Live A Live
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Historia | |
Square Enix | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | April 27, 2023 |
Reception | |
OpenCritic | 81 |
IGDB | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time, Turn-based |
Perspectives | Cinematic camera |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Pixel art, Stylized |
Themes | China, Contemporary, Fantasy, Japan, Prehistoric, Sci-fi, Western |
Live A Live is a remake of the 1994 video game of the same name, released for Super Famicom only in Japan. The remake was built on Unreal Engine 4 and is stylized in what Square Enix describes as "HD-2D", a term popularized with the Nintendo Switch release of Octopath Traveler in 2018.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\LIVEALIVE\Steam\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2014380/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\LIVEALIVE\Steam\<user-id>\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2014380/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [2] | ||
Anti-aliasing (AA) | FXAA, on/off toggle.[3] | ||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Choice of 30, 60, 120, 240, or Unlimited. Internal frame rate of some menus, like the settings and file select menus, update at half the frame rate the game is set to. Some scenes, such as the scene where Obomaru enters Ode Castle, are capped at 30 FPS.[4] |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse support is limited to a few specific actions like "Confirm", "Cancel", "Open Menu". Mouse navigation is not supported. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to enter names. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Described as Type 1 in the settings menu. | |
Impulse Trigger vibration |
DualShock 4 controllers | DualSense also supported. | |
---|---|---|
DualShock button prompts | Described as Type 2 in the settings menu. | |
Light bar support | ||
Connection modes | Wired, Wireless |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Button prompts switch based on the last button pressed. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, Environmental Sounds, Sound Effects, Voices. | |
Surround sound | Limited to stereo. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- The voice acting in the Prehistory chapter is non-verbal and is performed by the Japanese cast, regardless of voice language setting.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i3-3210 AMD A8-7600 |
Intel Core i5-3330 AMD A8-7600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX 460 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 3 GB of VRAM |
- A 64-bit operating system is required.
- Minimum system requirements are for 720p 30 FPS on Low preset; recommended system requirements are for 1080p 60 FPS on Maximum preset.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/2014380/
in addition to or instead of this directory. The app ID (2014380) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Fds29 on 2023-04-30
- ↑ Verified by User:Fds29 on 2023-04-30
GameUserSettings.ini
shows thatsg.TextureQuality
is set to 2.
- ↑ Verified by User:Fds29 on 2023-04-30
- Injecting UUU and using the command
r.DefaultFeature.AntiAliasing
returns a value of 1, which indicates FXAA.
- Injecting UUU and using the command
- ↑ Verified by User:Fds29 on 2023-04-30
- The first point was seen by eyeing it; this also happens in the Nintendo Switch version. The second point was observed by happenstance, and further investigation may be required to determine how often this happens.
- ↑ Verified by User:Fds29 on 2023-03-31
.bk2
files are present in the Movies folder.