Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "NEKOPALIVE"

From PCGamingWiki, the wiki about fixing PC games
m (Undo revision 1004752 by KyoriAsh (talk))
Tag: Undo
imported>AemonyBot
(updated template usage)
 
(6 intermediate revisions by 4 users not shown)
Line 12: Line 12:
 
{{Infobox game/row/date|Windows|May 31, 2016}}
 
{{Infobox game/row/date|Windows|May 31, 2016}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|nekopalive|TBD}}
+
{{Infobox game/row/reception|Metacritic|nekopalive|}}
 
<!-- {{Infobox game/row/reception|OpenCritic|link|rating}} -->
 
<!-- {{Infobox game/row/reception|OpenCritic|link|rating}} -->
{{Infobox game/row/reception|IGDB|nekopalive|NA}}
+
{{Infobox game/row/reception|IGDB|nekopalive|}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | Freeware}}
 
{{Infobox game/row/taxonomy/monetization      | Freeware}}
Line 38: Line 38:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 
'''General information'''
 
{{mm}} [https://steamcommunity.com/app/469990/discussions/ Steam Community Discussions]
 
  
 
{{Introduction
 
{{Introduction
Line 47: Line 44:
 
|current state    =
 
|current state    =
 
}}
 
}}
 +
 +
'''General information'''
 +
{{mm}} [https://steamcommunity.com/app/469990/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
Line 63: Line 63:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|localappdata}}\Nekopara\Saved\Saved\SaveGames\Nekopara.sav}}
+
{{Game data/saves|Windows|{{P|localappdata}}\Nekopara\Saved\Saved\SaveGames\Nekopara.sav}}
 
}}
 
}}
 
{{ii}} This game doesn't make use of any save data, the save data file is just a placeholder.
 
{{ii}} This game doesn't make use of any save data, the save data file is just a placeholder.
Line 69: Line 69:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 110: Line 110:
 
|antialiasing              = unknown
 
|antialiasing              = unknown
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = unknown
 
|vsync                      = unknown
 
|vsync notes                =  
 
|vsync notes                =  
Line 199: Line 202:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 294: Line 299:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 333: Line 341:
 
|minGPU  = Nvidia GeForce GTX 970
 
|minGPU  = Nvidia GeForce GTX 970
 
|minGPU2  = AMD Radeon R9 290
 
|minGPU2  = AMD Radeon R9 290
|minaudio = Direct X Compatible
+
|minDX    = 9.0c
|minother = Oculus Rift and HTC Vive Compatible
+
|minaudio = DirectX compatible
 +
|minother = Oculus Rift and HTC Vive compatible
  
 
|recOS    =  
 
|recOS    =  
Line 342: Line 351:
 
|recGPU  =  
 
|recGPU  =  
 
|recGPU2  =  
 
|recGPU2  =  
|notes    = {{ii}} A 64-bit system is required.
+
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 22:58, 27 October 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
NEKOPALIVE
NEKOPALIVE cover
Developers
NEKO WORKs
Publishers
NEKO WORKs
Sekai Project
Engines
Unreal Engine 4[Note 1]
Release dates
Windows May 31, 2016
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Free-roaming camera
Controls Direct control
Genres Music/rhythm
Art styles Anime
Themes Comedy
Series NEKOPARA
NEKOPALIVE on HowLongToBeat
NEKOPALIVE on IGDB
NEKOPALIVE on MobyGames
NEKOPALIVE on Wikipedia
NEKOPARA
NEKOPARA Vol. 1 2014
NEKOPARA Vol. 0 2015
NEKOPARA Vol. 2 2016
NEKOPALIVE 2016
NEKOPARA Vol. 3 2017
NEKOPARA Extra 2018
NEKOPARA Vol. 4 2020

NEKOPALIVE is a singleplayer free-roaming camera music/rhythm game in the NEKOPARA series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
Developer website (unavailable)
DRM-free
DRM-free version only available around 2016 April's Fool day
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Nekopara\Saved\Config\WindowsNoEditor\*.*
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 2]
This game doesn't make use of any config data, the config data file is just a placeholder.

Save game data location

System Location
Windows %LOCALAPPDATA%\Nekopara\Saved\Saved\SaveGames\Nekopara.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 2]
This game doesn't make use of any save data, the save data file is just a placeholder.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) Vista, 7, 8, 8.1, 10
Processor (CPU) Intel Core i5-4590
System memory (RAM) 8 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290
DirectX 9.0c compatible
Sound (audio device) DirectX compatible
Other Oculus Rift and HTC Vive compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.11
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References