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Difference between revisions of "Neptunia x Senran Kagura: Ninja Wars"

From PCGamingWiki, the wiki about fixing PC games
(updated reception, removed IGDB rating (fewer than 4 scored reviews))
 
(11 intermediate revisions by 9 users not shown)
Line 11: Line 11:
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}}
 
{{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}}
{{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|65}}
+
{{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|66}}
{{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars|66}}
+
{{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars|}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
{{Infobox game/row/taxonomy/controls          | Direct control }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | ARPG, Hack and slash }}
 
{{Infobox game/row/taxonomy/genres            | ARPG, Hack and slash }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
Line 33: Line 33:
 
|hltb        = 98355
 
|hltb        = 98355
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
|mobygames    =  
+
|mobygames    = neptunia-x-senran-kagura-ninja-wars
|strategywiki =  
+
|strategywiki = Neptunia x Senran Kagura: Ninja Wars
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
Line 41: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Neptunia x Senran Kagura: Ninja Wars''''' is a [[:Category:Third-person|third-person]] [[:Category:Hack and slash|hack and slash]] crossover game developed by [[Company:Acquire|Acquire]] and [[Company:Idea Factory|Idea Factory]], published by [[Company:Idea Factory International|Idea Factory International]].
+
|introduction      = '''''Neptunia x Senran Kagura: Ninja Wars''''' is a {{Glossary:Third-person}} {{Glossary:Hack and slash}} crossover game developed by [[Company:Acquire|Acquire]] and [[Company:Idea Factory|Idea Factory]], published by [[Company:Idea Factory International|Idea Factory International]].
  
 
|release history  =  
 
|release history  =  
Line 49: Line 49:
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|1698512971}}
+
{{GOG.com links|1698512971|neptunia_x_senran_kagura_ninja_wars}}
 
{{mm}} [https://steamcommunity.com/app/1836860/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1836860/discussions/ Steam Community Discussions]
  
Line 65: Line 65:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}}\Savedata\sys_savedata.dat}}
+
{{Game data/config|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}}\sys_savedata.dat}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}}\Savedata\*.dat}}
+
{{Game data/saves|Windows|{{P|appdata}}\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\{{p|uid}}\*.dat}}
 
}}
 
}}
  
Line 79: Line 79:
 
|epic games launcher      =  
 
|epic games launcher      =  
 
|epic games launcher notes =  
 
|epic games launcher notes =  
|gog galaxy                = unknown
+
|gog galaxy                = true
 
|gog galaxy notes          =  
 
|gog galaxy notes          =  
 
|origin                    =  
 
|origin                    =  
Line 89: Line 89:
 
|xbox cloud                =  
 
|xbox cloud                =  
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 +
}}
 +
 +
===Transfer save from Nintendo Switch or PS4 version===
 +
{{ii}} Saves can be transfered from the Nintendo Switch or PS4 release of the game by renaming the dumped saves.
 +
{{Fixbox|description=Copy and rename save files manually|ref=<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Tested using saves from the Nintendo Switch and PS4 releases of the game.}}</ref>|fix=
 +
# Go to the [[#Game data|Save game data location]].
 +
# Copy your dumped saves into the folder, making sure to rename them to game_savedataXX.dat (making sure to replace "XX" with the corresponding save slot).{{note|The console releases of the game will simply have files without extensions named "Auto-Save" "file XX" and "System Save Data" respectively.}}
 +
{{ii}} Upon selecting a save to load, it will say that it is on Chapter 1, with a "00/00/000" date with a "00:00:00" timestamp, with "00:00:00" time spent, and a "Level 01" Purple Heart and Black Heart indicator for the active characters. The saves otherwise load without notable problems.
 
}}
 
}}
  
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|widescreen resolution notes= The game only supports 16:9 resolutions and only 12 predefined resolutions are available.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 3840x2160|name="ResList"}}<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Checked in-game resolution options.}}</ref>
 
|widescreen resolution notes= The game only supports 16:9 resolutions and only 12 predefined resolutions are available.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 3840x2160|name="ResList"}}<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Checked in-game resolution options.}}</ref>
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        = Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. <ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested using custom resolutions through NVIDIA Control Panel.}}</ref>
+
|multimonitor notes        = Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested using custom resolutions through NVIDIA Control Panel.}}</ref>
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = Pillarboxed to a 16:9 aspect ratio. {{note|note=Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 <ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.}}</ref>}}
+
|ultrawidescreen notes      = Pillarboxed to a 16:9 aspect ratio. {{note|note=Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.}}</ref>}}
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=Fayaine|date=2022-05-14|comment=Checked with a custom resolution of 3840x2160.}}</ref>
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
Line 118: Line 126:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Supports [[FXAA]], and [[SMAA]].
 
|antialiasing notes        = Supports [[FXAA]], and [[SMAA]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Can't be changed when using the "Unlocked Framerate" option.
 
|vsync notes                = Can't be changed when using the "Unlocked Framerate" option.
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|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = {{note|In-game camera doesn't have any smoothing when using a mouse, but has a strictly clamped range that doesn't give much vertical control.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Tested Keyboard and Mouse support in-game.}}</ref>}}
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  = Referred to as '''Camera Speed'''.
 
|mouse sensitivity notes  = Referred to as '''Camera Speed'''.
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|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = limited
 
|controller remap          = limited
|controller remap notes    = Some buttons can not be freely remapped.
+
|controller remap notes    = Some buttons can not be freely remapped.{{note|One example includes the button used for opening a full-screen view of the level map, or how the directional buttons for the Ninja Art abilities are activated.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Checked in-game binding options.}}</ref>}}
 
|controller sensitivity    = true
 
|controller sensitivity    = true
 
|controller sensitivity notes= Referred to as '''Camera Speed'''.
 
|controller sensitivity notes= Referred to as '''Camera Speed'''.
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|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|dualshock 4              = false
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Only supports XInput controllers. Motion controls during the Peaches and Cream Meditation minigame have been removed from the PC release.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Tested by using different controllers.}}</ref>
|dualshock prompts        = true
+
|dualshock prompts        = false
|dualshock prompts notes  =  
+
|dualshock prompts notes  = {{note|DualShock prompts appear to not be completely removed from the extracted game files, but are inaccessible in-game.<ref>{{Refcheck|user=KingKrouch|date=2022-06-25|comment=Checked by testing multiple PlayStation controllers with the game, and checked by extracting game files.}}</ref>}}
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
Line 215: Line 226:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  

Latest revision as of 17:00, 19 January 2024

Neptunia x Senran Kagura: Ninja Wars
Neptunia x Senran Kagura: Ninja Wars cover
Developers
Idea Factory
Acquire
Publishers
Idea Factory International
Release dates
Windows May 11, 2022
Reception
OpenCritic 66
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Hack and slash
Art styles Anime
Series Hyperdimension Neptunia, Senran Kagura
Neptunia x Senran Kagura: Ninja Wars on HowLongToBeat
Neptunia x Senran Kagura: Ninja Wars on IGDB
Neptunia x Senran Kagura: Ninja Wars guide on StrategyWiki
Neptunia x Senran Kagura: Ninja Wars on MobyGames
Hyperdimension Neptunia Re;Birth 1 2015
Hyperdimension Neptunia Re;Birth 2: Sisters Generation 2015
Hyperdimension Neptunia Re;Birth 3: V Generation 2015
Hyperdimension Neptunia U: Action Unleashed 2016
Hyperdevotion Noire: Goddess Black Heart 2016
Megadimension Neptunia VII 2016
MegaTagmension Blanc + Neptune VS Zombies 2016
Superdimension Neptune VS Sega Hard Girls 2017
Cyberdimension Neptunia: 4 Goddesses Online 2018
Megadimension Neptunia VIIR 2018
Neptunia Shooter 2019
Super Neptunia RPG 2019
Neptunia Virtual Stars 2021
Dimension Tripper Neptune: Top Nep 2022
Neptunia x Senran Kagura: Ninja Wars 2022
Neptunia: Sisters VS Sisters 2023

Neptunia x Senran Kagura: Ninja Wars is a third-person hack and slash crossover game developed by Acquire and Idea Factory, published by Idea Factory International.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\sys_savedata.dat
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\*.dat
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Transfer save from Nintendo Switch or PS4 version

Saves can be transfered from the Nintendo Switch or PS4 release of the game by renaming the dumped saves.
Copy and rename save files manually[1]
  1. Go to the Save game data location.
  2. Copy your dumped saves into the folder, making sure to rename them to game_savedataXX.dat (making sure to replace "XX" with the corresponding save slot).[Note 2]
Upon selecting a save to load, it will say that it is on Chapter 1, with a "00/00/000" date with a "00:00:00" timestamp, with "00:00:00" time spent, and a "Level 01" Purple Heart and Black Heart indicator for the active characters. The saves otherwise load without notable problems.

Video

Graphics settings
Graphics settings
Game settings
Game settings

Graphics feature State Notes
Widescreen resolution
The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 3][2]
Multi-monitor
Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly.[3]
Ultra-widescreen
Pillarboxed to a 16:9 aspect ratio. [Note 4]
4K Ultra HD
[5]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Uses "Copy with GPU GDI" composition.[6] Exclusive Fullscreen is also available.[7]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Supports FXAA, and SMAA.
Vertical sync (Vsync)
Can't be changed when using the "Unlocked Framerate" option.
60 FPS
Framerate cap rounding errors to 57-58FPS on screens above 60 Hz. Use Special K's "Sleepless Render Thread" option to mitigate this.[8]
120+ FPS
Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.[9]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Camera options
Camera options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
[Note 5]
Mouse sensitivity
Referred to as Camera Speed.
Mouse input in menus
Mouse Y-axis inversion
Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right).
Controller
Controller support
Full controller support
Controller remapping
Some buttons can not be freely remapped.[Note 6]
Controller sensitivity
Referred to as Camera Speed.
Controller Y-axis inversion
Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right).
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Only supports XInput controllers. Motion controls during the Peaches and Cream Meditation minigame have been removed from the PC release.[12]
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
BGM, SE, Enemy Action Voices, Player Voices and Movies sliders from 1-10.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Japanese
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 8
Processor (CPU) Intel Core i5 2.3 GHz
AMD A9 2.9 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Dedicated
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectSound compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. The console releases of the game will simply have files without extensions named "Auto-Save" "file XX" and "System Save Data" respectively.
  3. Available resolutions:
    • 640x360
    • 720x405
    • 800x450
    • 1024x576
    • 1152x648
    • 1280x720
    • 1360x765
    • 1366x768
    • 1600x900
    • 1920x1080
    • 2560x1440
    • 3840x2160
  4. Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935[4]
  5. In-game camera doesn't have any smoothing when using a mouse, but has a strictly clamped range that doesn't give much vertical control.[10]
  6. One example includes the button used for opening a full-screen view of the level map, or how the directional buttons for the Ninja Art abilities are activated.[11]

References

  1. Verified by User:KingKrouch on 2022-06-25
    Tested using saves from the Nintendo Switch and PS4 releases of the game.
  2. Verified by User:KingKrouch on 2022-05-12
    Checked in-game resolution options.
  3. Verified by User:KingKrouch on 2022-05-12
    Tested using custom resolutions through NVIDIA Control Panel.
  4. Verified by User:KingKrouch on 2022-05-12
    Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.
  5. Verified by User:Fayaine on 2022-05-14
    Checked with a custom resolution of 3840x2160.
  6. Verified by User:KingKrouch on 2022-01-15
    Checked composition type using Special K.
  7. Verified by User:KingKrouch on 2022-05-12
  8. Verified by User:KingKrouch on 2022-05-12
    Tested by checking framepacing in RTSS, MangoHUD, and Special K.
  9. Verified by User:KingKrouch on 2022-05-12
    Tested multiple portions of the game, using different display options.
  10. Verified by User:KingKrouch on 2022-06-25
    Tested Keyboard and Mouse support in-game.
  11. Verified by User:KingKrouch on 2022-06-25
    Checked in-game binding options.
  12. Verified by User:KingKrouch on 2022-06-25
    Tested by using different controllers.