
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
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==Audio==
 
==Audio==
 +
 +
{{Image|Nocturne_In_Yellow_Sound.png|Sound Options}}
 +
{{Image|Nocturne_In_Yellow_Sound_2.png|Advanced Sound Options}}
 +
{{Image|Nocturne_In_Yellow_Sound_3.png|Module Replayer Options}}
 +
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      = Engine supports multiplayer but game is not configured for it.
+
|lan play notes      = Engine supports multiplayer but game is not designed for it.
|online play          =true  
+
|online play          = true
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    = Engine supports multiplayer but game is not configured for it.
+
|online play notes    = Engine supports multiplayer but game is not designed for it.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}
 
}}
 
  
 
==Other information==
 
==Other information==
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
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|macos app notes        =  
 
|macos app notes        =  
 
|macos arm app          = unknown
 
|macos arm app          = unknown
|macos arm notes        =
 
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 18:57, 30 March 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Nocturne in Yellow
Nocturne in Yellow cover
Developers
The Laughing Chamber
Engines
GLOOME
Release dates
Windows August 7, 2015
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Cartoon, Stylized
Themes Horror
Nocturne in Yellow on IGDB
Nocturne in Yellow on MobyGames

Nocturne in Yellow is a singleplayer first-person action and FPS game created within a month for the 2015 Indie Game Maker contest. The engine of the game, GLOOME, is based on GZDOOM version 1.8.10.

The game was released on August 7, 2015 through its submission to the 2015 Indie Game Maker contest.

General information

Official blog

Availability

Source DRM Notes Keys OS
Publisher website
DRM-free
Indie Game Maker Contest 2015 submission
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Display Options
Display Options
Resolution Options
Resolution Options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Type fov (value) into the command line.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Edit gl_texture_filter_anisotropic in gloome.ini
Anti-aliasing (AA)
Edit gl_vid_multisample in gloome.ini
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Audio

Sound Options
Sound Options
Advanced Sound Options
Advanced Sound Options
Module Replayer Options
Module Replayer Options

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Multiplayer types

Type Native Notes
Local play
LAN play
Engine supports multiplayer but game is not designed for it.
Online play
Engine supports multiplayer but game is not designed for it.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


References