Difference between revisions of "Neptunia x Senran Kagura: Ninja Wars"
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(updated reception, removed IGDB rating (fewer than 4 scored reviews)) |
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|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}} | {{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}} | ||
− | {{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars| | + | {{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|66}} |
− | {{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars| | + | {{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars|}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time}} | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person}} | {{Infobox game/row/taxonomy/perspectives | Third-person}} | ||
− | {{Infobox game/row/taxonomy/controls | Direct control }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
{{Infobox game/row/taxonomy/genres | ARPG, Hack and slash }} | {{Infobox game/row/taxonomy/genres | ARPG, Hack and slash }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
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|hltb = 98355 | |hltb = 98355 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = neptunia-x-senran-kagura-ninja-wars |
− | |strategywiki = | + | |strategywiki = Neptunia x Senran Kagura: Ninja Wars |
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 41: | Line 41: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Neptunia x Senran Kagura: Ninja Wars''''' is a | + | |introduction = '''''Neptunia x Senran Kagura: Ninja Wars''''' is a {{Glossary:Third-person}} {{Glossary:Hack and slash}} crossover game developed by [[Company:Acquire|Acquire]] and [[Company:Idea Factory|Idea Factory]], published by [[Company:Idea Factory International|Idea Factory International]]. |
|release history = | |release history = | ||
Line 49: | Line 49: | ||
'''General information''' | '''General information''' | ||
− | {{GOG.com links|1698512971}} | + | {{GOG.com links|1698512971|neptunia_x_senran_kagura_ninja_wars}} |
{{mm}} [https://steamcommunity.com/app/1836860/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1836860/discussions/ Steam Community Discussions] | ||
Line 65: | Line 65: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}} | + | {{Game data/config|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}}\sys_savedata.dat}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}} | + | {{Game data/saves|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}}\*.dat}} |
}} | }} | ||
Line 79: | Line 79: | ||
|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = true |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
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|xbox cloud = | |xbox cloud = | ||
|xbox cloud notes = | |xbox cloud notes = | ||
+ | }} | ||
+ | |||
+ | ===Transfer save from Nintendo Switch or PS4 version=== | ||
+ | {{ii}} Saves can be transfered from the Nintendo Switch or PS4 release of the game by renaming the dumped saves. | ||
+ | {{Fixbox|description=Copy and rename save files manually|ref=<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Tested using saves from the Nintendo Switch and PS4 releases of the game.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|Save game data location]]. | ||
+ | # Copy your dumped saves into the folder, making sure to rename them to game_savedataXX.dat (making sure to replace "XX" with the corresponding save slot).{{note|The console releases of the game will simply have files without extensions named "Auto-Save" "file XX" and "System Save Data" respectively.}} | ||
+ | {{ii}} Upon selecting a save to load, it will say that it is on Chapter 1, with a "00/00/000" date with a "00:00:00" timestamp, with "00:00:00" time spent, and a "Level 01" Purple Heart and Black Heart indicator for the active characters. The saves otherwise load without notable problems. | ||
}} | }} | ||
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|widescreen resolution notes= The game only supports 16:9 resolutions and only 12 predefined resolutions are available.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 3840x2160|name="ResList"}}<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Checked in-game resolution options.}}</ref> | |widescreen resolution notes= The game only supports 16:9 resolutions and only 12 predefined resolutions are available.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 3840x2160|name="ResList"}}<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Checked in-game resolution options.}}</ref> | ||
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. <ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested using custom resolutions through NVIDIA Control Panel.}}</ref> | + | |multimonitor notes = Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested using custom resolutions through NVIDIA Control Panel.}}</ref> |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = Pillarboxed to a 16:9 aspect ratio. {{note|note=Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 <ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.}}</ref>}} | + | |ultrawidescreen notes = Pillarboxed to a 16:9 aspect ratio. {{note|note=Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.}}</ref>}} |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2022-05-14|comment=Checked with a custom resolution of 3840x2160.}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 118: | Line 126: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Supports [[FXAA]], and [[SMAA]]. | |antialiasing notes = Supports [[FXAA]], and [[SMAA]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Can't be changed when using the "Unlocked Framerate" option. | |vsync notes = Can't be changed when using the "Unlocked Framerate" option. | ||
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|key remap notes = | |key remap notes = | ||
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = {{note|In-game camera doesn't have any smoothing when using a mouse, but has a strictly clamped range that doesn't give much vertical control.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Tested Keyboard and Mouse support in-game.}}</ref>}} |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = Referred to as '''Camera Speed'''. | |mouse sensitivity notes = Referred to as '''Camera Speed'''. | ||
Line 152: | Line 163: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = limited | |controller remap = limited | ||
− | |controller remap notes = Some buttons can not be freely remapped. | + | |controller remap notes = Some buttons can not be freely remapped.{{note|One example includes the button used for opening a full-screen view of the level map, or how the directional buttons for the Ninja Art abilities are activated.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Checked in-game binding options.}}</ref>}} |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= Referred to as '''Camera Speed'''. | |controller sensitivity notes= Referred to as '''Camera Speed'''. | ||
Line 163: | Line 174: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Only supports XInput controllers. Motion controls during the Peaches and Cream Meditation minigame have been removed from the PC release.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Tested by using different controllers.}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
− | |dualshock prompts notes = | + | |dualshock prompts notes = {{note|DualShock prompts appear to not be completely removed from the extracted game files, but are inaccessible in-game.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Checked by testing multiple PlayStation controllers with the game, and checked by extracting game files.}}</ref>}} |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 215: | Line 226: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = |
Latest revision as of 17:00, 19 January 2024
Developers | |
---|---|
Idea Factory | |
Acquire | |
Publishers | |
Idea Factory International | |
Release dates | |
Windows | May 11, 2022 |
Reception | |
OpenCritic | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Hack and slash |
Art styles | Anime |
Series | Hyperdimension Neptunia, Senran Kagura |
Neptunia x Senran Kagura: Ninja Wars is a third-person hack and slash crossover game developed by Acquire and Idea Factory, published by Idea Factory International.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\sys_savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\*.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Transfer save from Nintendo Switch or PS4 version
- Saves can be transfered from the Nintendo Switch or PS4 release of the game by renaming the dumped saves.
Copy and rename save files manually[1] |
---|
|
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 3][2] | ||
Multi-monitor | Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly.[3] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio. [Note 4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[6] Exclusive Fullscreen is also available.[7] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports FXAA, and SMAA. | ||
Vertical sync (Vsync) | Can't be changed when using the "Unlocked Framerate" option. | ||
60 FPS | Framerate cap rounding errors to 57-58FPS on screens above 60 Hz. Use Special K's "Sleepless Render Thread" option to mitigate this.[8] | ||
120+ FPS | Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.[9] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | [Note 5] | |
Mouse sensitivity | Referred to as Camera Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right). | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some buttons can not be freely remapped.[Note 6] | |
Controller sensitivity | Referred to as Camera Speed. | |
Controller Y-axis inversion | Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right). |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Only supports XInput controllers. Motion controls during the Peaches and Cream Meditation minigame have been removed from the PC release.[12] |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE, Enemy Action Voices, Player Voices and Movies sliders from 1-10. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel Core i5 2.3 GHz AMD A9 2.9 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Dedicated 2 GB of VRAM DirectX 11 compatible | DirectX 12 compatible |
Sound (audio device) | DirectSound compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1836860/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1836860) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The console releases of the game will simply have files without extensions named "Auto-Save" "file XX" and "System Save Data" respectively.
- ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 3840x2160 - ↑ Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935[4]
- ↑ In-game camera doesn't have any smoothing when using a mouse, but has a strictly clamped range that doesn't give much vertical control.[10]
- ↑ One example includes the button used for opening a full-screen view of the level map, or how the directional buttons for the Ninja Art abilities are activated.[11]
References
- ↑ Verified by User:KingKrouch on 2022-06-25
- Tested using saves from the Nintendo Switch and PS4 releases of the game.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Checked in-game resolution options.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested using custom resolutions through NVIDIA Control Panel.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.
- ↑ Verified by User:Fayaine on 2022-05-14
- Checked with a custom resolution of 3840x2160.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by checking framepacing in RTSS, MangoHUD, and Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested multiple portions of the game, using different display options.
- ↑ Verified by User:KingKrouch on 2022-06-25
- Tested Keyboard and Mouse support in-game.
- ↑ Verified by User:KingKrouch on 2022-06-25
- Checked in-game binding options.
- ↑ Verified by User:KingKrouch on 2022-06-25
- Tested by using different controllers.