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Live A Live

From PCGamingWiki, the wiki about fixing PC games
Live A Live
Live A Live cover
Developers
Historia
Square Enix
Publishers
Square Enix
Engines
Unreal Engine 4[Note 1]
Release dates
Windows April 27, 2023
Reception
OpenCritic 81
IGDB 79
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time, Turn-based
Perspectives Cinematic camera
Controls Direct control, Menu-based
Genres JRPG
Art styles Pixel art, Stylized
Themes China, Contemporary, Fantasy, Japan, Prehistoric, Sci-fi, Western
Live A Live on HowLongToBeat
Live A Live on IGDB
Live A Live guide on StrategyWiki
Live A Live on MobyGames
Live A Live on Wikipedia

Live A Live is a remake of the 1994 video game of the same name, released for Super Famicom only in Japan. The remake was built on Unreal Engine 4 and is stylized in what Square Enix describes as "HD-2D", a term popularized with the Nintendo Switch release of Octopath Traveler in 2018.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam and Denuvo Anti-Tamper DRM.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\LIVEALIVE\Steam\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2014380/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\LIVEALIVE\Steam\<user-id>\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2014380/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
[2]
Anti-aliasing (AA)
FXAA, on/off toggle.[3]
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Choice of 30, 60, 120, 240, or Unlimited.
Internal frame rate of some menus, like the settings and file select menus, update at half the frame rate the game is set to.
Some scenes, such as the scene where Obomaru enters Ode Castle, are capped at 30 FPS.[4]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse support is limited to a few specific actions like "Confirm", "Cancel", "Open Menu". Mouse navigation is not supported.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
A keyboard is required to enter names.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Described as Type 1 in the settings menu.
Impulse Trigger vibration
PlayStation controllers
DualSense also supported.
PlayStation button prompts
Described as Type 2 in the settings menu.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Button prompts switch based on the last button pressed.
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio

Volume settings
Volume settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
BGM, Environmental Sounds, Sound Effects, Voices.
Surround sound
Limited to stereo.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

The voice acting in the Prehistory chapter is non-verbal and is performed by the Japanese cast, regardless of voice language setting.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

Other information

Game settings
Game settings

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Cutscenes Bink Video 2 [5]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10, 11
Processor (CPU) Intel Core i3-3210
AMD A8-7600
System memory (RAM) 8 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 750
AMD Radeon RX 460
DirectX 12 compatible
A 64-bit operating system is required.
Minimum system requirements are for 720p 30 FPS on Low preset; recommended system requirements are for 1080p 60 FPS on Maximum preset.


Notes

  1. Unreal Engine 4 engine build: 4.27.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Fds29 on 2023-04-30
  2. Verified by User:Fds29 on 2023-04-30
    GameUserSettings.ini shows that sg.TextureQuality is set to 2.
  3. Verified by User:Fds29 on 2023-04-30
    Injecting UUU and using the command r.DefaultFeature.AntiAliasing returns a value of 1, which indicates FXAA.
  4. Verified by User:Fds29 on 2023-04-30
    The first point was seen by eyeing it; this also happens in the Nintendo Switch version. The second point was observed by happenstance, and further investigation may be required to determine how often this happens.
  5. Verified by User:Fds29 on 2023-03-31
    .bk2 files are present in the Movies folder.