MIND: Path to Thalamus
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Pantumaca Barcelona | |
@CarlosGameDev | |
Dani Navarro | |
Luka Nieto | |
Publishers | |
Talking About Media | |
Engines | |
Windows | Unreal Engine 4[Note 1] |
OS X | Unreal Engine 4[Note 2] |
Linux | Unreal Engine 4[Note 3] |
Release dates | |
Windows | August 5, 2014 |
macOS (OS X) | January 21, 2016[3] |
Linux | April 8, 2016[4] |
Reception | |
Metacritic | 75 |
OpenCritic | 75 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\UDKGame\Config[Note 4] |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedKismetVariables[Note 4] |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
In-game video settings.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | Fullscreen only. Choose 2560x1440 resolution in-game.[5] | ||
4K Ultra HD | |||
Field of view (FOV) | Hor+ | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
In-game settings.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | Teleportation and smooth locomotion.[6] | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Basque | ||||
Catalan | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Teleportation and smooth locomotion.[6] See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game crashes during gameplay
See Bypass OpenSSL SHA bug on Intel 10th gen and later CPUs.[7] |
---|
Fix OpenSSL SHA bug by patching executable[7] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | OS X and Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E4300 1.8 GHz | Intel Core i5-3570K 3.4 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7600 GS DirectX 10 compatible | Nvidia GeForce GTX 660 DirectX 11 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9.2 | |
Processor (CPU) | Intel Core i5 | |
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon HD 2600 XT | Nvidia GeForce GTX 660 |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Debian compatible | |
Processor (CPU) | Intel Core 2 Duo E4300 1.8 GHz | Intel Core i5-3570K 3.4 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7600 GS | Nvidia GeForce GTX 660 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.16.3.0[1][2]
- ↑ Unreal Engine 4 engine build: 4.10.2.0[2]
- ↑ Unreal Engine 4 engine build: 4.10.2.0[2]
- ↑ 4.0 4.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ MIND: Path to Thalamus Enhanced Edition is now available - Steam Community :: Group Announcements :: Mind: Path to Thalamus Enhanced Edition
- ↑ 2.0 2.1 2.2 Verified by User:Mastan on 2021-12-09
- ↑ Mac support is finally here - Steam Community :: Group Announcements :: Mind: Path to Thalamus Enhanced Edition
- ↑ Better HTC Vive/Oculus support and Linux - Steam Community :: Group Announcements :: Mind: Path to Thalamus Enhanced Edition
- ↑ MIND: Path to Thalamus | WSGF
- ↑ Winter fixes
- ↑ 7.0 7.1 Verified by User:Mastan on 2022-07-04