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Difference between revisions of "Mighty Gunvolt Burst"

From PCGamingWiki, the wiki about fixing PC games
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|reception    =  
 
|reception    =  
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | DLC }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 35: Line 35:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Mighty Gunvolt Burst''''' is a [[:Category:Pixel art|pixel art]] [[:Category:Action|action]] [[:Category:Platform|platforming]] game developed by [[Company:Inti Creates|Inti Creates]]. It is the sequel of the ''[[Mighty Gunvolt]]''.
+
|introduction      = '''''Mighty Gunvolt Burst''''' is a {{Glossary:Pixel art}} {{Glossary:Action}} {{Glossary:Platform}} game developed by [[Company:Inti Creates|Inti Creates]]. It is the sequel of the ''[[Mighty Gunvolt]]''.
  
|release history  = The game was originally released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the PlayStation 4 (under the name ''Gal*Gunvolt Burst'') and PC through [[Store:Steam|Steam]]. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and is based off the latest revision from the Switch version. The PC version, however, has issues with AMD graphics cards similarly to ''Mighty Gunvolt'' as the lighting effects from the previous console versions to be missing like in the 3DS port.<ref>{{Refurl|url=https://steamcommunity.com/app/774651/discussions/0/1639792569834422522/|title=Features missing from the Switch version - Steam Community Discussions|date=2019-08-01}}</ref> Other players had issues with the game's Fullscreen mode rendering the game in 4:3 instead of 16:9, causing sides of the game's screen to be cut off.<ref>{{Refurl|url=https://steamcommunity.com/app/774651/discussions/0/1639792569834072452/|title=Full screen cuts off the left and right side of the screen - Steam Community Discussions|date=2019-08-04}}</ref>
+
|release history  = The original game was first released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the 3DS, PlayStation 4 (under the name ''Gal*Gunvolt Burst'') and PC through [[Store:Steam|Steam]]. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and it is based off the latest revision from the Switch version, however, it has issues with AMD graphics cards similarly to ''Mighty Gunvolt'' as the lighting effects from the console versions appears to be missing like in the 3DS port.<ref>{{Refurl|url=https://steamcommunity.com/app/774651/discussions/0/1639792569834422522/|title=Features missing from the Switch version - Steam Community Discussions|date=2019-08-01}}</ref> Other users have encountered issues with the game's Fullscreen mode renders the game in 4:3 instead of 16:9, especially when played on displays with resolutions higher than 1080p, causing sides of the game's screen to be cut off, while some have encountered system freezes caused by registry errors created by the game.<ref>{{Refurl|url=https://steamcommunity.com/app/774651/discussions/0/1639792569834072452/|title=Full screen cuts off the left and right side of the screen - Steam Community Discussions|date=2019-08-04}}</ref><ref name="AmethystViper">{{Refcheck|user=Amethystviper|date=2024-02-15|comment=I had this problem years ago when the game was writing these broken registry entries on my machine whenever I click the red X or used Alt+F4.}}</ref> Using [[Special K]] as a workaround for these issues is recommended.
  
|current state    = No patches were released for the PC version its since release.
+
|current state    = No patches were ever released for the PC version its since release.
 
}}
 
}}
  
Line 107: Line 107:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = limited
 
|widescreen resolution      = limited
|widescreen resolution notes= Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to the display's native resolution in Fullscreen mode using [[Glossary:Scaling#Scaling behavior|nearest neighbor]] scaling.
+
|widescreen resolution notes= Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to 1080p in Fullscreen mode using [[Glossary:Scaling#Scaling behavior|nearest neighbor]] scaling.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 113: Line 113:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          = Fullscreen mode does not display correctly in 4K with the '''Fullscreen''' setting enabled.<ref>{{Refcheck|user=AmethystViper|date=2021-10-25|comment=Fullscreen worked fine on a 1080p display, but after having switched to a 4K display, the game's fullscreen mode does not work correctly anymore.}}</ref>
+
|4k ultra hd notes          = '''Fullscreen''' mode does not work correctly on displays with resolutions higher than 1080p when enabled.<ref>{{Refcheck|user=AmethystViper|date=2021-10-25|comment=Fullscreen worked fine on a 1080p display, but after having switched to a 4K display, the game's fullscreen mode does not work correctly anymore.}}</ref>
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
Line 124: Line 124:
 
|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
Line 139: Line 142:
  
 
==Input==
 
==Input==
{{--}} Game always show Xbox 360 prompts, regardless of what input method is being used.
+
{{--}} Game always show Xbox 360 prompts, regardless of the input device is being used.
 
{{Image|MightyGunvoltBurstKeyboardBinding.jpg|Keyboard mapping menu.}}
 
{{Image|MightyGunvoltBurstKeyboardBinding.jpg|Keyboard mapping menu.}}
 
{{Image|MightyGunvoltBurstControllerBinding.jpg|Gamepad mapping menu.}}
 
{{Image|MightyGunvoltBurstControllerBinding.jpg|Gamepad mapping menu.}}
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|key remap notes          = Some keys such as {{key|Shift}} or {{key|Insert}} cannot be used.<ref>{{Refcheck|user=AmethystViper|date=2019-11-18|comment=Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.}}</ref>
 
|key remap notes          = Some keys such as {{key|Shift}} or {{key|Insert}} cannot be used.<ref>{{Refcheck|user=AmethystViper|date=2019-11-18|comment=Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.}}</ref>
 
|acceleration option      = n/a
 
|acceleration option      = n/a
|acceleration option notes = Game does not use mouse movement.
+
|acceleration option notes = The game does not use mouse movement.
 
|mouse sensitivity        = n/a
 
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = XInput and DirectInput. Hooks into the first controller available and does not take any input from the rest.
+
|controller support notes  = XInput and DirectInput controllers are supported. Hooks into the first controller available and does not take any input from the rest.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
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|controller remap notes    = '''Button Calibration''' allows remapping of controller button placement. In-game actions can be remapped from '''Button Configuration''' under the Options menu. Movement is tied to D-pad and left analog placements.
 
|controller remap notes    = '''Button Calibration''' allows remapping of controller button placement. In-game actions can be remapped from '''Button Configuration''' under the Options menu. Movement is tied to D-pad and left analog placements.
 
|controller sensitivity    = n/a
 
|controller sensitivity    = n/a
|controller sensitivity notes=  
+
|controller sensitivity notes =  
|invert controller y-axis  = false
+
|invert controller y-axis  = n/a
|invert controller y-axis notes=  
+
|invert controller y-axis notes =  
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = Xbox 360 prompts are always used.
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         = Through DirectInput.<ref name="dualshock 4 support">{{Refcheck|user=AmethystViper|date=2019-12-21|comment=So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.}}</ref>
+
|playstation controller models = DS4
|dualshock prompts         = false
+
|playstation controllers notes = <ref name="dualshock 4">{{Refcheck|user=AmethystViper|date=2019-12-21|comment=So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.}}</ref>
|dualshock prompts notes   =  
+
|playstation prompts       = false
 +
|playstation prompts notes =  
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = V2, Wired, Bluetooth
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes   = Compatible with V2 controllers only.<ref name="dualshock 4 support"/>
+
|dualsense adaptive trigger support notes =
|tracked motion controllers= false
+
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = USB, Bluetooth
 +
|playstation connection modes notes = <ref name="dualshock 4" />
 +
|tracked motion controllers = false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = Xbox
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = limited
+
|controller hotplug        = false
|controller hotplug notes  = Hotplugging only works when the game detects a plugged controller prior to being launched.<ref>{{Refcheck|user=AmethystViper|date=2019-12-13|comment=}}</ref>
+
|controller hotplug notes  =  
 
|haptic feedback          = false
 
|haptic feedback          = false
|haptic feedback notes    = Vibration feedback features from the console versions was omitted.<ref>{{Refcheck|user=AmethystViper|date=2019-12-22|comment=Tested various controllers on hand, both XInput- and DirectInput-based, and there is no vibration feedback function in this port at all.}}</ref>
+
|haptic feedback notes    =  
 +
|digital movement supported = true
 +
|digital movement supported notes=  
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
Line 219: Line 229:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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}}
 
}}
  
==Issues unresolved==
+
==Issues resolved==
 +
===Game freezes the operating system upon launch===
 +
{{--}} The game may write video resolution settings that are not supported by video cards into the system's registry that can cause the operating system to completely freeze upon launch. This problem has not been officially fixed.
 +
{{Fixbox|description=Delete {{code|{{p|hkcu}}\Software\Inti\MGVB}} from the Windows Registry entries|ref=<ref name="AmethystViper" />|fix=
 +
}}
 +
 
 
===Fullscreen mode does not upscale the game properly===
 
===Fullscreen mode does not upscale the game properly===
{{--}} Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly. The only solution is to play the game in Windowed mode.
+
{{--}} Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly.
 +
{{Fixbox|description=Use [[Special K#Windowed|Special K]] to force borderless fullscreen windowed|ref=|fix=
 +
}}
  
 +
==Issues unresolved==
 
===Lighting effects does not work on AMD graphics cards===
 
===Lighting effects does not work on AMD graphics cards===
 
{{--}} AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.
 
{{--}} AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.
Line 331: Line 351:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 369: Line 392:
 
|minGPU  = Nvidia GeForce
 
|minGPU  = Nvidia GeForce
 
|minVRAM  = 512 MB
 
|minVRAM  = 512 MB
|minDX    = 9.0
+
|minDX    = 9.0c
 +
|minSM    = 3.0
  
 
|recOS    =  
 
|recOS    =  

Latest revision as of 17:31, 15 February 2024

Mighty Gunvolt Burst
Mighty Gunvolt Burst cover
Developers
Inti Creates
Release dates
Windows July 31, 2019
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime, Pixel art
Themes North America, Sci-fi, Supernatural
Series GUNVOLT
Mighty Gunvolt Burst on MobyGames
GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020
Gunvolt Chronicles: Luminous Avenger iX 2 2022
Azure Striker Gunvolt 3 2022
Gunvolt Records Cychronicle 2024

Mighty Gunvolt Burst is a pixel art action platform game developed by Inti Creates. It is the sequel of the Mighty Gunvolt.

The original game was first released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the 3DS, PlayStation 4 (under the name Gal*Gunvolt Burst) and PC through Steam. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and it is based off the latest revision from the Switch version, however, it has issues with AMD graphics cards similarly to Mighty Gunvolt as the lighting effects from the console versions appears to be missing like in the 3DS port.[1] Other users have encountered issues with the game's Fullscreen mode renders the game in 4:3 instead of 16:9, especially when played on displays with resolutions higher than 1080p, causing sides of the game's screen to be cut off, while some have encountered system freezes caused by registry errors created by the game.[2][3] Using Special K as a workaround for these issues is recommended.

No patches were ever released for the PC version its since release.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
DLC Additional characters.

DLC and expansion packs

Name Notes
Character Set: Heroines Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. Available here.
Windows
Character Set: Rivals Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. Available here.
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Inti\MGVB
<path-to-game>\exe\SystemData.bin[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2]
Video-related settings are stored in HKEY_CURRENT_USER\Software\Inti\MGVB.

Save game data location

System Location
Windows <path-to-game>\exe\GameData*.bin[Note 1]
<path-to-game>\exe\SystemData.bin[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2]
Game settings and general player progress are tied to SystemData.bin. Character save slots are stored in GameData*.bin.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to 1080p in Fullscreen mode using nearest neighbor scaling.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Fullscreen mode does not work correctly on displays with resolutions higher than 1080p when enabled.[4]
Field of view (FOV)
Windowed
The Fullscreen setting however may cause the game to render in 4:3, cutting off the sides of the screen (see here).
Borderless fullscreen windowed
[citation needed]
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Game always show Xbox 360 prompts, regardless of the input device is being used.
Keyboard mapping menu.
Keyboard mapping menu.
Gamepad mapping menu.
Gamepad mapping menu.

Keyboard and mouse State Notes
Remapping
Some keys such as Shift or Insert cannot be used.[5]
Mouse acceleration
The game does not use mouse movement.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput controllers are supported. Hooks into the first controller available and does not take any input from the rest.
Full controller support
Controller remapping
Button Calibration allows remapping of controller button placement. In-game actions can be remapped from Button Configuration under the Options menu. Movement is tied to D-pad and left analog placements.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox 360 prompts are always used.
Impulse Trigger vibration
PlayStation controllers
DualShock 4
[6]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
[6]
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio option menu.
Audio option menu.

Audio feature State Notes
Separate volume controls
Master volume only.
Surround sound
Subtitles
All dialogue is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Japanese
Portuguese
Russian
Spanish

Issues resolved

Game freezes the operating system upon launch

The game may write video resolution settings that are not supported by video cards into the system's registry that can cause the operating system to completely freeze upon launch. This problem has not been officially fixed.
Delete HKEY_CURRENT_USER\Software\Inti\MGVB from the Windows Registry entries[3]

Fullscreen mode does not upscale the game properly

Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly.
Use Special K to force borderless fullscreen windowed

Issues unresolved

Lighting effects does not work on AMD graphics cards

AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Features missing from the Switch version - Steam Community Discussions - last accessed on 2019-08-01
  2. Full screen cuts off the left and right side of the screen - Steam Community Discussions - last accessed on 2019-08-04
  3. 3.0 3.1 Verified by User:Amethystviper on 2024-02-15
    I had this problem years ago when the game was writing these broken registry entries on my machine whenever I click the red X or used Alt+F4.
  4. Verified by User:AmethystViper on 2021-10-25
    Fullscreen worked fine on a 1080p display, but after having switched to a 4K display, the game's fullscreen mode does not work correctly anymore.
  5. Verified by User:AmethystViper on 2019-11-18
    Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.
  6. 6.0 6.1 Verified by User:AmethystViper on 2019-12-21
    So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.