Difference between revisions of "Neptunia x Senran Kagura: Ninja Wars"
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KingKrouch (talk | contribs) (→Video) |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= The game only supports 16:9 resolutions and only 12 predefined resolutions are available.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 3840x2160|name="ResList"}}<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Checked in-game resolution options.}}</ref> |
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. <ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested using custom resolutions through NVIDIA Control Panel.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Pillarboxed to a 16:9 aspect ratio. {{note|note=Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 <ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.}}</ref>}} |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
Line 112: | Line 112: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Uses "Copy with GPU GDI" composition.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked composition type using Special K.}}</ref> Exclusive Fullscreen is also available.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12}}</ref> |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Supports [[FXAA]], and [[SMAA]]. |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Can't be changed when using the "Unlocked Framerate" option. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Framerate cap may have rounding errors to 57-58FPS. Use [[Special K]]'s "Sleepless Render Thread" option to mitigate this.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by checking framepacing in RTSS, MangoHUD, and Special K.}}</ref> |
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested multiple portions of the game, using different display options.}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Revision as of 15:55, 12 May 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Acquire | |
Publishers | |
Idea Factory International | |
Release dates | |
Windows | May 11, 2022 |
Reception | |
OpenCritic | 65 |
Taxonomy | |
Modes | Singleplayer |
Genres | ARPG, Hack and slash |
Art styles | Anime |
Series | Hyperdimension Neptunia, Senran Kagura |
Neptunia x Senran Kagura: Ninja Wars is a singleplayer ARPG and hack and slash game in the Hyperdimension Neptunia and Senran Kagura series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\sys_savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\*.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 2][1] | ||
Multi-monitor | Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. [2] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio. [Note 3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[4] Exclusive Fullscreen is also available.[5] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports FXAA, and SMAA. | ||
Vertical sync (Vsync) | Can't be changed when using the "Unlocked Framerate" option. | ||
60 FPS | Framerate cap may have rounding errors to 57-58FPS. Use Special K's "Sleepless Render Thread" option to mitigate this.[6] | ||
120+ FPS | Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM/SE/Enemy Action Voices/Player Voices/Movies sliders | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel Core i5 2.3 GHz AMD A9 2.9 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Dedicated 2 GB of VRAM DirectX 11 compatible | DirectX 12 compatible |
Sound (audio device) | DirectSound compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1836860/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1836860) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 3840x2160 - ↑ Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 [3]
References
- ↑ Verified by User:KingKrouch on 2022-05-12
- Checked in-game resolution options.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested using custom resolutions through NVIDIA Control Panel.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by checking framepacing in RTSS, MangoHUD, and Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested multiple portions of the game, using different display options.