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Difference between revisions of "Mega Man X8"

From PCGamingWiki, the wiki about fixing PC games
m
(Cleaning some things up with dgVoodoo2.)
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# Run the {{file|dgVoodooCpl.exe}}, then configure the following settings from the General tab:
 
# Run the {{file|dgVoodooCpl.exe}}, then configure the following settings from the General tab:
 
#* '''Adapter(s) to use/enable:''' {{code|<your video card>}}
 
#* '''Adapter(s) to use/enable:''' {{code|<your video card>}}
#* '''Scaling mode:''' {{code|Stretched, keep Aspect Ratio}}
+
#* '''Scaling mode:''' {{code|Stretched, 4:3 Aspect Ratio}}
 
#* '''Miscellaneous:''' Check {{code|Keep window aspect ratio}}
 
#* '''Miscellaneous:''' Check {{code|Keep window aspect ratio}}
 
# Now go to the DirectX tab and configure the following settings:
 
# Now go to the DirectX tab and configure the following settings:
Line 116: Line 116:
 
#* '''Behavior:''' Check {{code|Application controlled fullscreen/windowed state}}
 
#* '''Behavior:''' Check {{code|Application controlled fullscreen/windowed state}}
 
#* '''Antialiasing (MSAA):''' Set to either {{code|App driven}} or {{code|2x}}-{{code|8x}}
 
#* '''Antialiasing (MSAA):''' Set to either {{code|App driven}} or {{code|2x}}-{{code|8x}}
#* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark}} and {{code|Force vSync}} (forcing V-sync causes slowdown on certain transitions), then check {{code|Apply Phong shading when available}}
+
#* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark}} and {{code|Force vSync}}, then check {{code|Apply Phong shading when available}}
 
# Click {{code|Apply}} dgVoodoo 2 should save the configuration file to where you have it installed by default, then copy the {{file|dgVoodoo.conf}} to <code>{{p|game}}</code>. Alternatively, click the {{code|Add}} button and point the program to where you have the game installed to save it there.
 
# Click {{code|Apply}} dgVoodoo 2 should save the configuration file to where you have it installed by default, then copy the {{file|dgVoodoo.conf}} to <code>{{p|game}}</code>. Alternatively, click the {{code|Add}} button and point the program to where you have the game installed to save it there.
 
# Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D8.dll}}, {{file|DDraw.dll}}, and {{file|D3DImm.dll}} file to <code>{{p|game}}</code>.
 
# Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D8.dll}}, {{file|DDraw.dll}}, and {{file|D3DImm.dll}} file to <code>{{p|game}}</code>.
Line 141: Line 141:
 
|full controller notes    = Remapping controller mapping requires pressing {{key|Tab}} to switch between keyboard and controller remapping under Controls settings.  
 
|full controller notes    = Remapping controller mapping requires pressing {{key|Tab}} to switch between keyboard and controller remapping under Controls settings.  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Player movement is bound to the left stick and cannot be remapped. Confirm is also bound to the Dash and Cancel is bound to Jump.<ref name="Controller remapping">{{Refcheck|user=AmethystViper|date=2021-07-05|comment=}}</ref>
+
|controller remap notes    = Player movement is bound to the left stick and cannot be remapped. Confirm is also bound to the Dash button and Cancel is bound to the Jump button.<ref name="Controller remapping">{{Refcheck|user=AmethystViper|date=2021-07-05|comment=}}</ref>
 
|controller sensitivity    = n/a
 
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
Line 153: Line 153:
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = limited
 
|dualshock 4              = limited
|dualshock 4 notes        = Recognized as a generic DirectInput controller.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2021-07-05|comment=}}</ref>
+
|dualshock 4 notes        = Recognized as a generic DirectInput controller. D-pad, however, is not supported.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2021-07-05|comment=}}</ref>
 
|dualshock prompts        = false
 
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  

Revision as of 05:47, 12 July 2021

Mega Man X8
Mega Man X8 cover
Developers
Capcom
Release dates
Windows March 10, 2005
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view, Third-person
Controls Direct control
Genres Action, Platform
Vehicles Hovercraft
Art styles Anime
Themes Sci-fi
Series Mega Man X
Mega Man X8 on HowLongToBeat
Mega Man X8 guide on StrategyWiki
Mega Man X8 on MobyGames
Mega Man X8 on Wikipedia
Subseries of Mega Man
Mega Man X 1995
Mega Man X3 1997
Rockman X Math Whirlwind 1998
Mega Man X4 1998
Mega Man X5 2002
Mega Man X6 2003
Rockman X7 2004
Mega Man X8 2005
Mega Man X Legacy Collection 2018
Mega Man X Legacy Collection 2 2018
Rockman X Dive 2021
Mega Man X Dive Offline 2023

Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platforming game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.

The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the PlayStation 2 version. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.

The PC version later served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM DRM.
Windows
Some releases of the game are sold on one or two discs. The 2-disc versions contains support for multiple languages whereas the single-disc versions does not.
This game was re-released as part of Mega Man X Legacy Collection 2.

Demos

A demo is available here. The demo only supports English and Japanese.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\systemdata.wss[Note 1]

Save game data location

System Location
Windows <path-to-game>\gamedata.wss[Note 1]

Video settings

Video settings.
Video settings.

Template:Video settings

Increase rendering resolution

dgVoodoo 2 can improve the overall look of the game.
Using dgVoodoo 2[1]
  1. Download the latest stable release of dgVoodoo 2 from its official website or Github, then extract the contents of dgVoodoo2_*.zip to its own folder in a convenient location on your computer (e.g. Documents).
  2. Run the dgVoodooCpl.exe, then configure the following settings from the General tab:
    • Adapter(s) to use/enable: <your video card>
    • Scaling mode: Stretched, 4:3 Aspect Ratio
    • Miscellaneous: Check Keep window aspect ratio
  3. Now go to the DirectX tab and configure the following settings:
    • Videocard: dgVoodoo 3D Accelerated Card
    • Filtering: Set to either App driven or Force anisotropic 2x-16x
    • Resolution: Unforced (use the game's default resolution) or Max (use your system's highest native resolution)
    • Behavior: Check Application controlled fullscreen/windowed state
    • Antialiasing (MSAA): Set to either App driven or 2x-8x
    • Miscellaneous: Uncheck dgVoodoo Watermark and Force vSync, then check Apply Phong shading when available
  4. Click Apply dgVoodoo 2 should save the configuration file to where you have it installed by default, then copy the dgVoodoo.conf to <path-to-game>. Alternatively, click the Add button and point the program to where you have the game installed to save it there.
  5. Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the D3D8.dll, DDraw.dll, and D3DImm.dll file to <path-to-game>.
  6. Launch the game. The game should now render in a higher resolution.

Input settings

Keyboard and mouse State Notes
Remapping
Player movement are bound to , calling up the navigators is bound to Space , and menu keys are bound to Enter and Esc, which cannot be remapped.[2]
Mouse acceleration
Mouse is not used in gameplay.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Uses DirectInput.
Full controller support
Remapping controller mapping requires pressing Tab to switch between keyboard and controller remapping under Controls settings.
Controller remapping
Player movement is bound to the left stick and cannot be remapped. Confirm is also bound to the Dash button and Cancel is bound to the Jump button.[3]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
The game does not work D-pad or analog triggers due to using DirectInput.[4]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Recognized as a generic DirectInput controller. D-pad, however, is not supported.[5]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
V2 tested.[5]
Generic/other controllers
Button prompts
Buttons are referenced by number in the Controls screen, while in-game keyboard prompts are only shown.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio settings

Audio settings.
Audio settings.
Localization settings.
Localization settings.

Audio feature State Notes
Separate volume controls
BGM, SE.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Game pauses when out of focus.
EAX support
May require DirectSound 3D restoration software.

Localizations

Language selected during installation changes the options available in-game.
Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish
Russian
Fan translation by «DK team»

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) 64 MB of VRAM
DirectX 8.1 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AmethystViper on 2021-07-05
    Tested with dgVoodoo 2 v2.74.1.
  2. Verified by User:AmethystViper on 2021-07-05
  3. Verified by User:AmethystViper on 2021-07-05
  4. Verified by User:AmethystViper on 2021-07-05
    Tested with an Xbox One controller.
  5. 5.0 5.1 Verified by User:AmethystViper on 2021-07-05