Difference between revisions of "Maneater"

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Revision as of 15:00, 23 May 2020

Maneater
Maneater cover
Developers
Tripwire Interactive[1]
Engines
Unreal Engine 4[1]
Release dates
Windows May 22, 2020
Reception
Metacritic 71
OpenCritic 74
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives Third-person
Genres ARPG, Open world
Art styles Realistic
Maneater on HowLongToBeat
Maneater on IGDB
Maneater on MobyGames
Maneater on Wikipedia

General information

Official Discord server
Official forums
Steam Community Discussions

Availability

All versions require Epic Games Launcher and Denuvo Anti-Tamper DRM.[1]
Exclusive to the Epic Games Launcher for 1 year after release.[2]

Essential improvements

Skip intro videos

Delete or rename movie files[3]
  1. Go to <path-to-game>\Maneater\Content\Movies\.
  2. Delete or rename DeepSilver_*.mp4, MIG_Logo_*.mp4, MW_Logos_*.mp4, TWI_Logo_*.mp4, and UE4_Logo_*.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Maneater\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Maneater\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Store
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Cutscenes are 21:9 anamorphic at 16:9 and wider.[4]
Multi-monitor
Ultra-widescreen
Hor+ gameplay and menus with centered UI.[5]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
TAA can be set to Low or High.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Up to 200 FPS.[1]
High dynamic range display (HDR)

Input

Gameplay settings
Gameplay settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Dialog, Narrator.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Uses RAD's Oodle compression.
Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-5300U
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Intel HD Graphics 5500
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/629820/ in addition to or instead of this directory. The app ID (629820) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 Maneater FAQ - last accessed on May 19, 2019
  2. Maneater FAQ - Tripwire Interactive Forums - last accessed on 2019-09-03
    "Maneater will be available on PC, at the Epic Games Store at its launch before E3 2020. After one year, it will be swimming into other PC digital store fronts, such as Steam."
  3. Verified by User:Baronsmoki on 2020-05-23
  4. Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+) - last accessed on 2020-05-23
  5. Maneater - PC Ultra Quality (3440x1440) - last accessed on 2020-05-22
  6. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game with Microsoft's Xbox One controller connected through a USB cable
  7. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
  8. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game by hot-plugging two different controllers