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Difference between revisions of "Nickelodeon All-Star Brawl"

From PCGamingWiki, the wiki about fixing PC games
m
m (Updated series taxonomy and introduction.)
 
(24 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Nickelodeon All-Star Brawl cover.jpg
 
|cover        = Nickelodeon All-Star Brawl cover.jpg
Line 8: Line 7:
 
{{Infobox game/row/publisher|GameMill Entertainment}}
 
{{Infobox game/row/publisher|GameMill Entertainment}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unity}}
+
{{Infobox game/row/engine|Unity|name=Unity 2020|ref=<ref name="engineversion">{{Refcheck|user=MasterBlaster|date=2021-10-07|comment=As indicated in the player.log file.}}</ref>|build=2020.3.15f2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 5, 2021}}
 
{{Infobox game/row/date|Windows|October 5, 2021}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic||}}
+
{{Infobox game/row/reception|Metacritic|nickelodeon-all-star-brawl|63}}
{{Infobox game/row/reception|OpenCritic||}}
+
{{Infobox game/row/reception|OpenCritic|12045/nickelodeon-all-star-brawl|65}}
{{Infobox game/row/reception|IGDB||}}
+
{{Infobox game/row/reception|IGDB|nickelodeon-all-star-brawl|67}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | DLC }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Side view }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Fighting }}
 
{{Infobox game/row/taxonomy/genres            | Fighting }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/sports            | American football, Football (Soccer) }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | Cartoon }}
 
{{Infobox game/row/taxonomy/art styles        | Cartoon }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Fantasy }}
{{Infobox game/row/taxonomy/series            | Nickelodeon }}
+
{{Infobox game/row/taxonomy/series            | Nickelodeon All-Star Brawl }}
 
|steam appid  = 1414850
 
|steam appid  = 1414850
 
|steam appid side =  
 
|steam appid side =  
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|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://nickelodeonallstarbrawl.com/
 
|official site= https://nickelodeonallstarbrawl.com/
|hltb        =  
+
|hltb        = 98586
|igdb        =
+
|igdb        = nickelodeon-all-star-brawl
 
|mobygames    = nickelodeon-all-star-brawl
 
|mobygames    = nickelodeon-all-star-brawl
 
|strategywiki =  
 
|strategywiki =  
Line 45: Line 44:
 
|introduction      = '''''Nickelodeon All-Star Brawl''''' is a {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:Fighting}} game in the [[Series:Nickelodeon|Nickelodeon]] series.
 
|introduction      = '''''Nickelodeon All-Star Brawl''''' is a {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:Fighting}} game in the [[Series:Nickelodeon|Nickelodeon]] series.
  
|release history  = The game was released on October 5, 2021.
+
|release history  = The game was released on October 5, 2021 on [[Store:Steam|Steam]].
  
|current state    = The developers plan to support the game with post-launch DLC.<ref>https://www.gameinformer.com/interview/2021/09/15/nickelodeon-all-star-brawl-qa-with-ludocity-ceo-joel-nystrom</ref>
+
|current state    = Several post-launch DLC was produced after the game's release in the form of additional characters, stages and costumes. It is followed up by a sequel, ''[[Nickelodeon All-Star Brawl 2]]''.
 
}}
 
}}
  
Line 62: Line 61:
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported        =
 +
|dlc                = '''Characters Packs''' are available for purchase. Each character pack comes with a new character, stage, and costume specific to that character.
 +
|expansion pack      = A '''Universe Pack''' that combines all the game's paid DLC into one package is also available for purchase.
 +
|freeware            =
 +
|free-to-play        =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored          =
 +
|subscription        =
 +
}}
 +
 +
{{DLC|
 +
{{DLC/row| Universe Pack | Contains three new characters, three new stages, and an alternate costume for each character. | Windows }}
 +
{{DLC/row| Jenny Brawler Pack | Adds Jenny Wakeman from ''My Life as a Teenage Robot'' as a playable character, an alternate costume for Jenny, and a new stage.<br>Included with "'''Universe Pack'''". | Windows }}
 +
{{DLC/row| Hugh Neutron Brawler Pack | Adds Hugh Neutron from ''Jimmy Neutron: Boy Genius'' as a playable character, an alternate costume for Hugh, and a new stage.<br>Included with "'''Universe Pack'''". | Windows }}
 +
{{DLC/row| Rocko Brawler Pack | Adds Rocko from ''Rocko's Modern Life'' as a playable character, an alternate costume for Rocko, and a new stage.<br>Included with "'''Universe Pack'''". | Windows }}
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|userprofile}}\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile}}\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl}}
 
}}
 
}}
  
Line 84: Line 102:
 
|origin                    =  
 
|origin                    =  
 
|origin notes              =  
 
|origin notes              =  
|steam cloud              = unknown
+
|steam cloud              = false
 
|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
Line 100: Line 118:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= 1280x720, 1920x1080, 2560x1440 and 3840x2160 available.
|multimonitor              = true
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = <ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested on a multi-monitor setup.}}</ref>
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = By using the ultrawide fix for [[Battletoads]], you can get ultrawide displays working in borderless window mode. After applying the fix, main menu elements will appear glitched. [https://www.reddit.com/r/widescreengamingforum/comments/ie153d/battletoads_ultrawide_fix/g2mu57f/ WSGF post can be found here]
+
|ultrawidescreen notes      = See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested at 3840x2160 resolution.}}</ref>
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Changes with the '''"Quality"''' setting.<br>For manual adjustment, [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|force in GPU control panel]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Options for x2, x4, and x8.
|vsync                      = true
+
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = Capped at 60 FPS in Exclusive Fullscreen.<br>Menus update at monitor's refresh rate in Borderless Windowed, while gameplay is internally capped at 60 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
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|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{Fixbox|description=Use a hex editor to modify the game|ref=<ref>{{Refcheck|user=MasterBlaster|date=2021-10-09|comment= Tested by playing the game at 2560x1080 resolution after applying the ultrawide fix for [[Battletoads]] by editing UnityPlayer.dll file in HxD, as found on WSGF [https://www.reddit.com/r/widescreengamingforum/comments/ie153d/battletoads_ultrawide_fix/g2mu57f/ here].}}</ref>|fix=
 +
<ol>
 +
<li>Open {{file|UnityPlayer.dll}} in a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].</li>
 +
<li>Find and replace the hex-value of <code>0F 10 02 0F 11 81 04 04 00 00</code> with <code>0F 10 02 90 90 90 90 90 90 90</code>.
 +
<li>Find and replace the hex-value of <code>44 38 91 00 02 00 00 74 03 B0 01 C3 32 C0 C3</code> with <code>44 38 91 00 02 00 00 74 03 B0 01 C3 B0 01 C3</code>.</li>
 +
<li>Find and replace hex-value <code>8B 44 24 28 89 41 14 89 51 08 44 89 41 0C 44 89 49 10 C3 CC CC CC CC CC CC CC</code> with one of the following based on the desired resolution:</li>
 +
* <code>8B 44 24 28 89 41 14 C7 41 08 00 0A 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3</code> for 2560x1080
 +
* <code>8B 44 24 28 89 41 14 C7 41 08 70 0D 00 00 C7 41 0C A0 05 00 00 44 89 49 10 C3</code> for 3440x1440
 +
* <code>8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3</code> for 3840x1080
 +
* <code>8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 40 06 00 00 44 89 49 10 C3</code> for 3840x1600
 +
* <code>8B 44 24 28 89 41 14 C7 41 08 00 14 00 00 C7 41 0C A0 05 00 00 44 89 49 10 C3</code> for 5120x1440
 +
<li>Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}).</li>
 +
</ol>
 +
{{--}} Menus outside of gameplay will appear glitched and display improperly when applied.
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Nickelodeon All-Star Brawl Keyboard Bindings.png|Keyboard rebinding}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Keys can be rebound on character select screen.
|acceleration option      = unknown
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
|mouse menu notes          =  
+
|mouse menu notes          = Uses keyboard for navigation
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Buttons can be remapped on character select screen.
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = Default
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = hackable
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Not natively supported but can be forced. Through Steam Input, use '''Gamepad with Camera Controls''' preset<ref>{{Refcheck|user=Fearfulwarpii|date=2022-09-18}}</ref>
|dualshock prompts        = unknown
+
|dualshock prompts        = false
|dualshock prompts notes  =  
+
|dualshock prompts notes  = Even if your PlayStation controller is connected through Steam Input, the game will always use Xbox prompts,
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = USB, Bluetooth
|dualshock 4 modes notes  =  
+
|dualshock 4 modes notes  = On a V2<ref>{{Refcheck|user=Fearfulwarpii|date=2022-09-18}}</ref>
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
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|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = unknown
 
|other controllers        = unknown
|other controllers notes  =  
+
|other controllers notes  = Achievable through Steam Input.
|other button prompts      = unknown
+
|other button prompts      = false
|other button prompts notes=  
+
|other button prompts notes= Xbox prompts only
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
Nickelodeon All-Star Brawl Gamepad Settings.png|Gamepad settings
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|Nickelodeon All-Star Brawl General Settings.png|General and graphics settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Master, Music, SFX, Announcer, and Voiceover.<br>Can be set in intervals of 10, from 0-100.
|surround sound            = unknown
+
|surround sound            = false
|surround sound notes      =  
+
|surround sound notes      = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
|subtitles                = false
+
|subtitles                = limited
|subtitles notes          = All dialogue is text-only
+
|subtitles notes          = Pre-fight character dialogue in Arcade Mode utilizes text boxes and are accompanied by voice acting.<br>Play-by-play announcer, as well as in-battle and post-fight character dialogue are not subtitled.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = false
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 216: Line 261:
  
 
{{L10n|content=
 
{{L10n|content=
{{ii}} All dialogue is text-only, the only voices that are heard in-game are the character announcer voices.
 
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = limited
  |notes    =  
+
  |notes    = Character voiceovers added in 6/6/2022 patch.<ref>[https://store.steampowered.com/news/app/1414850/view/3333239887491663354 Update 06-06-2022 - GameMill Entertainment, via Steam Event notifications.]</ref>
|fan      =
 
|ref       =
 
}}
 
{{L10n/switch
 
|language  = Arabic
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
|notes    =
 
|fan      =
 
|ref       =
 
}}
 
{{L10n/switch
 
|language  = Danish
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
|notes    =
 
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 247: Line 273:
 
  |language  = Dutch
 
  |language  = Dutch
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = false
|notes    =
 
|fan      =
 
|ref      =
 
}}
 
{{L10n/switch
 
|language  = Finnish
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 265: Line 282:
 
  |language  = French
 
  |language  = French
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 274: Line 291:
 
  |language  = German
 
  |language  = German
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 283: Line 300:
 
  |language  = Italian
 
  |language  = Italian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = false
|notes    =
 
|fan      =
 
|ref      =
 
}}
 
{{L10n/switch
 
|language  = Norwegian
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
|notes    =
 
|fan      =
 
|ref      =
 
}}
 
{{L10n/switch
 
|language  = Brazilian Portuguese
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
|notes    =
 
|fan      =
 
|ref      =
 
}}
 
{{L10n/switch
 
|language  = Russian
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 319: Line 309:
 
  |language  = Spanish
 
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = unknown
+
  |subtitles = false
|notes    =
 
|fan      =
 
|ref      =
 
}}
 
{{L10n/switch
 
|language  = Swedish
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
|notes    =
 
|fan      =
 
|ref      =
 
}}
 
{{L10n/switch
 
|language  = Turkish
 
|interface = true
 
|audio    = unknown
 
|subtitles = unknown
 
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 349: Line 321:
 
|local play          = true
 
|local play          = true
 
|local play players  = 4
 
|local play players  = 4
|local play modes    = Versus
+
|local play modes    = Versus, Co-op
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 4
|online play modes    = Versus
+
|online play modes    = Versus, Co-op
 
|online play notes    =  
 
|online play notes    =  
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = true
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = true
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          =  
 
|dedicated          =  
Line 431: Line 403:
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = Steamworks
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        =  
 
|anticheat        =  

Latest revision as of 16:52, 2 December 2023

Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl cover
Developers
Ludosity
Fair Play Labs
Publishers
GameMill Entertainment
Engines
Unity 2020[Note 1]
Release dates
Windows October 5, 2021
Reception
Metacritic 63
OpenCritic 65
IGDB 67
Taxonomy
Monetization DLC
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Fighting
Sports American football, Football (Soccer)
Art styles Cartoon
Themes Fantasy
Series Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl on HowLongToBeat
Nickelodeon All-Star Brawl on IGDB
Nickelodeon All-Star Brawl on MobyGames
Nickelodeon All-Star Brawl on Wikipedia
Nickelodeon All-Star Brawl
Subseries of Nickelodeon
Nickelodeon All-Star Brawl 2021
Nickelodeon All-Star Brawl 2 2023

Nickelodeon All-Star Brawl is a singleplayer and multiplayer fighting game in the Nickelodeon series.

The game was released on October 5, 2021 on Steam.

Several post-launch DLC was produced after the game's release in the form of additional characters, stages and costumes. It is followed up by a sequel, Nickelodeon All-Star Brawl 2.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
DLC Characters Packs are available for purchase. Each character pack comes with a new character, stage, and costume specific to that character.
Expansion pack A Universe Pack that combines all the game's paid DLC into one package is also available for purchase.
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Universe Pack Contains three new characters, three new stages, and an alternate costume for each character.
Windows
Jenny Brawler Pack Adds Jenny Wakeman from My Life as a Teenage Robot as a playable character, an alternate costume for Jenny, and a new stage.
Included with "Universe Pack".
Windows
Hugh Neutron Brawler Pack Adds Hugh Neutron from Jimmy Neutron: Boy Genius as a playable character, an alternate costume for Hugh, and a new stage.
Included with "Universe Pack".
Windows
Rocko Brawler Pack Adds Rocko from Rocko's Modern Life as a playable character, an alternate costume for Rocko, and a new stage.
Included with "Universe Pack".
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1414850/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1414850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
1280x720, 1920x1080, 2560x1440 and 3840x2160 available.
Multi-monitor
[2]
Ultra-widescreen
See Ultra-widescreen for a workaround.
4K Ultra HD
[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Changes with the "Quality" setting.
For manual adjustment, force in GPU control panel.
Anti-aliasing (AA)
Options for x2, x4, and x8.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS in Exclusive Fullscreen.
Menus update at monitor's refresh rate in Borderless Windowed, while gameplay is internally capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Ultra-widescreen

Use a hex editor to modify the game[4]
  1. Open UnityPlayer.dll in a hex editor such as HxD.
  2. Find and replace the hex-value of 0F 10 02 0F 11 81 04 04 00 00 with 0F 10 02 90 90 90 90 90 90 90.
  3. Find and replace the hex-value of 44 38 91 00 02 00 00 74 03 B0 01 C3 32 C0 C3 with 44 38 91 00 02 00 00 74 03 B0 01 C3 B0 01 C3.
  4. Find and replace hex-value 8B 44 24 28 89 41 14 89 51 08 44 89 41 0C 44 89 49 10 C3 CC CC CC CC CC CC CC with one of the following based on the desired resolution:
    • 8B 44 24 28 89 41 14 C7 41 08 00 0A 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3 for 2560x1080
    • 8B 44 24 28 89 41 14 C7 41 08 70 0D 00 00 C7 41 0C A0 05 00 00 44 89 49 10 C3 for 3440x1440
    • 8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3 for 3840x1080
    • 8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 40 06 00 00 44 89 49 10 C3 for 3840x1600
    • 8B 44 24 28 89 41 14 C7 41 08 00 14 00 00 C7 41 0C A0 05 00 00 44 89 49 10 C3 for 5120x1440
  5. Click OK to confirm and then click Save (Ctrl+S).
Menus outside of gameplay will appear glitched and display improperly when applied.

Input

Keyboard rebinding
Keyboard rebinding

Keyboard and mouse State Notes
Remapping
Keys can be rebound on character select screen.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Uses keyboard for navigation
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Buttons can be remapped on character select screen.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Default
Impulse Trigger vibration
PlayStation controllers
Not natively supported but can be forced. Through Steam Input, use Gamepad with Camera Controls preset[5]
PlayStation button prompts
Even if your PlayStation controller is connected through Steam Input, the game will always use Xbox prompts,
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
On a V2[6]
Generic/other controllers
Achievable through Steam Input.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

General and graphics settings
General and graphics settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, SFX, Announcer, and Voiceover.
Can be set in intervals of 10, from 0-100.
Surround sound
Stereo only.[7]
Subtitles
Pre-fight character dialogue in Arcade Mode utilizes text boxes and are accompanied by voice acting.
Play-by-play announcer, as well as in-battle and post-fight character dialogue are not subtitled.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Character voiceovers added in 6/6/2022 patch.[8]
Dutch
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play
4 Versus, Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2020.3.15f2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:MasterBlaster on 2021-10-07
    As indicated in the player.log file.
  2. Verified by User:MasterBlaster on 2021-10-07
    Tested on a multi-monitor setup.
  3. Verified by User:MasterBlaster on 2021-10-07
    Tested at 3840x2160 resolution.
  4. Verified by User:MasterBlaster on 2021-10-09
    Tested by playing the game at 2560x1080 resolution after applying the ultrawide fix for Battletoads by editing UnityPlayer.dll file in HxD, as found on WSGF here.
  5. Verified by User:Fearfulwarpii on 2022-09-18
  6. Verified by User:Fearfulwarpii on 2022-09-18
  7. Verified by User:MasterBlaster on 2021-10-07
    Tested using Orban Loudness Meter in conjunction with Razer Surround.
  8. Update 06-06-2022 - GameMill Entertainment, via Steam Event notifications.