Difference between revisions of "Medal of Honor (2010)"
From PCGamingWiki, the wiki about fixing PC games
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+ | {{cleanup|improved graphics settings}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Medal_of_Honor_2010.jpg | |cover = Medal_of_Honor_2010.jpg | ||
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}} | }} | ||
{{++}} Product keys from all versions can be activated on [[Origin]]. | {{++}} Product keys from all versions can be activated on [[Origin]]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Delete/rename video files}} | ||
+ | # Go to <code>{{p|game}}\MOHAGame\CookedMovies\</code> | ||
+ | # Delete or rename {{file|MOHA_Legal_ID_Only.vp6}} | ||
+ | }} | ||
+ | |||
+ | ===Improving Shadow Quality,Texture Streaming and LoD=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Improving Shadow Quality,Texture Streaming and LoD|ref=<ref>[http://forums.guru3d.com/showpost.php?p=4976580&postcount=2649 NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums]</ref>}} | ||
+ | # Navigate to "MOHAEngine.ini" in "Documents/EA Games/Medal Of Honor/Config" | ||
+ | # Find all of the posted values and change them to match unless noted by the comment | ||
+ | # <code>CSMSizeScale=4.000000</code> ''-;WARNING, this hugely increase VRAM usage'' | ||
+ | <code>ShadowFilterRadius=1.000000</code> ''-;Don't use higher values they cause some visual glitches, while this doesn't.''<br> | ||
+ | <code>,NumStreamedMips=0 </code>-'';Add this to the end of every "TEXTUREGROUP" this includes the comma!''<br> | ||
+ | <code>PoolSize=320</code> ''-;This can be the size of your choosing'' <br> | ||
+ | <code>MinTimeToGuaranteeMinMipCount=0</code><br> | ||
+ | <code>MaxTimeToGuaranteeMinMipCount=0</code><br> | ||
+ | ''Do note that the ones below in all CAPS are actually DIFFERENT variables than the ones not in caps. They are specific to this game at the very end of "[SystemSettings]"''<br> | ||
+ | <code>STATICMESHLODBIAS=-1</code><br> | ||
+ | <code>SKELETALMESHSHADOWLODBIAS=-1</code><br> | ||
+ | <code>MAXDYNAMICDECALS=-1</code><br> | ||
+ | <code>MAXSTATICDECALS=-1</code><br> | ||
+ | <code>MAXPARTICLES=-1</code><br> | ||
+ | <code>SkeletalMeshLODBias=-1</code><br> | ||
+ | <code>ParticleLODBias=-1</code><br>}} | ||
==Game data== | ==Game data== | ||
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{{ii}} The multiplayer uses '''vertical FOV'''. Use [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php BC2 FOV Calculator] to achieve desired horizontal FOV. | {{ii}} The multiplayer uses '''vertical FOV'''. Use [http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php BC2 FOV Calculator] to achieve desired horizontal FOV. | ||
}} | }} | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
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|minVRAM = 256 MB | |minVRAM = 256 MB | ||
}} | }} | ||
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+ | {{References}} |
Revision as of 12:04, 13 December 2014
This page may require cleanup to meet basic quality standards. The specific problem is: improved graphics settings. You can help by modifying
the article. The discussion page may contain useful suggestions.
Cover image missing, please upload it | |
Developers | |
---|---|
Singleplayer | Danger Close Games |
Multiplayer | DICE |
Publishers | |
Electronic Arts | |
Engines | |
Singleplayer | Unreal Engine 3 |
Multiplayer | Frostbite 1.5 |
Release dates | |
Windows | October 12, 2010 |
General information
- Medal of Honor Wiki
- Steam Community Discussions (single player)
- Steam Community Discussions (multiplayer)
Availability
- Product keys from all versions can be activated on Origin.
Essential improvements
Skip intro videos
Instructions |
---|
Improving Shadow Quality,Texture Streaming and LoD
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47790/pfx/[Note 1] |
- Multiplayer configuration files are stored in
%USERPROFILE%\Documents\EA Games\Medal of Honor\Multiplayer
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47790/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Input settings
Mouse acceleration
Instructions |
---|
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 24 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Servers must be rented from approved providers. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 13505, 18390, 18395 |
UDP | 18395 |
- Universal Plug and Play (UPnP) support status is unknown.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Pentium D 3 GHz / Core 2 Duo 2 GHz / Athlon X2 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | GeForce 7800 Radeon X1900 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47790) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cleanup
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (Network)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)